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Author Topic: Elemental Marth V3  (Read 15024 times)
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Just2good
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« on: August 07, 2009, 07:58:57 AM »


V3 is released


http://j2gelemental.wordpress.com


V3 DL Link

http://www.megaupload.com/?d=PA63GBPV
« Last Edit: August 15, 2009, 05:41:26 AM by Just2good » Logged

dRage
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    « Reply #1 on: August 07, 2009, 08:01:45 AM »


    As I said on SWF good job on getting elemental switches to work I've been trying to figure that out for a while yesterday.

    EDIT: Looking at your pac, you did the same thing I did, setting an longterm runtime variable to true. Now I'm confused why it didn't work for me.
    « Last Edit: August 07, 2009, 08:05:00 AM by Dragonrage » Logged


    Just2good
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    « Reply #2 on: August 07, 2009, 08:03:27 AM »


    Ty and yeah it took awhile to figure it out, but after a little trial and error I got it.
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    dRage
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    « Reply #3 on: August 07, 2009, 08:07:18 AM »


    Anyway since you have messed with variables as well, did you get some strange errors that SA wouldn't set the variable as you specified it?

    I'm not sure which combination cause it but I know that in some cases it would automatically change it to RA or IC something even though I specified it as LA.
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    Just2good
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    « Reply #4 on: August 07, 2009, 08:08:41 AM »


    You have to use Float, its sorta buggy so it changes to IC or RA if you use bit or basic.
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    dRage
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    « Reply #5 on: August 07, 2009, 08:10:35 AM »


    Ah, that's what I was doing wrong. Thanks for clearing that up.

    Now I don't have to discard my Duran (Seiken Densetsu 3) moveset idea.

    Also thanks a ton for the effect ID's you shared, saved me a good amount of time on my geysir move.

    The projectile on Marth's ftilt is pretty cool btw, nice workaround for not being able to create real projectiles.
    Hope SA will be able to create and edit those someday.
    « Last Edit: August 07, 2009, 08:12:01 AM by Dragonrage » Logged


    Just2good
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    « Reply #6 on: August 07, 2009, 08:12:22 AM »


    Np, im going to go Graphic ID hunting again later for more as well lol
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    sora899
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    « Reply #7 on: August 07, 2009, 08:22:35 AM »


    yes for fire/darkness.....goes great with my Belmont Marth(I think it was) since his sword is black in hilt then fades to white.....anyway you could do that to ZSS?
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    Just2good
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    « Reply #8 on: August 08, 2009, 09:40:43 AM »


    Preview of his Non-charged Special Attack in Water/Electricity mode.

    Lightning Blade!!!


    « Last Edit: August 08, 2009, 09:56:45 AM by Just2good » Logged

    Kevinrus778
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    « Reply #9 on: August 08, 2009, 03:11:18 PM »


    O_o Bringing back Kratos! xD
    Nice.
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    Just2good
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    « Reply #10 on: August 08, 2009, 11:43:09 PM »


    O_o Bringing back Kratos! xD
    Nice.


    Yep xD

    Heres a preview of Thunder Blade (Fully charged NeutralB)


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    dRage
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    « Reply #11 on: August 09, 2009, 04:21:39 AM »


    Lightning Blade, Lightning Blade, Super Lightning Blade xD
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    Just2good
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    « Reply #12 on: August 09, 2009, 08:34:37 AM »


    V2.5 Now Released
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    Codec01
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    « Reply #13 on: August 09, 2009, 09:34:51 AM »


    OMG THIS IS AWESOME
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    If you do something wrong, let's call it verison 1.0.

    sora899
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    « Reply #14 on: August 09, 2009, 01:38:37 PM »


    I love you Happy Face...such epicness!
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