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Author Topic: physx separation (PSA) questions  (Read 1351 times)
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DarkPikachu
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complexity == fun

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    « on: July 28, 2010, 06:30:06 AM »


    also called the cloning engine I hear

    anyways...
    if you were to put the FitChar.pac into the FitChar0#.pcs and load that up into PSA...
    would you be able to edit the char's logic and physx from their file??
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    Quote: Friedslick6
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    Hollow
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    « Reply #1 on: July 28, 2010, 10:22:55 AM »


    What are you saying? That makes no sense.
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    Yoshi6852
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    « Reply #2 on: July 28, 2010, 10:27:17 AM »


    Are you saying take the file wich contains the persons moveset and put it into their textures file? using brawl box?
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    DarkPikachu
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    complexity == fun

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    « Reply #3 on: July 28, 2010, 10:49:44 AM »


    why you guys call it moveset, I'll never know...

    but yea precisely...

    EDIT:
    actually... forget that idea...

    I've figured out there's just one file that contains the command data for the char...
    if there is a way to manipulate that file to work with differant effects...

    eg: 1 button activates 4 commands... (1 command per selection)
    the chosen selection will get that command and react differantly from another selection...

    (thinking of this in terms of mugen)

    yes... I used to manipulate mugen like this...
    so I can do it in brawl
    « Last Edit: July 28, 2010, 10:57:46 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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