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Question: What do you want?
Chris Redfield - 9 (10.2%)
Roronoa Zoro - 6 (6.8%)
Ryu - 13 (14.8%)
GIVE ME A CAKE >=O - 11 (12.5%)
Energy Sword - 6 (6.8%)
Dat Melee Stage - 0 (0%)
Melee Stuff! Melee Stuff! - 9 (10.2%)
VEGETAAAAAAAAAA - 23 (26.1%)
Dr.Mario - 9 (10.2%)
OK, if you have vote for this one vote for both last ones or it is whom you are the same given step has difficulty for reading my message Im srs here - 2 (2.3%)
Total Voters: 88

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Author Topic: vERtEx GAllER¥ KTH : End of vertex  (Read 552289 times)
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ShadowSnake
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    « Reply #1830 on: October 03, 2011, 10:02:18 PM »


    if just Wolf´s Scouter was on a bone Sad i can animte this Animation on vegeta:


    well a sound effect with that and that animation (without the scouter) would still be an awesome taunt IMO.
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    « Reply #1831 on: October 04, 2011, 01:13:01 AM »


    Not bad KTH

    model is well shaped, my only irks are...

    - the texture, face is a solid color needs shading, more smooth texture would be nice too
    - face needs refining.
    - hands are a too big


    i think they said something about his hands needing to be big for some reason i bet in game they wont look that big
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    BlueBrain
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    « Reply #1832 on: October 04, 2011, 03:18:46 AM »


    ive said this a lot of times ppl, stop talking about the hand's size, u dont wanna know how it looked with small hands!!!!

    seriously, marioDK can always edit the size in his animations for the PSA, but the regular one NEEDS big hands...
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    DoctorFlux(Mariodk)
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    « Reply #1833 on: October 04, 2011, 03:37:50 AM »


    ive said this a lot of times ppl, stop talking about the hand's size, u dont wanna know how it looked with small hands!!!! seriously, marioDK can always edit the size in his animations for the PSA, but the regular one NEEDS big hands...
    ok i will do that  easy done with the new brawlbox Cheesy
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    Velen
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    « Reply #1834 on: October 04, 2011, 07:01:40 AM »


    ive said this a lot of times ppl, stop talking about the hand's size, u dont wanna know how it looked with small hands!!!!

    seriously, marioDK can always edit the size in his animations for the PSA, but the regular one NEEDS big hands...

    It's called being lazy.

    Im srs here
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    BlueBrain
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    « Reply #1835 on: October 04, 2011, 07:13:26 AM »


    u calling me lazy for not resizing his hands in the vertex?

    as i said, i already did, and it looks so [censored]ed up that u wouldnt even think ever again about downloading it...
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    Velen
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    « Reply #1836 on: October 04, 2011, 07:25:05 AM »


    u calling me lazy for not resizing his hands in the vertex?

    as i said, i already did, and it looks so [censored]ed up that u wouldnt even think ever again about downloading it...


    -or maybe it's because you're doing it all-

    <a href="http://www.youtube.com/watch?v=WrjwaqZfjIY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WrjwaqZfjIY</a>


    If BY could do it. You can do it too.
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    KTH
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    « Reply #1837 on: October 04, 2011, 07:26:38 AM »


    (....I should see again Srubs, it's a long time)
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    Velen
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    « Reply #1838 on: October 04, 2011, 07:57:52 AM »


    (....I should see again Srubs, it's a long time)

    Really?

    Anyway. Yeah. Resize the hands. If BY could manage it, so can you.
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    KTH
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    « Reply #1839 on: October 04, 2011, 08:11:17 AM »


    Really?

    Anyway. Yeah. Resize the hands. If BY could manage it, so can you.

    Yes.
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    BlueBrain
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    « Reply #1840 on: October 04, 2011, 08:24:31 AM »


    -or maybe it's because you're doing it all-

    http://www.youtube.com/watch?v=WrjwaqZfjIY

    If BY could do it. You can do it too.


    have u ever vertexed?

    basic lesson:
    -vertices follow their bones.
    -if u move the vertice too far from his bone, it will rotate in a weird way around said bone.

    with that said, uve only seen his vegeta in T-POSE, mine looked perfect too in T-POSE, with small and nice-fitting hands, but once the bone rotates, the vertices fly all over the place.

    end of discussion
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    Velen
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    « Reply #1841 on: October 04, 2011, 10:58:35 AM »


    have u ever vertexed?

    basic lesson:
    -vertices follow their bones.
    -if u move the vertice too far from his bone, it will rotate in a weird way around said bone.

    with that said, uve only seen his vegeta in T-POSE, mine looked perfect too in T-POSE, with small and nice-fitting hands, but once the bone rotates, the vertices fly all over the place.

    end of discussion

    I have more to say so the discussion continues.

    Yes, I have vertexed before. I've just have never exported cause I was never good at figuring it out.

    Why don't you ask Beyond and tell him you sent him a PM to ask him how he resized the hands? Simple solution, no?

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    KTH
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    « Reply #1842 on: October 04, 2011, 11:02:48 AM »


    <a href="http://www.youtube.com/watch?v=3zNjQecyjE8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3zNjQecyjE8</a>


    NOOOOOOOOOOooooooooooooooo........

    No fight on my thread.
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    GameWatching
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    « Reply #1843 on: October 04, 2011, 11:10:01 AM »


    http://www.youtube.com/watch?v=3zNjQecyjE8

    NOOOOOOOOOOooooooooooooooo........

    No fight on my thread.


    ^no fight in his thread.

    and no, you can't resize his hands by vertex
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    Segtendo
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    « Reply #1844 on: October 04, 2011, 11:12:34 AM »


    Velen, just knock it off and let them finish their work.
    They know what they're doing.
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