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Cocopuff
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    « on: August 09, 2010, 09:57:19 PM »


    OK, so this is not my first time vertexing, it is my second, and I have come across an issue that renders the vertex unusable.
    Ok, so I do all the steps.
    I use das donkey to turn the vertex into a 3ds
    I edit with 3ds. max 2010 ( raw verticies, not the new method)
    I export it in an old version of anim9or (turns out newer versions were causing the planes stretch to infinity issue)
    I insert it into the model using das donkey.

    It looks fine in brawlbox, but when I use it in game, the model and any other opponents turn invisible and the game speed slows. When he uses his boomerang or arrows, the game is normal for the duration of the moves. Any advice on this would be great. Also, I use both the pac and pcs, both correctly named.
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    Alucard
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    dark sonic 19
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    « Reply #1 on: August 09, 2010, 10:10:28 PM »


    do not use anim9or that what messing you up

    1 use das donkey to turn the vertex into a 3ds

    2 edit with 3ds max.

    3 export as 3ds

    hope it help Smiley
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    Cocopuff
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    « Reply #2 on: August 09, 2010, 10:34:22 PM »


    I tried that, and das donkey wouldn't insert the model
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    Alucard
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    dark sonic 19
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    « Reply #3 on: August 09, 2010, 10:38:10 PM »


    did you made sour  that the vertex offset is right?
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    Cocopuff
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    « Reply #4 on: August 09, 2010, 10:39:24 PM »


    yup. as I said, when these issues occur, they mess up the brawlbox model, so that's why I'm confused....
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    Alucard
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