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cowmaster100
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« on: August 16, 2010, 08:01:08 AM »


Can somebody Please tell me a working method of using blender as a form of vertex hacking?
My Method is, after using DDVB, import it into anim8or, export as obj, import that into blender, edit as I want, export it as obj, import that into anim8or, export as DDV.3ds, open DDVB, put on mdl0, and import that into brawlbox.  That end up with what happens in this thread.
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    « Reply #1 on: August 16, 2010, 10:53:39 AM »


    there is no working method I know of yet...

    but try exporting to 3DS instead of OBJ
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