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Chuy
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    « on: August 16, 2010, 02:47:13 PM »


     AWESOME 2.0! Bet you weren't expecting that weren't you?

    Anyway i need help with color animations i believe i asked this once and didn't get anywhere
    I'm pretty curious about color animations because i had an idea that involved using color animations not pre-existing ones but through a custom made one.
    I had hexed in my own color animations from scratch and named it accordingly to the model that was going to use a color animation (in this case 050m_enviroment was the model).
    Next i made new color nodes and renamed them according to the material1 data:

    Then i saved the file and tried it in-game

    The result was nothing happened  Im srs here
    Did i name the color nodes wrong or is it possibly the scene data?

    ==================================================

    Anyway my question about the scene data is what do these values do?:

    Those are the values for lights BTW
    « Last Edit: September 11, 2010, 04:57:16 PM by Chuy » Logged


    DarkPikachu
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    complexity == fun

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    « Reply #1 on: August 16, 2010, 06:13:08 PM »


    good luck getting anywhere man...
    I still havn't figured out Pikachu's thunder parts...

    but I did figure out that changing the values in the Colors folder does absolutly nothing...
    (replaced every 4 bytes with 'FF FF' (including the header))
    and the color still showed as blue instead of white...

    I've looked in the material data as well...
    (both materials1 and materials2)
    I can't find anything that deals with the color...

    (trying to change it from blue to green)
    I'd let you know if I got anywhere Sad
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Chuy
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    « Reply #2 on: August 16, 2010, 08:53:34 PM »


    Tcll something i've noticed about color animations is that they all have a unknown1 values of
    -2147483648 while regular textures just have 0
    Hope it helps
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    DarkPikachu
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    complexity == fun

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    « Reply #3 on: August 16, 2010, 09:31:13 PM »


    Tcll something i've noticed about color animations is that they all have a unknown1 values of
    -2147483648 while regular textures just have 0
    Hope it helps

    wait... first off...
    color animations? (clr0)
    or color data?? (mdl0/colors)

    either way...
    I'll look into it, and get back to you Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Chuy
    KC's Mexican Resident
    Lol Kitten
    *********
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    Posts: 903


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    « Reply #4 on: August 16, 2010, 09:32:01 PM »


    clr0 i'm having trouble creating my own and making it work
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    DarkPikachu
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    complexity == fun

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    « Reply #5 on: August 16, 2010, 11:03:13 PM »


    oh... kk
    I'll have to experiment with those...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Chuy
    KC's Mexican Resident
    Lol Kitten
    *********
    Offline Offline

    Posts: 903


  • Awards Super Saiyan Topic Pin Collector 128-bit Hardcore Gamer Ceiling Cat

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    « Reply #6 on: August 18, 2010, 10:47:46 PM »


    Well my scene data issue has been solved
    B1-B4 is RGB values still trying to figure out what the unknowns do >.>
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    Chuy
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    « Reply #7 on: September 11, 2010, 04:59:17 PM »


    Just thought i'd bump this fpr a quick question:
    how would i edit item properties(ex.how much health food restores, how much the voices change when getting a mushroom, etc.)
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