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Author Topic: sonic spines vertex help  (Read 1905 times)
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kwrk85
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    « on: August 17, 2010, 07:03:13 AM »


    How do you fix those stubborn vertice points? Double patching didn't work. I used 3ds Max 9 and Das Donkey 2.0.




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    hughie
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    « Reply #1 on: August 17, 2010, 07:07:10 AM »


    If you want to change where sonic's spines go, i suggest use bone editing, you dont need much and its pretty easy.
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    kwrk85
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    « Reply #2 on: August 17, 2010, 02:01:04 PM »


    Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.
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    « Reply #3 on: August 17, 2010, 02:05:14 PM »


    The spines have seperate bones, right? I believe there is a way you can make the polygons not respond to the bone movement, but I don't know how (but I want to D:).
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    hughie
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    « Reply #4 on: August 17, 2010, 04:58:18 PM »


    Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.
    You can make it one slot.
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    Segtendo
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    « Reply #5 on: August 17, 2010, 05:53:35 PM »


    Don't you rename the bones so they aren't affected?
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    hughie
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    « Reply #6 on: August 17, 2010, 06:26:50 PM »


    Don't you rename the bones so they aren't affected?
    Exacto.
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