Aafyre's Vertex and Texture thread (08/27) Desukan Preview

Started by Aafyre, August 18, 2010, 05:20:32 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Huge poll is huge (What PSA do you want?)

Sub-Zero (Captain Falcon)
Boba Fett (Snake)
Etna (Peach)
Bowser jr (Bowser)
Psychryphias (Peach)
Electabuzz (Diddy Kong)
Ifrit (Donkey Kong)
Blanka (Donkey Kong)
Vega (Shiek)
Seymour (Zelda)
Vaati (Toon Link)
Frog (Toon Link)
Gardevoir (Zelda)
Groudon (Bowser)
Hammer Bros. (Mario or Ice Climbers)
Light Yagami (???)
Wrestler (Snake)
Banjo (Mario)
Guile (Snake)
Animal Crosser (Ness)
Balthier (Snake)

Quote from: br3compactor on January 19, 2011, 02:58:27 AM
The no-flame version might have a different hitbox on the tail.

As I've heard, removing the fire from his tail causes some tail attacks not to be fire based.
Quote from: Aafyre on January 19, 2011, 03:00:24 AM
From what I noticed, it seems to play fine, but I'm no Charizard expert either.

Thxs for the answers :) I usually play with Charizard, so I will try both models and see if can find any difference.

Amazing job as always Aafyre.



Am I the only one who thinks Dark Templar on Lucario would be amazing? :P

I'd approve of anything you do, Aafyre...but just letting you know, if you ever make Scizor or Marowak, I'm starting the PSAs ASAP =]





Quote from: jokekid on January 21, 2011, 06:14:42 AM
would be awesome ^^

agreed.^^^ there shld deffinatley be a hack for him!
By the way, I think every active hacker in this forum could use less distractions.

Sorry but you are not allowed to view spoiler contents.


Join my website, Brawl Imports, a gathering place for importers!
http://brawlimports.proboards.com/index.cgi

Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


i remember when i got the gun, i was like OMG this is FKN AWESOME!!!!

and than i got that final sword that couldnt be upgraded anymore and i was like, SH*T!!!!

So Aafyre, whats next? You just dished out a bunch of awesomesauce, are you gonna take a brake?

Thanks to soul for this sexy siggy!
Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

Actually, I'm working on K Rool over Dedede right now, but I'm too lazy to update my opening post.

King K Rool and Kaptain K Rool are both about done. I gotta make Baron K Roolenstein now. I made a one-slot size mod too, to make him 1.5 times bigger.

There are some glitches that I'd like to take care of too. When he grabs people, his pummel attack doesn't hit. I have yet to test whether this is due to his size mod or the fact that I disabled his pompom bone. When he does his Back Throw, he doesn't turn around (I assume this is because I had to rename his YrotN bone for the size mod).

Then there are a few cosmetic issues with the size mod. For a few animations (entrance, ledge grabbing, and being grabbed) he is too high up. But if I lower the YrotN bone for these animations, he'll be in the right spot but sink into the ground briefly after the animation. Is it possible to adjust his Y Translation frame by frame for these animations?

Finally, I need to figure out how to make his Final Smash Eyes always visible, because one eye has all those veins in it. If anyone can help with any of these problems, let me know. At the very least, I'll try to have previews up sometime today.


I didn't end up using his Kritter head, because I figured Dedede had a better moveset and more PSA potential  :o

He shouldn't give up on his Kritter though. The head looks good so far.


I wanna see Kaptain K. Rool ;D
[white]: SW-2632-7270-6724[/white]