Aafyre's Vertex and Texture thread (08/27) Desukan Preview

Started by Aafyre, August 18, 2010, 05:20:32 PM

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Huge poll is huge (What PSA do you want?)

Sub-Zero (Captain Falcon)
Boba Fett (Snake)
Etna (Peach)
Bowser jr (Bowser)
Psychryphias (Peach)
Electabuzz (Diddy Kong)
Ifrit (Donkey Kong)
Blanka (Donkey Kong)
Vega (Shiek)
Seymour (Zelda)
Vaati (Toon Link)
Frog (Toon Link)
Gardevoir (Zelda)
Groudon (Bowser)
Hammer Bros. (Mario or Ice Climbers)
Light Yagami (???)
Wrestler (Snake)
Banjo (Mario)
Guile (Snake)
Animal Crosser (Ness)
Balthier (Snake)

Yet another awesome hack from you as always...  ;)

Now I patiently await the completion of both Tifas and Lickitung...

Quote from: br3compactor on February 16, 2011, 03:09:42 AM
I'm satisfied with Pred. I love how Aafyre's hacks are always wi-fi safe. That earns him extra props.

Well, I can tell you that Lickitung definitely won't be wi-fi safe :(

Tifa should be though!

February 16, 2011, 06:25:48 AM #1698 Last Edit: February 16, 2011, 06:27:53 AM by angelbless
Quote from: Aafyre on February 16, 2011, 01:42:36 AM
I'd imagine Gunner Yuna could work, but the dress texture would look ugly and stretched out. There is a way to get around this, but I'm not familiar with it. Pik knows how to though. And then there's the whole asymmetrical texture thing...

About Banjo, Dingo told me a way that might fix it, but I haven't tested it yet.

Lastly, I believe Predator is done. I'm taking pictures of him now, so expect it out soon (if nothing messes up, that is).

Thanks for answering everythig :D. Well at least there might be a way to fix Mario´s vertexes :) Hope you get time to try it :). Is it something that can be done through BrawlBox?  :-\

Gunner Yuna seems to be hard to figure out   :'(. Oh I just  remembered, last year you posted some suggestions for vertexing right? One of them was Lulu from FFX. Considering the magnificent work on Seymour, Lulu could be somehow easier to work on now right?  :P

And lastly, Predator looks gorgeous! Congratulations! :o


prator looks awesome, but the texture is kinda "dirty", at least compared with ur usual style... i still like it a lot ^^

Quote from: jokekid on February 16, 2011, 09:40:18 AM
prator looks awesome, but the texture is kinda "dirty", at least compared with ur usual style... i still like it a lot ^^

Not really, i find his texture pretty accurate on it knowing what Brawl allows.

Predator are awesome *w*

Need a reskin of Ridley into a Alien.


February 16, 2011, 10:01:56 PM #1703 Last Edit: February 16, 2011, 10:10:20 PM by xxmasal22xx
Quote from: PiN0yB0i on February 16, 2011, 03:14:02 AM
*nerdgasms on the floor*

Oh dear, I just mopped...

OMG! another one bsides me nd user52 who is an axperience nerdgasmer! :af2:

Any way to set my default text color to limegreen?
By the way, I think every active hacker in this forum could use less distractions.

Sorry but you are not allowed to view spoiler contents.


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Quote from: Aafyre on February 16, 2011, 04:15:42 PM
Well, I'm planning on turning Wolf into Alien. Might have to size mod it though.

*Insert M.Bison YES! YES here*

I love you :happy:  I already loved you before, but I love you more now.


@Aafyre

Btw if it is a Brawl Box thing, to fix Banjoo´s Glitch, maybe I could help if I try it. If its a model thing then I think all that lasts is to wait :P

Hey Aa, I'm having trouble vertexing the many polygons of hair that Marth has. How do you do it?
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try vertexing just the main thing (the big polygon), the other polygons are just for the transparent tips...

Jokekid is mostly right. The big piece is the main thing I work with, and I always used to put the others inside his head. However, recently I have also been using polygon 18 for the finer pieces of Hair. I did this for Lelouch and Orochimaru. I also used that same polygon for the scars on Zegram's face.

For the big hair piece, I always start by connecting all the vertices that would lead into his other hair pieces so that they come to a point instead of leaving gaps. And then there are actually two or three pieces on that same polygon that can be disconnected and placed inside his head if you don't need to use them.