Aafyre's Vertex and Texture thread (08/27) Desukan Preview

Started by Aafyre, August 18, 2010, 05:20:32 PM

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Huge poll is huge (What PSA do you want?)

Sub-Zero (Captain Falcon)
Boba Fett (Snake)
Etna (Peach)
Bowser jr (Bowser)
Psychryphias (Peach)
Electabuzz (Diddy Kong)
Ifrit (Donkey Kong)
Blanka (Donkey Kong)
Vega (Shiek)
Seymour (Zelda)
Vaati (Toon Link)
Frog (Toon Link)
Gardevoir (Zelda)
Groudon (Bowser)
Hammer Bros. (Mario or Ice Climbers)
Light Yagami (???)
Wrestler (Snake)
Banjo (Mario)
Guile (Snake)
Animal Crosser (Ness)
Balthier (Snake)
Quote from: Aafyre on July 30, 2011, 12:41:41 AM
aaaaaaand he doesn't work. Time to rework some parts :(

My problem is this...

How the hell would you animate the tail, for one thing...

...-and call me obnoxious, but how is Registeel?

-and the Tidus and Judith previews look nice.

3DS Friend Code: 2895-6640-9302

His tail actually bends a little in-game, since it's made out of his backpack strap, though it gets a little jaggedy at times. But unless I can figure out how to get Ness's actual arms and legs to disappear, he won't work right anyways :(

Quote from: DMG. Velia on July 30, 2011, 01:11:14 AM
...-and call me obnoxious, but how is Registeel?

-and the Tidus and Judith previews look nice.


3DS Friend Code: 2895-6640-9302


Quote from: Aafyre on July 30, 2011, 01:32:51 AM
Registeel is ??? and yes, Tidus and Judith are nice, imo.

I don't mean to annoy you about him, I know you have a lot of other vertexes to get to.

May main question about him is...

What can be done about the fact Registeel only has 3 fingers?

3DS Friend Code: 2895-6640-9302

That is the least of my worries. Extra fingers can easily be zero'd out without even needing to edit any bones.


EDIT: Ugggggghhh, I can't get Mew to work. Zero-ing out his arms and legs causes them to be really glitchy in-game, and I can't make his textures invisible. Maybe he'd work better over Lucario, but I hate making Lucarios.

EDIT 2: Okay, disabling his arm bones does wonders. I don't think it affects any of his attacks either. Sorry wifi users. One foot is still a bit glitchy though...

Quote from: Aafyre on July 30, 2011, 12:29:46 AM
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Really hope this works....

I really couldn't stop laughing after seeing this. XD

It would look a bit weird though, since Mew's tail would be stiff due to the lack of bones in Ness's backpack.


Trust me, it doesn't look all that weird, since the bones in his body still control his backpack strap a little. But like I said, there are a few jagged bends in a lot of animations. That part does look a little weird, but only close-up.

Quote from: Aafyre on July 30, 2011, 02:18:34 AM
Trust me, it doesn't look all that weird, since the bones in his body still control his backpack strap a little. But like I said, there are a few jagged bends in a lot of animations. That part does look a little weird, but only close-up.

Really? :O

That's good to hear. I can't wait to see this in game. :]



Actually, I've resolved most of his issues now. His right foot does still get glitchy sometimes though. Mainly in his basic waiting animation. I've seen worse.

Still have to make his head...

Quote from: Aafyre on July 30, 2011, 02:48:51 AM
Actually, I've resolved most of his issues now. His right foot does still get glitchy sometimes though. Mainly in his basic waiting animation. I've seen worse.

Ah. Well I figured it would be weird in his wait animation. I think that is fixable in PSA, though.

Quote from: Gamma Ridley on July 30, 2011, 02:11:56 AM
I really couldn't stop laughing after seeing this. XD

It would look a bit weird though, since Mew's tail would be stiff due to the lack of bones in Ness's backpack.


it would be good if you putted some bones in the tail like they did to mewtwo so we can psa him some tail attacks  since his arms wont be attacking mutch xD
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