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Author Topic: Sephiroth PSA/Moveset (Marth)  (Read 52831 times)
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    « Reply #45 on: August 29, 2010, 12:06:52 PM »


    Okay. So, you'll handle the PSA? I'll just get someanimations for you then.
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    « Reply #46 on: August 29, 2010, 12:08:29 PM »


    Okay. So, you'll handle the PSA? I'll just get someanimations for you then.

    Yep, I'm doing all the PSA.

    Thanks for the help! Really, I greatly appreciate it. I know how much work animations can be...
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    « Reply #47 on: August 29, 2010, 12:24:15 PM »


    Okay, Falco's run looks a lot like that gif. I'll use that.

    The grab I can pull off, and I think it'll be a great result.

    The moves are usually just effects, and slashes that marth has. Hm.
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    « Reply #48 on: August 29, 2010, 12:29:58 PM »


    Okay, Falco's run looks a lot like that gif. I'll use that.

    The grab I can pull off, and I think it'll be a great result.

    The moves are usually just effects, and slashes that marth has. Hm.
    if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well
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    « Reply #49 on: August 29, 2010, 12:34:24 PM »


    Okay, Falco's run looks a lot like that gif. I'll use that.

    The grab I can pull off, and I think it'll be a great result.

    The moves are usually just effects, and slashes that marth has. Hm.
    if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well
    No, it looks just fine with animation swaps.
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    « Reply #50 on: August 29, 2010, 12:35:46 PM »


    if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well

    A good fix for that is to paste the 0th frame on the first and then the second on the first.

    Or if that doesn't work, you'll have to use the Brawlbox modset to only copy rotations.

    Falco's hands are probably weird, though...
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    « Reply #51 on: August 29, 2010, 12:39:20 PM »


    I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

    I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.
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    « Reply #52 on: August 29, 2010, 12:42:10 PM »


    I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

    I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.

    I know how to move the Catch Collision, but you'll have to move the TransN bone to where the opponent should be held on the sword to make it right, too.

    And that's OK if the animations aren't perfect. They can always be tweaked later.
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    « Reply #53 on: August 29, 2010, 12:45:04 PM »


    I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

    I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.

    I know how to move the Catch Collision, but you'll have to move the TransN bone to where the opponent should be held on the sword to make it right, too.

    And that's OK if the animations aren't perfect. They can always be tweaked later.

    Actually, just place the catch collision on the HaveN bone and move it along the Y axis to where you want the opponent to be held.
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    « Reply #54 on: August 29, 2010, 12:48:51 PM »


    Um... are you sure they shouldn't be placed on the SwordN bone and then moved along the Y axis?
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    « Reply #55 on: August 29, 2010, 01:03:18 PM »


    Oh, must have missed that bone.....whoops. I didn't know he had one.
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    « Reply #56 on: August 29, 2010, 07:03:37 PM »


    Alright, awesome work guys! This is sounding like it's coming along great. It's cool to see that I'm officially part of the team Smiley. I only wish there was something more that I could do to contribute to this.
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    « Reply #57 on: August 29, 2010, 07:42:52 PM »


    Um.. i think im on the team. *sigh* i'll leave
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    « Reply #58 on: August 29, 2010, 07:44:22 PM »


    Why would you leave...?

    Are you an animator or something?
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    « Reply #59 on: August 29, 2010, 07:46:00 PM »


    Yeah..  When should i start?
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