Okay, so I though I'd update Splozion's Funky Kong texture with a nice vertex. I toiled for hours, finally got it to where I was satisfied, and this is what it looks like in Brawlbox:
Pretty good right?
Anyways, this is what he looks like in game:
So yeah... I have no idea why that's happening and I'd really like to release this [censored] texture.
Before you try and help me, here's what I've already looked at:
1. There are no holes in the model. The texture however did have holes in it. I filled them. No change.
2. I rechecked the edited vertices in 3DS Max to see if there were some stretching out into the stratosphere. I didn't see anything, but these were raw vertices, I was never able to save my fully edited DAE, so it was kind of hard to tell.
3. This uses the Tieless DK model. This might be relevant, this might not be. Obviously I vertexed it further, but different polygons than the one that has the tie. (I think...)
4. I did not screw around with bones at all.
So if any of you have any clue as to why this is happening, that would be great.
Oddly enough, the hack is actually fully playable with no slowdown or crashing whatsoever. It's just an eyesore. And the direction of the stretching is relative to the camera, as in, the weird stretchiness moves with the camera, so that makes me think it's not a problem with the vertices but actually just some weird graphical glitch. Any help will be greatly appreciated.