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« Reply #15 on: September 23, 2010, 10:31:54 PM » |
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aahh the venom ivysaur was such a great idea!
Thanks! Hey, I have a question. Are Iron Fist's textures from a game?
Nope, I made them using Falcon's as a base, why?
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« Reply #16 on: September 23, 2010, 11:09:53 PM » |
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I like your symbiote pokémon, it's great to have textures based on marvel characters. Keep up the good work man.
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« Reply #17 on: September 24, 2010, 10:52:27 AM » |
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Thanks man! I'm a big Marvel fan, so its likely that I will make more in the future. Here's something I'm working on right now, using LookItsLink's round head Lucas as a base.
 Right now the hair texture is covering up the eyebrows, and I have no idea how to fix that (other than drawing the eyebrows on the hair, but that would take A LOT of trial and error ) (EDIT: Nevermind, did it). The face is mostly done, just gotta fix the ears, they don't look that good, and make all his eye textures. After that I just gotta find someone to vertex his clothing for me, which is probably the hardest part 
And I have a friend who's going to try to put it over Ness when I'm done, so I will be releasing both. As of now he can't seem to fix the glitch with grabbing though, does anybody know if there's an easy-ish way to fix it?EDIT2: Heh. I finished it, then tried it ingame. Lucas's round head wasn't really hound.  So I started it on a Ness with no cap, and finished it again. I'm just waiting for someone to vertex him so I can post it. That friend might do it... Eventually. So if anyone wants to see this done faster and is willing to help, let me know! 
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« Last Edit: September 24, 2010, 10:09:27 PM by lucas_irineu »
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« Reply #18 on: September 24, 2010, 11:11:45 AM » |
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O shat that PKMn pack looks bad ass XD
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« Reply #19 on: September 29, 2010, 07:31:10 PM » |
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Thanks. x]  First vertex hack. On Ness. Can't find a freaking way to export that file though, so I won't be releasing it until I find a way to do it >.>
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« Reply #20 on: October 03, 2010, 10:56:32 AM » |
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Aand I made Treecko on Squirlte... Can't export that either. I'm getting pissed at this. Mostly because I tried to make a quick edit on Samus and it worked. So why the hell don't the characters I actually want to use work? XD  If anyone wants to see any of these finished and wants to try exporting it please let me know! 
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« Reply #21 on: October 03, 2010, 05:36:46 PM » |
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Symbionte Spider-man (Squirtle) is very good i really like it
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« Reply #22 on: October 03, 2010, 09:00:38 PM » |
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is that krillin just an mdl file? i could try exporting for you. in fact i want to see these finished and i want to export them for you.
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« Reply #23 on: October 03, 2010, 09:06:56 PM » |
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Thanks man, but no, what I'm having trouble with is exporting it back into an mdl file. :/
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« Reply #24 on: October 03, 2010, 09:08:51 PM » |
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OOO. what kind of file is this right now?
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« Reply #25 on: October 04, 2010, 09:03:50 AM » |
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3max's default kind of file, .max I think. I'm following this thread, but when I get to step 14, I can't select the clone of the polygon. I have no idea why that happens.
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« Reply #26 on: October 04, 2010, 10:57:36 AM » |
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ah that method looked more complicated to me. i used akari_un's method. the one where you just modified and patched the edited parts separately. in that one you had an AIS import tool which made the dae file for your character and then you ran Mario kart 64n's script he made for 3ds max.
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« Reply #27 on: October 04, 2010, 06:40:31 PM » |
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I see. Oh well. I guess I will just stick to texture hacks from now on. xD
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« Reply #29 on: October 04, 2010, 07:23:50 PM » |
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I want that Krillin 
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