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Author Topic: [NEW] Project Zero - READ PAGE 10, REPLY #139  (Read 58003 times)
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    « Reply #120 on: October 20, 2010, 03:44:07 AM »


    sorry...


    it just seems to be following older awesome projects.

    my apologies.


    now i feel like a jack-ass
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    Velen
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    « Reply #121 on: October 20, 2010, 06:43:02 AM »


    sorry...


    it just seems to be following older awesome projects.

    my apologies.


    now i feel like a jack-ass

    No need to be, you were in your right to feel like that. We haven't gotten a lot done. I'm going to confront soulzero on this.
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    « Reply #122 on: October 20, 2010, 06:50:25 AM »


    Seems like progress is pretty slow with this Sad  Once I release V1 of Viewtiful Joe (the beta will be released either today or tomorrow depending on whether PSA is gonna be helpful or not) I will definately try to help out with this project.

    I've become a bit more competent with animations so I can later help in that department.
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    « Reply #123 on: October 20, 2010, 07:55:39 AM »


    suggestion to animators:
    dont make full motion etc, but make single raw animations (*.chr0)
    that way u dont have to wait for someone else ending his animations to continue his work, it shouldnt be a tag-race but a co-op race...(i hope u understood that metafor(dont know if that word exists i just englished the spanish word))
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    « Reply #124 on: October 20, 2010, 01:40:07 PM »


    suggestion to animators:
    dont make full motion etc, but make single raw animations (*.chr0)
    that way u dont have to wait for someone else ending his animations to continue his work, it shouldnt be a tag-race but a co-op race...(i hope u understood that metafor(dont know if that word exists i just englished the spanish word))
    That's what I'm doing right now.
    ---------
    Also, when I get a few weeks off from school, I'm going to give this models' animations some love.

    I'm still working on animations slowly... I just don't have the time to do 2 animations at this time...

    If we can get more people to join the project with animations, this project would move a lot faster.
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    « Reply #125 on: October 20, 2010, 03:30:02 PM »


    lol, so i didnt help at all...
    i just said that cuz i saw in ur OP that somedude had to wait for another dude to finish his work on the motionetc...
    well at least i tried it. xD
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    « Reply #126 on: October 20, 2010, 06:16:56 PM »


    lol, so i didnt help at all...
    i just said that cuz i saw in ur OP that somedude had to wait for another dude to finish his work on the motionetc...
    well at least i tried it. xD

    I probably should have been doing that from the beginning. I am working with the original FitMotion with the Wait Animations I made. (Which you can find screenshots for a few pages back).


    @SiLenTD00M: We would be glad to have you.
    « Last Edit: October 20, 2010, 07:09:27 PM by Velen Zaiga » Logged


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    « Reply #127 on: October 29, 2010, 09:46:51 PM »


    So How Goes the Project? Smiley
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    « Reply #128 on: October 30, 2010, 09:35:55 AM »


    So How Goes the Project? Smiley

    Very slow. School makes us unable to work on it much. Part of the reason being my semester project for Computer Game Creation. In addition to that I need to make a game based on gravity for our fourth project.
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    « Reply #129 on: November 10, 2010, 12:38:59 PM »


    You guys are still using the TvC model right?
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    « Reply #130 on: November 10, 2010, 12:56:11 PM »


    You guys are still using the TvC model right?


    Yes, we are. Nothing has been done due to school though.
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    « Reply #131 on: November 10, 2010, 01:14:29 PM »


    hmm would you work with a vertex if there was one or are you guys hellbent on the TvC model?
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    « Reply #132 on: November 10, 2010, 01:30:13 PM »


    hmm would you work with a vertex if there was one or are you guys hellbent on the TvC model?

    Until BY has made a perfect (or has revamped his) Zero. Yeah, hellbent on the TvC Model. Already have a few custom animations made. I've finished Wait1 and 2, Attack11 and 12, and the Neutral B grounded animations.
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    « Reply #133 on: November 10, 2010, 01:41:41 PM »


    Ok im getting back to vertexing my zero. Its not perfect yet but I'l send you my progress over time if the team likes I would be ok with using mine rather than the model. But as i saidits far from that.Now that i more free time I think i'll try to finish my crude Zero model.
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    « Reply #134 on: November 10, 2010, 01:50:42 PM »


    Ok im getting back to vertexing my zero. Its not perfect yet but I'l send you my progress over time if the team likes I would be ok with using mine rather than the model. But as i saidits far from that.Now that i more free time I think i'll try to finish my crude Zero model.
    Okay, look forward to seeing the results.
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