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Author Topic: New Animation Help (And other problems)  (Read 1052 times)
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Ch33bDragonite
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Wekwek.

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    « on: September 14, 2010, 04:28:42 PM »


    Well, uh, while I was working on my FD texture, I remember putting a model and an animation that Brawl already knows, which is New Pork's viking swing, and it worked perfectly (I also changed its translation and stuff to change its location).

    After a while, however, when I try to put other model's animation such as Whispy Wood's shaking animation, it doesn't seem to animate nor appear on the place I want it to be. The only way I had to put it into place and animate it was use my current animation (StgFinal00Stage) and make new bones and export the ones from Whispy's bones and replace the new ones, which worked.

    Basically, I'm stuck on having one animation (StgFinal00Stage) per model, and whenever I try to import other animations into it, it doesn't seem to work besides the viking swing. Unless I'm missing something then okay. x.X

    I also know that Brawl can't recognize a new animation and it has to recognize one of its originals.
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    drakemaster
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    « Reply #1 on: November 26, 2010, 04:19:30 PM »


    Hey, I'm not sure if this is what you mean by "Brawl can't recognize a new animation and it has to recognize one of its originals.", but you can create new animations and load them in. In fact, I made a stage called Final Frustration where the stage does all kinds of custom motions...
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