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« on: September 18, 2010, 07:50:58 AM » |
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does anyone know how to edit the material entries in an MDL0??
I have a small project I'm working on and I need some help... :/
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« Reply #1 on: September 18, 2010, 08:10:47 AM » |
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I don't think material are editable using brawlbox and hex it is really hard or maybe it has something to see with the flags but there is not documentation available yet :/ BTW thanks that will probably help me remove the white eyes when the edge texture is used 
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« Reply #2 on: September 18, 2010, 08:16:28 AM » |
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I want to edit/add materials too, but I don't know how.
You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box.
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« Reply #3 on: September 18, 2010, 08:23:09 AM » |
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yea... I only use Brbx for simple replacements.., everything I do inside the MDL0 is with HxD I've figured out verts and colors... but I've still got a bunch of left to figure out... BTW thanks that will probably help me remove the white eyes when the edge texture is used  ORLY... can I see a dev image?? 
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« Reply #4 on: September 18, 2010, 08:26:02 AM » |
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I want to edit/add materials too, but I don't know how.
You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box.
yea... but that's just a simple reflective material the spycloak is what interests me... 8P but I just want to simply change the mat color...
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« Reply #5 on: September 18, 2010, 08:29:26 AM » |
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Gawd I can't wait to get my cpu back so I can work on my mdl0 im/exporter... T_T I'm so anxious... and I'm stuck on my wii DX>
it's just a small thing I'm working on for blender... I will later update it to pac/pcs...
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« Last Edit: September 18, 2010, 08:31:21 AM by Tcll »
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« Reply #6 on: September 18, 2010, 08:52:21 AM » |
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What kind of material you need for the spycloak ? BTW thanks that will probably help me remove the white eyes when the edge texture is used  ORLY... can I see a dev image??  Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p
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« Reply #7 on: September 18, 2010, 09:09:07 AM » |
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eh... I'm not sure... I'll be able to tell you more once I get my cpu back... but I know it's a seperate mesh that appears... I forget if it's FitCharSpy.PAC/PCS or FitCharSpy0#.PAC/PCS... Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p
I should've asked who you're working with... because IDK about that texture and such... there may be a differant solution than the materials...
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« Reply #8 on: September 18, 2010, 11:22:56 AM » |
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FitSpy=when you play in Invisible mode in Special Brawl.
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« Reply #9 on: September 18, 2010, 11:52:22 AM » |
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FitCharSpy.pac/pcs there is 2 texture but i don't know why the first is unused (it's writen 'FB' with greyscales) and the 2nd is spycloak00 Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p
I should've asked who you're working with... because IDK about that texture and such... there may be a differant solution than the materials... I'm working alone on it :p I think you should just use transparent texture material are way too much complicated to be used properly... Just noticed : Fitcharspy are the only char file using semi-transparent texture 
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« Reply #10 on: September 18, 2010, 12:40:19 PM » |
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the FS eyes of most all chars are usu transparent...
but yea... wasn't shure if there was only one model or many using the cloak...
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« Reply #11 on: September 18, 2010, 07:18:13 PM » |
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so nothing on editing colors I presume??
I just wanna change it from blue to green...
also... is there any way to make multiple texture instances, instead of just single texture instances?? eg: Pika's thunder... I'm tired of just one color for all 4 Pika's... I wan't a differant color for each...
the basic Q I should be asking is: how do I create a library referance that has the models in the motion file, but referances the textures from the char files??
EDIT: if not the above Q, then maybe I could just ref the models from the char files instead of the motion files... :/
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« Last Edit: September 18, 2010, 07:21:42 PM by Tcll »
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« Reply #12 on: September 19, 2010, 06:06:17 AM » |
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Editing materials has been around since hexing things out. >.>
Editing flag3 of the material sub-folder of the model in brawlbox changes what the material does I believe. A stage hacker can tell you for sure.
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« Last Edit: September 19, 2010, 06:07:48 AM by dingoberriz »
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« Reply #13 on: September 19, 2010, 06:19:29 AM » |
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I'm a little confused on that... the material supports advanced coloring, bumpmaps, alpha's, shaders, etc... so yea... define flag3 a bit more  because the material does quite alot... I do know the main model doesn't cast shadows, as set by the material... just like the shadow model is rendered as transparent... there's a few ways that could be done...
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« Reply #14 on: September 19, 2010, 03:38:24 PM » |
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I'd like to solve the problem with map dimensions being locked. but i don't have a Wii anymore to poke around.
if you poke around, please test for dimension alteration
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