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Author Topic: How to fix textures that turn black and weird looking in game?  (Read 4465 times)
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Bush
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    « on: September 20, 2010, 05:30:56 PM »


    Its realy weird, the textures on my character will look real weird and glitches. How do you fix it?
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    DarkPikachu
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    « Reply #1 on: September 20, 2010, 05:42:42 PM »


    can I see an image of the glitch?? :/
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Bush
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    « Reply #2 on: September 20, 2010, 05:50:32 PM »


    Take a look.

    « Last Edit: September 20, 2010, 05:54:55 PM by NasokaKewe » Logged

    Bush
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    « Reply #3 on: September 20, 2010, 06:09:37 PM »


    This has happen to me before, and I couldn't fix it. I looks fine up close but gets more worse the farther the camera is from it.  Im srs here
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    DarkPikachu
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    « Reply #4 on: September 20, 2010, 06:19:09 PM »


    am I missing the glitch??
    where does it turn black??

    I thought you were gonna show me a pic with some messed up black textures or something... :/

    well if I had to guess, I'd say fix the alpha mask on the black images...
    (set the mask to black (100% transparent))
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Bush
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    « Reply #5 on: September 20, 2010, 06:31:10 PM »


    Guess i should have said black-ish  Awesome Face.

    Let me try to explain it more..

    Lets say that you have Kirby, a edited blue.

    It looks fine in BrawlBox, but when you put the character in game, kirby's blue starts turning grey/black the more you zoom out from him.

    In the picture, under zelda neck, it should be a light white with some beads. But for some reason, this weird black/grey stuff  shows up. I should also say that its metallic looking.
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    DarkPikachu
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    « Reply #6 on: September 20, 2010, 06:58:27 PM »


    I see what you mean... -_-

    hmm... I think... IDK...
    I'm having ideas on what it could be...
    but they don't really fit with what's happening...

    I guess I'd have to test the hack in order to fully see what happens...

    or better yet, can you upload a vid??

    some things are just too complicated to explain in an image...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Bush
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    « Reply #7 on: September 20, 2010, 07:07:21 PM »


    True dat.

    I'm working on the vid now. It's just a few seconds so you can see the problem.



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    Bush
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    « Reply #8 on: September 20, 2010, 08:34:21 PM »


    Here it is.

    <a href="http://www.youtube.com/watch?v=LnuoZbvDMmM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LnuoZbvDMmM</a>
    « Last Edit: September 20, 2010, 08:35:19 PM by NasokaKewe » Logged

    DarkPikachu
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    « Reply #9 on: September 21, 2010, 04:07:32 AM »


    ah... KK...
    hard to see, but I saw it...

    hmm... if there's not a second object over it,
    then it's a shader referance...

    try to see if you can't find the texture that's causung that...
    if it supports alpha, color the image black, along with the mask...

    also, was this a modded model you DL'd, or did you mod it yourself??
    that could also be of a leading cause...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Bush
    ALL YOUR PLANT ARE BELONG TO BUSH
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    « Reply #10 on: September 21, 2010, 09:57:50 AM »


    Good news, I fixed it!

    As it turns out, I was using the wrong settings when I was replacing the textures over ToonLink. Thanks for the help though. Awesome Face

    Example:





    I had to go to the original ToonLink.pac and see what each texture setting was then re import them on my ToonZelda. It wasn't that hard actually.
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    DarkPikachu
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    « Reply #11 on: September 21, 2010, 01:07:07 PM »


    XDD...

    well I'm glad you figured it out Smiley
    this also brings up another thing of mine...
    Why does RGB5A3 cause so many probs...
    don't answer that... Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    mnsg
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    « Reply #12 on: September 22, 2010, 07:00:10 AM »


    XDD...

    well I'm glad you figured it out Smiley
    this also brings up another thing of mine...
    Why does RGB5A3 cause so many probs...
    don't answer that... Tongue

    Well, in most cases, you shouldn't be changing the texture formats when replacing textures.
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    Bush
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    « Reply #13 on: September 22, 2010, 08:49:44 AM »


    Crap, it happend again for a different texture (but x10 worse) iv been working on, and this time i didint change the format... Do simple colors need to be changed to a differnt format? Lets say that im only using a total of 5 colors, no shading or anything.
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    mnsg
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    « Reply #14 on: September 22, 2010, 11:43:17 AM »


    Crap, it happend again for a different texture (but x10 worse) iv been working on, and this time i didint change the format... Do simple colors need to be changed to a differnt format? Lets say that im only using a total of 5 colors, no shading or anything.

    You can't change the texture formats for anything if you don't want texture errors.  For example, a texture that's in RGB5A3 format has to stay as that format, regardless of how many colors are on that texture.

    Likewise, a CI8 texture has to stay as a CI8 texture.  And of course, if the palette is RGB5A3, it must stay as RGB5A3.  However, what you CAN do to the palettes is adjust the maximum number of colors that they use.
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