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« on: September 20, 2010, 05:30:56 PM » |
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Its realy weird, the textures on my character will look real weird and glitches. How do you fix it?
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« Reply #1 on: September 20, 2010, 05:42:42 PM » |
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can I see an image of the glitch?? :/
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« Reply #2 on: September 20, 2010, 05:50:32 PM » |
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Take a look. 
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« Last Edit: September 20, 2010, 05:54:55 PM by NasokaKewe »
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« Reply #4 on: September 20, 2010, 06:19:09 PM » |
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am I missing the glitch?? where does it turn black??
I thought you were gonna show me a pic with some messed up black textures or something... :/
well if I had to guess, I'd say fix the alpha mask on the black images... (set the mask to black (100% transparent))
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« Reply #6 on: September 20, 2010, 06:58:27 PM » |
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I see what you mean... -_-
hmm... I think... IDK... I'm having ideas on what it could be... but they don't really fit with what's happening...
I guess I'd have to test the hack in order to fully see what happens...
or better yet, can you upload a vid??
some things are just too complicated to explain in an image...
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« Reply #7 on: September 20, 2010, 07:07:21 PM » |
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True dat.
I'm working on the vid now. It's just a few seconds so you can see the problem.
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« Reply #8 on: September 20, 2010, 08:34:21 PM » |
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« Last Edit: September 20, 2010, 08:35:19 PM by NasokaKewe »
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« Reply #9 on: September 21, 2010, 04:07:32 AM » |
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ah... KK... hard to see, but I saw it...
hmm... if there's not a second object over it, then it's a shader referance...
try to see if you can't find the texture that's causung that... if it supports alpha, color the image black, along with the mask...
also, was this a modded model you DL'd, or did you mod it yourself?? that could also be of a leading cause...
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« Reply #11 on: September 21, 2010, 01:07:07 PM » |
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XDD... well I'm glad you figured it out  this also brings up another thing of mine... Why does RGB5A3 cause so many probs... don't answer that... 
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« Reply #12 on: September 22, 2010, 07:00:10 AM » |
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XDD... well I'm glad you figured it out  this also brings up another thing of mine... Why does RGB5A3 cause so many probs... don't answer that...  Well, in most cases, you shouldn't be changing the texture formats when replacing textures.
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« Reply #13 on: September 22, 2010, 08:49:44 AM » |
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Crap, it happend again for a different texture (but x10 worse) iv been working on, and this time i didint change the format... Do simple colors need to be changed to a differnt format? Lets say that im only using a total of 5 colors, no shading or anything.
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« Reply #14 on: September 22, 2010, 11:43:17 AM » |
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Crap, it happend again for a different texture (but x10 worse) iv been working on, and this time i didint change the format... Do simple colors need to be changed to a differnt format? Lets say that im only using a total of 5 colors, no shading or anything.
You can't change the texture formats for anything if you don't want texture errors. For example, a texture that's in RGB5A3 format has to stay as that format, regardless of how many colors are on that texture.
Likewise, a CI8 texture has to stay as a CI8 texture. And of course, if the palette is RGB5A3, it must stay as RGB5A3. However, what you CAN do to the palettes is adjust the maximum number of colors that they use.
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