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Author Topic: Materials Collab Thread  (Read 52506 times)
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    « on: September 22, 2010, 06:32:11 PM »


    This thread is for archiving what all known values do for each section in materials

    Textures
    The amount of textures corresponding to that section of the model

    Layers
    -
    Flag3
    Flag3 - shader parameters
    -0 ???
    -1 light/glow
    -2 cell shade
    -3 lambert
    -4 metal
    -5 reflective
    -6 environ.
    -7 phong
    -8+ ???
    If flag 3 is set to 2, the model piece will not be affected by fog.  If set to 1, it will.
    Flag4
    -
    TYPES
    Quote from: Mewtwo_2000
    Type 0 is 2-sided
    Type 1 is 1 side
    Type 2 is the other side
    Type 3 is no sides (invisible)
    Type 4 also appears to be invisible.  If textures are still appearing at type 3, try setting to type 4.

    Flag5
    -
    Flag6: R?
    Flag7: G?
    Flag8: B?

    Post what you know
    materials1 materials1 materials1 materials1 materials1 materials1 materials1
    « Last Edit: July 03, 2011, 12:24:54 AM by LordNOaH » Logged


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    « Reply #1 on: September 22, 2010, 06:43:38 PM »


    You mean this changes how textures mirror?
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    « Reply #2 on: September 22, 2010, 06:45:33 PM »


    You mean this changes how textures mirror?
    potentially, not sure though, we would have to find the correct value or set of values
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    « Reply #3 on: October 07, 2010, 06:54:41 PM »


    Flag6 determines the overall brightness of the textures. That's what I found out from This.
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    « Reply #4 on: October 07, 2010, 06:56:20 PM »


    Flag6 determines the overall brightness of the textures. That's what I found out from This.
    I will now copy and paste this fact in my brain.
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    VILE
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    « Reply #5 on: October 08, 2010, 12:43:23 AM »


    Ive always been under assumption that material1 has been the materials properties and the other material files where the sub categories (diffuse, specular, bump etc), dunno i never really looked at them all too much, i might have a look at them today and try contribute some info.
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    Zephiel:
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    « Reply #6 on: October 08, 2010, 05:25:56 AM »


    Ive always been under assumption that material1 has been the materials properties and the other material files where the sub categories (diffuse, specular, bump etc), dunno i never really looked at them all too much, i might have a look at them today and try contribute some info.
    Please.
    Its weird almost no one noticed this yet, it actually sounds interesting. Tongue
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    « Reply #7 on: October 08, 2010, 01:48:09 PM »


    I'm gonna jump in too...
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    « Reply #8 on: October 08, 2010, 07:48:38 PM »


    Flag3 - shader parameters
    -0 ???
    -1 light/glow
    -2 cell shade
    -3 lambert
    -4 metal
    -5 reflective
    -6 environ.
    -7 phong
    -8+ ???

    (im under the assumption that there is only 7 because i know of only 7 shaders, but you never know i could be wrong, but its relatively safe to assume that there is nothing on 0 and beyond Cool

    Flag4 - without a tester i dont think i can find this out (never see it go above 0)

    Flag5 - i see it alternate between 1 and 0 but no steady pattern is there, i think ill need a tester for this one.

    Flag6 - self ilumination

    Flag7 - always on 4, need tester

    Flag8 - always on 0, need tester


    As you guys can see im lacking a source of testing files to actually see what changes are made. If anyone volunteers to test some files for me and take some snapshots, pm me or post back here.
    « Last Edit: October 08, 2010, 07:50:08 PM by VILE » Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

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    « Reply #9 on: October 08, 2010, 07:49:57 PM »


    Flag3 - shader parameters
    -0 ???
    -1 light/glow
    -2 cell shade
    -3 lambert
    -4 metal
    -5 reflective
    -6 environ.
    -7 phong
    -8+ ???

    (im under the assumption that there is only 7 because i know of only 7 shaders, but you never know i could be wrong, but its relatively safe to assume that there is nothing on 0 and beyond Cool

    Flag4 - without a tester i dont think i can find this out (never see it go above 0)

    Flag5 - i see it alternate between 1 and 0 but no steady pattern is there, i think ill need a tester for this one.

    Flag6 - self ilumination

    Flag7 - always on 4, need tester

    Flag8 - always on 0, need tester


    As you guys can see im lacking a source of testing files to actually see what changes are made. If anyone volunteers to test some files for me and take some snapshots, pm me or post back here.
    I love you.
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    « Last Edit: October 08, 2010, 07:50:34 PM by VILE » Logged

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    « Reply #10 on: October 08, 2010, 09:57:48 PM »


    VILE


    I'VE BEEN WAITING FOR MATERIAL INFORMATION FOREVER, I LOVE YOU

    you make me a happy boy
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    « Reply #11 on: October 08, 2010, 10:14:18 PM »


    VILE i can test some of this Smiley
    « Last Edit: October 08, 2010, 10:15:24 PM by dark sonic 19 » Logged

     
                 

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    « Reply #12 on: October 08, 2010, 10:55:37 PM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
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    « Reply #13 on: October 08, 2010, 11:30:01 PM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Oh yeh i meant emerald and i can test things by myself now Cheesy ILY dolphin
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

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    @Zephiel: “your” Stack Smash?

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    « Reply #14 on: October 10, 2010, 06:14:49 AM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Oh yeh i meant emerald and i can test things by myself now Cheesy ILY dolphin
    Any progress on this?
    I would try this myself but i don't know if you hex or not.
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