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Author Topic: Subspace Boss Modding  (Read 2408 times)
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KeiroStarr
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« on: August 30, 2011, 07:04:04 PM »


Sup guys? Been noticing that the Subspace Bosses haven't been getting a lot of love from the Modding community. I stumbled across this and wondered why is that?

<a href="http://www.youtube.com/watch?v=GHNMFEP-jKc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=GHNMFEP-jKc</a>


This mod was done awesomely. The movements were too stiff, but I thought it was a pretty good job. With leads to the question: Why doesn't anybody try to tackle modding the Subspace bosses?
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SmashClash
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    « Reply #1 on: August 30, 2011, 07:07:14 PM »


    Hm. Looks fun. I hope to see more of this one day...but better.
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    « Reply #2 on: August 30, 2011, 07:17:35 PM »


    That video is old.  ._.

    I remember when the vertex was still in its early stages... and that was ages ago.

    Anyway, the bosses haven't been modded for the same reason events having been excessively modded: there just isn't enough known about how they work.

    Who knows, maybe one day it will become a possibility, but for that to work, we'd have to know pretty much there is to know about how Brawl works to come up with something semi-presentable.
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    Segtendo
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    « Reply #3 on: August 30, 2011, 08:39:16 PM »


    You know what's better?
    Having Waluigi on every boss. Awesome Face
    I found it a while ago on Smashboards.
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    « Reply #4 on: August 31, 2011, 02:26:46 AM »


    You know what's better?
    Having Waluigi on every boss. Awesome Face
    I found it a while ago on Smashboards.

    Heh, yeah, I remember that. As a matter of fact... One of my best pictures was a result of that. Tongue
    But yeah, this is something I want too, boss modding would make Brawl more interesting... replacing some lame bosses, with some cool ones...

    Like... Well, a fixed version of that Marx, Zero Two, Arceus, Mother Brain... Too many to count really.

    Someone needs to crack this coding.
    XD
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