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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298749 times)
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Tempo_
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    « Reply #315 on: February 24, 2011, 10:28:37 PM »


    Game & Watch does, too.

    He has the first vertex I've seen that fully transforms him from a "male" to a "female".
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    « Reply #316 on: February 24, 2011, 11:00:23 PM »


    surprise surprise, it was actually 48 lol idk

    But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
    Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

    Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

    I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...
    Meh. It's fine anyway. I was just going to use BY's newest Cloud, too.
    I could just use Cloud over GW until the clone engine.

    I don't want to use him over Olimar cuz Olimar has a lot of cool/good vertexes.

    Yea, I'd really rather get Ike to work on Jigglypuff though so I can throw Naruto in there(can't stand Jigglypuff), I was thinking though, how would you get the sound pack for him to work on Jigglypuff, could you use sawndz to insert the stuff you download or does that only do one sound at a time, in which case I would somehow have to extract the sounds from the Naruto pack?
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    Tempo_
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    « Reply #317 on: February 25, 2011, 12:00:46 AM »


    If you want Cloud SFX and Naruto SFX at the same time, just replace GW's sounds with Naruto's.

    I don't see why you would need to replace Ike's sounds.
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    « Reply #318 on: February 25, 2011, 01:26:28 AM »


    Hum, excuse me but I watched this topic and I saw there were great improvements, but there is something that I read, and I want a little more explanations, someone said he wanted rel files for all characters.

    This rel files that you're talking about, are there these files called:

    ft_captain.rel
    ft_dedede.rel

    These are just examples, and these files, they should be completely cleaned? Because to be honest, I would really want to help you, but unfortunately, I don't really see what I can do, excepted this! If you need these types of files, I can upload them to you, but there is one condition to all who need these files, download them fastly before they are erased from the site I will upload them.

    So just say me if these are these files that you're searching, and I will do what I can.
    « Last Edit: February 25, 2011, 01:27:30 AM by Psycho Philia » Logged



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    « Reply #319 on: February 25, 2011, 01:27:02 AM »


    If you want Cloud SFX and Naruto SFX at the same time, just replace GW's sounds with Naruto's.

    I don't see why you would need to replace Ike's sounds.

    That's the problem though, the sounds come with specific instructions to replace IKE's sounds, it doesn't say how to replace G&W's, and as far as I know, no one's ever made a sound pack for him so where would you find out the offsets in hex to replace them with in the sound.brsar?
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    « Reply #320 on: February 25, 2011, 01:29:53 AM »


    The joy of posting almost at the same time! Laugh

    Sanity's Thief: You're talking about offsets, there is a way to have the offsets of all sounds of Ike, you're talking about the fix offsets? Because if it is truly this, it can be found very easily.
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    « Reply #321 on: February 25, 2011, 01:39:55 AM »


    It's things like this that make me happy... Seeing Brawl hacking take another step... Once again PW, you rock!
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    « Reply #322 on: February 25, 2011, 01:50:47 AM »


    we need a marth rel... ^^
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    « Reply #323 on: February 25, 2011, 01:52:47 AM »


    The joy of posting almost at the same time! Laugh

    Sanity's Thief: You're talking about offsets, there is a way to have the offsets of all sounds of Ike, you're talking about the fix offsets? Because if it is truly this, it can be found very easily.

    No, I mean the sound offsets for G&W to be replaced with Ike's, I don't even know if that's possible though, I doubt every character has the same exact amount of hex for their sound data
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    « Reply #324 on: February 25, 2011, 01:58:14 AM »


    Sanitys_Thief: Ah I see. Anyway, if you want the fix offsets for G&W, I can have them very easily. But it seems it is not this that you're searching so...

    And I don't think indeed that they have the same amount of hex for their sound data too, I didn't truly verified, but as G&W has only 4 voices if I recall correctly, which is not the case of Ike.

    Ogichi:

    http://www.mediafire.com/?dt4i92xygvsauty

    Here is a mediafire link containing all the characters rel files that I found, I hope this is the file that you're searching Ogichi. Of course Marth's rel file is there.
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    Kind of want to start making mods for this again

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    « Reply #325 on: February 25, 2011, 03:07:32 AM »


    The clone engine is here! Hooray! Good work PW! I will be testing this very soon, hope it works in PAL.

    Also, did you have to include 6 copies of the same two files in a ZIP archive? For people with 25GB download limits per month like myself, that's a little obnoxious when i'm trying to spare every megabyte.

    Doesn't 7Zip "ignore" duplicate files?
    « Last Edit: February 25, 2011, 03:13:16 AM by TommoPuppy » Logged


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    « Reply #326 on: February 25, 2011, 03:10:42 AM »


    I thought about replacing Olimar's sound with Naruto SFX from SSF2, but I think I'll let someone else do it (I would like to have them, but it isn't a necessary at the moment).
    I did do the Naruto announcer call over Olimar (this time flawless due to Olimar's name length being longer then Ike's).
    The only thing I need to know is how to replace the name and mark on the result screen.
    « Last Edit: February 25, 2011, 03:11:38 AM by ds22 » Logged

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    « Reply #327 on: February 25, 2011, 05:54:12 AM »


    MetaIke freezes -_-

    can somebody upload the files for ike over olimar? I want this for 2 reasons. 1) so i dont have to o the work Tongue and 2) so I can see ho wthe .pacs adn .pcs are named
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    « Reply #328 on: February 25, 2011, 06:21:33 AM »


    <a href="http://www.youtube.com/watch?v=pGgTo1I8Ah8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=pGgTo1I8Ah8</a>

    Well, here's a video showing off this... Phantom Wings, you sir are my hero, BY and EY rock too. Tongue

    Oh and, SonicBrawler.
    http://www.mediafire.com/?cq5u7ggm1439a7j
    I hope that helps. Smiley
    « Last Edit: February 25, 2011, 06:25:30 AM by _Data_Drain_ » Logged


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    « Reply #329 on: February 25, 2011, 06:39:47 AM »


    I thought about replacing Olimar's sound with Naruto SFX from SSF2, but I think I'll let someone else do it (I would like to have them, but it isn't a necessary at the moment).
    I did do the Naruto announcer call over Olimar (this time flawless due to Olimar's name length being longer then Ike's).
    The only thing I need to know is how to replace the name and mark on the result screen.


    You wouldn't mind sending me the Naruto announcer call for Olimar, would you? Grin
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