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« on: October 01, 2010, 11:58:50 PM » |
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I don't understand, what I'm doing wrong. I know you put the prop ID in the x1 and x2, but it wont show up in game, could anyone show me the right way of setting this code right?
Prop Modifier: 4A000000 807767C4 D2000000 0000000B 80630000 3C808000 38842C00 80040000 2C000000 41820038 7CC83378 3D808120 4800000C 3D08FFFB 3908E000 7C086000 40810014 7C004000 4082FFEC 38000000 48000010 38840004 4BFFFFC4 38000001 2C000000 00000000
-Forces specific props to stay after they have been created.(i.e. Zelda's light bow or Fox's Blaster) -Requires the Prop Index Code.
Prop Index: 06002C00 000000YY X1X1X1X1 X2X2X2X2 ........ ........
-Specifies which props are to be affected by the Prop Hack. -Props IDs are to be added in the X1 and X2 spaces and all additional following props added below.
XX See List of Prop IDs
YY will equal the total number of Prop IDs used x4 (in Hexadecimal) ---------------------------------------------------------------------------------------------------------------------------------- (I been trying to get this to work for the longest)
Fox: 812867DC Blaster 92D62220 Arwing(Freeze at end of match) ------------------------------------------------------------- Falco: 812867D4 Blaster 92D62100 Arwing(Freeze at end of match) ------------------------------------------------------------- Wolf 812867D4 Blaster 92D5F9E0 Wolfen(Freeze at end of match) -------------------------------------------------------------
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