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Author Topic: Model Importing Help  (Read 2100 times)
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Rufio
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« on: October 03, 2010, 01:53:10 PM »


Okay, so I'm attempting to put Krillin into Brawl using the MDL0 from Dragonball: Revenge of King Piccolo.  I am putting him over Captain Falcon.  I have gotten him and his textures into Brawl already, and I have encountered a few problems, which I expected, and now I'm looking for some help to figure them out, and I will be sure to give credit for any assistance I receive.  Now my problems are as follows:  I can only run for a few feet before my character gets "stuck" and can no longer move until I jump.  I believe this is caused by the TransN bone, but my model does not have this bone so I am unsure of what to do about this.  Also, another problem I have is that when I'm grabbed and thrown, a bunch of random, obscure shapes pop up on the screen and I am again unsure of what to do.  I have been using this guide http://forums.kc-mm.com/index.php?topic=9248.0 but it does not tell me what to do if my character does not have the bones I need.  Thanks in advance!
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Snoopy
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    « Reply #1 on: October 03, 2010, 04:08:19 PM »


    odd, i thought i put that in... but if your model doesn't have them, then you'll just need to rename the bones.  i'm not sure of how the bone structure works for that game, so could you post a pic of the structure and/or send me the model and i'll fix it for you? 

    and another question, are you doing a one slot or full character?
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    Rufio
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    « Reply #2 on: October 03, 2010, 04:22:21 PM »


    Alright I'll send it to you. I'm at a restaurant at the  moment so I'll do it as soon as I get home and I appreciate the help.
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    Rufio
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    « Reply #3 on: October 03, 2010, 06:24:16 PM »


    Okay here's the mediafire link to the MDL0.   http://www.mediafire.com/?3aao9btv63n8s21    Feel free to rename it to whatever you want.  I'm planning on putting him over C. Falcon (if I didn't already say that) and my future plan is to make a whole moveset and animation for him so I guess do a whole character replace. Like I said in my first post, I'm also having trouble with some textures when I get thrown, I don't know if that's a bone problem or not, but if it is it would also be great for you to fix that as well (and any other bone problems you see with him lol). I will give full credit for this to you, and thanks again!
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    Snoopy
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    « Reply #4 on: October 03, 2010, 07:34:37 PM »


    over Falcon, can do.  the main problems are (i haven't looked at it yet) the lack of a TransN and HipN bones.  the TransN controls ground movement (which is why he can't run), and the HipN is where the fighters grab the person they're throwing (which is why he explodes when thrown).  i'll get the model and the PSA ready for you to start making him into a full character.
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    Rufio
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    « Reply #5 on: October 03, 2010, 07:58:10 PM »


    Thank you very much, kind sir.  There is no rush, so take your time. And as said before, I will be sure to give you full credit for all of this.  Kirby Dance
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