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Author Topic: One Slot FitMotionEtc animations  (Read 2121 times)
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invictus
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« on: October 09, 2010, 10:49:49 AM »


For certain texture hacks, there's an extra FitMotionEtc with the texture that changes the animations of the character.  The only problem for me is that it changes the animations for EVERY texture of the character.  Is there anyway to take the animations out of FitMotionEtc with BrawlBox and only apply them to the particular.pac or.pcs of that character?  Like with the pikachu to mew hack-I want to give mew the proper animations, but I if I just put FitMotionEtc in the folder, the regular pikachu moves weird.
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DrPanda
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    « Reply #1 on: October 09, 2010, 03:16:36 PM »


    Dingo made a tutorial on how to do one-slot size edits.
    You could apply the same kind of thing to Pikachu/Mew hack, but it is quite time consuming...
    <a href="http://www.youtube.com/watch?v=FRN8rWzDLfE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FRN8rWzDLfE</a>
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    DarkPikachu
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    complexity == fun

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    « Reply #2 on: October 09, 2010, 05:48:17 PM »


    I'm on my wii and can't watch YT
    (it freezes on me)

    umm...

    is this the same as my idea??

    eg:
    I'm making Pachirisu over Pikachu:


    and I'm basically renaming all the bones Pachirisu has (that control mesh movement) to something that doesn't match Pikachu's bones.

    such as:
    TopN
    -TransN
    --Origin
    ---Waist

    and adding the new bones to the already created animations...

    I'm basically making Pachirisu mimick Pikachu's moves, since this method requires equal framelength...

    eg:
    if TransN has 170 frames, Waist must have 170 frames...
    but I shouldn't even have to say that... >_>

    but yea... I just want to know Tongue
    « Last Edit: October 05, 2022, 01:27:08 PM by DarkPikachu » Logged


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    DrPanda
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    « Reply #3 on: October 09, 2010, 06:29:56 PM »


    Yeah, that is pretty much is it
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    DarkPikachu
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    « Reply #4 on: October 09, 2010, 07:43:32 PM »


    hmm...
    KK

    well honestly...
    when I said I was making Pachirisu,
    I did mean it...

    but don't expect him any time soon :/

    he still needs alot of editing done with bones...
    (I don't have TopN, and alot of other important bones (such as HipN and ThrowN))

    so yea...

    adding extrabones won't work because they "add" a bone...

    meaning it shows up, but you won't find it in the hex data...

    so that's one out of many reasons I'm building an MDL0 im/exporter for blender...

    why not 3DS?
    3DS caused the blue screen on my cpu...
    twice...

    3DS sux *crosses arms*

    another reason I don't use it is because blender can do everything 3DS does...
    (I hate it when people mistake blender as a low-class program)

    anyways...
    *stops posting crap*
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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