SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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OMG A MOD WUT SORCERY IS THIS?!?!
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Total Members Voted: 47



Quote from: SDo0m CoRrUpTi0n on April 09, 2011, 07:11:26 PM
You wanna know the truly awesome thing?  My birthday is on Easter this year :af:
:af:
He reminded me of you because of both of your similar British accents.


I would like to say that I love the new V. Joe update. I do agree that the Down Special (Air) and Neutral Special (Air) would make more sense switched but you get used to it eventually.

I'll try to have that updated model up tonight in celebration of his release! ;)

Quote from: Beyond on April 09, 2011, 08:38:39 PM
I'll try to have that updated model up tonight in celebration of his release! ;)

:happy: Awesome!  And with that I'm also grouping together ideas for your moveset :)  I'll hopefully post it today.

You know what would be good? A model of movie fan joe(at least this was his name at red hot rumble, but I know it's his normal form) for captain falcon.


Quote from: SmashClash on April 10, 2011, 03:05:56 AM
So guys, is the moveset freeze-free? Or not yet?
Yep, he already uploaded a freeze-proof VJ a while ago


SDo0m, sorry for my comments not listing good points... So this one's for the good points about the move set. :P

Shocking Pink... That's a great idea, I love how it works, only odd thing is, it gives him super armor... But, this makes it useful, and it does great damage too.

Voomerrang is a great projectile, very fast, although it has cooldown time, which is good, unlike version 1 where he could keep going "YESZ YESZ YESZ YESZ" over and over.

The up B is neat, it's a bit like a cross between Fox's, and Pikachu's. :P

The down B ground, while VERY hard to land (as I said before, with good reason), it's a great idea, although... It seems a little bit unfair for those with a lot of lag... Although, I have no idea if it can punish any moves a slow character has either... Eh, either way, it's a fair way to put in time slowing, plus if you land it, it gives Air Joe more use. :P

Speaking of Air Joe... I haven't found a lot of uses for it attack wise... But, it does slow your fall down, so you can kinda stall with it... On a random note, it's a nightmare for Pit's recovery. XD

Red Hot Kick, a bit like a less powerful, but over all more useful Falcon Kick, since it bounces you up a bit, and it's fast, you can also kinda use it to recover sometimes, if you're knocked high.

I LOVE neutral air, it's a great approach move, very fast, and helps start small combos, like neutral air to AAA, and, at high percentages, it can be used as a mini spike, it can kill those with a bad recovery... All and all, a good move.

AAA is a pretty good jab honestly, not too easy to break out of like some, animations might be a bit stiff, but the move itself is good.

Forward smash makes a great punishing move, I guess up smash does too, but I feel forward smash is better, since it knocks them off stage, rather then upward, I think Joe does better horizontally, since his air kill moves are forward air, and back air.

Speaking of those moves, they're very reliable, fast, have good knock back, and have lasting hit boxes, over all good moves.

I admit I'm a bit iffy with down air... It seems to have a deceptive hit box, and by that, I mean it seems smaller then what you would think, it's not a move to use off stage, Since, form what I've seen, it doesn't spike, plus if you use it on stage it leaves you a bit open... Although, it is a good way to get to the ground quicker, so I guess that's a good use for it, to avoid star KOs.

Up air, is like a better version of Falcon's, it's faster, and has comboblility, the only down side compared to Falcon's is, it has a bit less range... But's it's Joe the epic midget, so yeah, that would be why. :P

All and all, this PSA is a keeper, much better then Falcon, not only move set wise, but character wise, nice work as always SDo0m. :)

Quote from: _Data_Drain_ on April 10, 2011, 07:16:46 AM
SDo0m, sorry for my comments not listing good points... So this one's for the good points about the move set. :P

Shocking Pink... That's a great idea, I love how it works, only odd thing is, it gives him super armor... But, this makes it useful, and it does great damage too.

Voomerrang is a great projectile, very fast, although it has cooldown time, which is good, unlike version 1 where he could keep going "YESZ YESZ YESZ YESZ" over and over.

The up B is neat, it's a bit like a cross between Fox's, and Pikachu's. :P

The down B ground, while VERY hard to land (as I said before, with good reason), it's a great idea, although... It seems a little bit unfair for those with a lot of lag... Although, I have no idea if it can punish any moves a slow character has either... Eh, either way, it's a fair way to put in time slowing, plus if you land it, it gives Air Joe more use. :P

Speaking of Air Joe... I haven't found a lot of uses for it attack wise... But, it does slow your fall down, so you can kinda stall with it... On a random note, it's a nightmare for Pit's recovery. XD

Red Hot Kick, a bit like a less powerful, but over all more useful Falcon Kick, since it bounces you up a bit, and it's fast, you can also kinda use it to recover sometimes, if you're knocked high.

I LOVE neutral air, it's a great approach move, very fast, and helps start small combos, like neutral air to AAA, and, at high percentages, it can be used as a mini spike, it can kill those with a bad recovery... All and all, a good move.

AAA is a pretty good jab honestly, not too easy to break out of like some, animations might be a bit stiff, but the move itself is good.

Forward smash makes a great punishing move, I guess up smash does too, but I feel forward smash is better, since it knocks them off stage, rather then upward, I think Joe does better horizontally, since his air kill moves are forward air, and back air.

Speaking of those moves, they're very reliable, fast, have good knock back, and have lasting hit boxes, over all good moves.

I admit I'm a bit iffy with down air... It seems to have a deceptive hit box, and by that, I mean it seems smaller then what you would think, it's not a move to use off stage, Since, form what I've seen, it doesn't spike, plus if you use it on stage it leaves you a bit open... Although, it is a good way to get to the ground quicker, so I guess that's a good use for it, to avoid star KOs.

Up air, is like a better version of Falcon's, it's faster, and has comboblility, the only down side compared to Falcon's is, it has a bit less range... But's it's Joe the epic midget, so yeah, that would be why. :P

All and all, this PSA is a keeper, much better then Falcon, not only move set wise, but character wise, nice work as always SDo0m. :)


Thank you my good man ^^  About the D Air, I've now tweaked it so that it drags the opponent down with you so it can be used like a suicidal move.  But I'm really glad you're enjoying the moveset :)

Now, without further ado, let me show you guys what I have for Beyond's moveset!

Sorry but you are not allowed to view spoiler contents.





Yay, I never played this game, but this looks really good. I especially love your idea of implementing stances, which lets the user switch quickly between them (unlike Zelda). It could be nice if some moves had built-in , Soulcalibur-like stance change. For example, if you press B during Low Stance UTilt, Travis will transition into High Stance as the move ends.

Maybe you should implement his beam katana switch stance and time for the B.


The moveset is soundin' good SDoom. ;D Love that you incorporated his different stances and the final smash is exactly what I had in mind.

Don't forget to have his signature beam katana charge animation as one of his taunts. If you need help with anything on this man, you know where to find me.