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« Reply #3345 on: June 17, 2011, 11:24:00 AM » |
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he is over Shiek not Cp. falcon
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #3346 on: June 17, 2011, 11:25:38 AM » |
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Well then the chain itself would need to be thickened and rettextured
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« Reply #3347 on: June 17, 2011, 11:30:08 AM » |
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Well then the chain itself would need to be thickened and rettextured
I actually do have plans for the chain. It will become a Z Air rather than used in the Side B. It will still have its tether properties, but it will also be able to do something else very cool
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« Reply #3348 on: June 17, 2011, 01:20:32 PM » |
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« Reply #3350 on: June 17, 2011, 03:19:42 PM » |
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Sdo0m i got a questing(if you have seen SMBZ mario´s new FS) is there some kind of hit flag/Bit/whatever that can do so the target can´t move until the knockback is done so the enemy can´t just move right/left and they are out from my SMBZ mario´s FS combo so if the Direction is set to knockback Downwards or upwards you can´t move left/right
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« Last Edit: June 17, 2011, 03:21:39 PM by MarioDK »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #3351 on: June 17, 2011, 03:26:42 PM » |
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Sdo0m i got a questing(if you have seen SMBZ mario´s new FS) is there some kind of hit flag/Bit/whatever that can do so the target can´t move until the knockback is done so the enemy can´t just move right/left and they are out from my SMBZ mario´s FS combo so if the Direction is set to knockback Downwards or upwards you can´t move left/right
Nope. You just have to set DI influence to 0.
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« Reply #3352 on: June 17, 2011, 03:27:39 PM » |
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Nope. You just have to set DI influence to 0.
just that? ok nice
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #3353 on: June 18, 2011, 08:14:03 AM » |
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So the only things to worry about are the Up-B? I don't see that happening without a lot of subaction and If-Else sequences, same as if someone was to make a PSA walljump. Maybe, use Walljump commands with the Up-B to determine whether the actual web is touching a wall/ceiling.
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« Reply #3354 on: June 18, 2011, 08:16:31 AM » |
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So the only things to worry about are the Up-B? I don't see that happening without a lot of subaction and If-Else sequences, same as if someone was to make a PSA walljump. Maybe, use Walljump commands with the Up-B to determine whether the actual web is touching a wall/ceiling.
But the Up B isn't the Web Swing
The moveset is in the OP.
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« Reply #3355 on: June 18, 2011, 08:20:45 AM » |
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Well whatever does end up being the web swing, experiment with those commands. Did you mean OP as in overpowered?
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« Reply #3356 on: June 18, 2011, 08:22:07 AM » |
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Well whatever does end up being the web swing, experiment with those commands. Did you mean OP as in overpowered?
OP as in original post. How can the moveset be in the overpowered? That makes no sense XD
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« Reply #3357 on: June 18, 2011, 08:27:35 AM » |
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Oh, damnit. It has so many meanings it I get confused
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« Reply #3358 on: June 18, 2011, 08:39:46 AM » |
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new previews of animations??? cant wait to have this wall-climber in brawl ^^
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« Reply #3359 on: June 18, 2011, 09:33:07 AM » |
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Ooh, does he wallclimb? Well, then you beat me to it. Wallrun still isn't perfected yet.
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