SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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SDo0m and Mephisto classy mofos ಠ_ರೃ
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OMG A MOD WUT SORCERY IS THIS?!?!
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[spoiler]
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Seriously Classy Option™ ಠ_ರೃ
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wherez vegeeeta?
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Total Members Voted: 47

he is over Shiek not Cp. falcon
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Well then the chain itself would need to be thickened and rettextured

Quote from: SuperZelda on June 17, 2011, 05:25:38 PM
Well then the chain itself would need to be thickened and rettextured

I actually do have plans for the chain.  It will become a Z Air rather than used in the Side B.  It will still have its tether properties, but it will also be able to do something else very cool ;)


Quote from: SiLeNtDo0m on June 17, 2011, 05:30:08 PM
 It will still have its tether properties, but it will also be able to do something else very cool ;)
:happy: :happy:
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Sdo0m i got a questing(if you have seen SMBZ mario´s new FS)
is there some kind of hit flag/Bit/whatever
that can do so the target can´t move until the knockback is done
so the enemy can´t just move right/left and they are out from my SMBZ mario´s FS combo
so if the Direction is set to knockback Downwards or upwards you can´t move left/right
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on June 17, 2011, 09:19:42 PM
Sdo0m i got a questing(if you have seen SMBZ mario´s new FS)
is there some kind of hit flag/Bit/whatever
that can do so the target can´t move until the knockback is done
so the enemy can´t just move right/left and they are out from my SMBZ mario´s FS combo
so if the Direction is set to knockback Downwards or upwards you can´t move left/right

Nope.  You just have to set DI influence to 0.

Quote from: SiLeNtDo0m on June 17, 2011, 09:26:42 PM
Nope.  You just have to set DI influence to 0.
just that? ok nice
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

So the only things to worry about are the Up-B? I don't see that happening without a lot of subaction and If-Else sequences, same as if someone was to make a PSA walljump. Maybe, use Walljump commands with the Up-B to determine whether the actual web is touching a wall/ceiling.

Quote from: SuperZelda on June 18, 2011, 02:14:03 PM
So the only things to worry about are the Up-B? I don't see that happening without a lot of subaction and If-Else sequences, same as if someone was to make a PSA walljump. Maybe, use Walljump commands with the Up-B to determine whether the actual web is touching a wall/ceiling.

But the Up B isn't the Web Swing :srs:

The moveset is in the OP.

Well whatever does end up being the web swing, experiment with those commands. Did you mean OP as in overpowered?

Quote from: SuperZelda on June 18, 2011, 02:20:45 PM
Well whatever does end up being the web swing, experiment with those commands. Did you mean OP as in overpowered?

OP as in original post.  How can the moveset be in the overpowered?  That makes no sense XD

Oh, damnit. It has so many meanings it I get confused ;D

new previews of animations???
cant wait to have this wall-climber in brawl ^^

Ooh, does he wallclimb? Well, then you beat me to it. Wallrun still isn't perfected yet.