This is the problem right here. Spidey isn't a Brawl- PSA. At the moment he's designed for vBrawl so of course you're going to have trouble XD It's difficult for me to properly take into account your balance complaints if you're playing with the wrong codeset. It would be like someone taking my Brawl- Burst Sonic and saying it's OPed after hours of testing it in vBrawl or BBrawl or Project M.
Oh and common misconception, Brawl- isn't faster than vBrawl. As a codeset, it's the same speed as vBrawl (I know this for sure because as I said, I play with vBrawl movesets in Brawl-'s codeset). It's not like Brawl+ and Project M where the codeset makes the game feel faster. The reason why Brawl- feels faster is because every character has been manually made faster and the hitstun has been increased.
Ok, well one of the common complaints that you had was with the animations. First off, let me say that it was my full intention to make this Spidey based largely of MvC. That's not going to change. My intention was to make as many moves as possible fit to MvC (this was my intention from the VERY BEGINNING) and in that front I think I succeeded somewhat. Our visions are different. Point is, I'm not going to redo a load of the animations because I spent a good while customly animating them.
And sorry to come off as whiny, but I think that deserves some credit to me at least. Animating doesn't get quite as much credit as it deserves, especially since that's what takes the longest out of all things in a moveset (next to bug fixing) because I animated almost every main move from scratch (barring the U Tilt and B Air of course). And remember that this is MY moveset. I should have the right to do it how I want.
Another things that I noticed instantly about your suggestions is that you're (you may not even realise it) making him overpowered completely rather than balanced. If I were to take into account all your suggestions, he would have no weaknesses, making him overpowered as hell.
But let me break it apart more:
- AAA combo has been fixed. I'll be updating the version soon.
- How is 10% too much for the F Tilt? It's not even that fast, and doesn't kill until quite late. Most F Tilts do about the same if not MORE than that. 10% isn't too high at all.
- The U Tilt I may change completely. It's sort of a filler at the moment. I don't really like it. It's not too useful.
- Now let me put something into perspective about the D Tilt. Spidey's D Tilt does 4%, which is the same as Ness' and 3% less than Lucas'. It has a bit more knockback than Lucas', and roughly the same speed but more range. It also has a lower tripping rate compared to both of them. My point is that it's just as much of a damage dealer as those two moves.
- I will make the U Smash hitboxes more disjointed so they can hit further in front of him. It is rather hard to hit with it
- Never had a problem landing the F Air. I find it actually to be his most reliable killing move. It's his strongest aerial both damage and knockback wise.
- I also never had a problem comboing with the U Air at all. Infact, I had to nerf it quite a bit because it actually functioned as somewhat like a Wall of Pain move at low %. It did 11% before I nerfed to 8%, and I was able in some cases to build up about 60 odd % just by short hopping and spamming the U Air a few times.
- There is a sweetspot for the B Air. I just made it more well rounded. Sheik's was pathetic if you whiffed the tiny sweetspot on her foot. I kept this sweetspot, toned it down a bit and made the whole move more well rounded by making it so that the rest of her leg actually did something.
- And yet at the same time, we have Data right there saying the Web Ball too spammable XD However, what I think I will do is decrease the end lag and increase the start-up quite a bit.
- He comes to a halt? Never noticed this. I always found he kept a bit of his forward momentum. But either way it can't really be helped to be honest. I tried many things to get this to even work nicely and the current way it works was by far the best way.
- Up B needs quite a bit of revamping. I like the idea of web swirling around him whilst he ascends. I may also make it so that rather than pressing B to do the follow up, the follow up happens automatically if you hit the attack
- Yeah the Down B on the ground is indeed too slow and not rewarding enough. I'll increase the start-up quite a bit.
- Maybe it will have two swings in the air for the Brawl- version, but honestly his ability to move is insane enough as it is. Actually, I think that more knockback won't really help the move. It's an approach move. It shouldn't have high knockback.
- Down Taunt speech bubble isn't appearing because you aren't using the FitZelda.pac I included. I honestly don't even know why I bother with Readme's sometimes ¬_¬
*Sigh* Feedback can be a little depressing sometimes, especially when you just wake up to find this massive review situated at the bottom of the page @.@ PSA's take so much more work than every other kind of hack, but get the most criticism. This is understandable though, because there are so many more factors to take into account when making a good PSA compared to, say, making a good vertex, texture or stage.
1: I never intended to insult your work. If you took offence to any thing I said then I apologize. I have a nasty habit of coming off as arrogant. My real name is Aires for a reason :p I dont do it on purpose... It just happens.
2: I knew the differences between vbrawl and brawl- I mix the two together often. I actually use the zero psa for link because it does well in minus. And I believe cloud was made for vbrawl too. My point being I figured it would be somewhat accurate. But thats also why I said take it with a grain of salt.
3: the review was a bit early on my part... Some of the complaints stated dont really apply after I continued to play test for some number off horus after I wrote it. really the only complaint I have more is the lack of recovery he has. Thad and sol the spider sense. But other that for a beta it is rather balanced...so give yourself a cookie.
My complaints came from a lack of experience with it but now that I've got it down there are few.
4: most read me stuff I've seen was useless info so I spouted reading them if it was just a psa.. Als.o.. I have a zelda hack so I can't use your pac... So I just won't use that taunt.
5: psa get the most criticism cause they are the best hacks and the most anticipated. If I could do what you do I'd remake brawl just for kicks and giggles... 1/3 of my roster is your stuff. That was the largest post I've made on this site outside of requesting nightcrawler.
6: if you make a brawl- version...great, but if not...I'll make fire.I've already put sheik to rest with spider man and she its gonna stay that way till I get nightcrawler... Brawl- or not.
7: overall, great work homie. Again, I'm not trying to offend with anything I say. Your stuff is top tier no doubt. But I did realize that instead of giving a personal opinion, I'll have to learn and do it myself. I'll be watching those tutorials after work today.
8: can't wait til the next beta is out.
ps: typing on a android sucks squirrel nuts.