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« Reply #6000 on: January 07, 2012, 04:59:10 PM » |
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>.> <.< A slight suggestion... For those who don't want to use the Vegeta rig, animate the tail as well so it's not stiff...
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« Reply #6001 on: January 07, 2012, 05:04:22 PM » |
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>.> <.< A slight suggestion... For those who don't want to use the Vegeta rig, animate the tail as well so it's not stiff... or for saiyan saga vegeta with tail at tail bones or SSJ4 vegeta
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #6002 on: January 07, 2012, 05:10:47 PM » |
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>.> <.< A slight suggestion... For those who don't want to use the Vegeta rig, animate the tail as well so it's not stiff...
The PSA will only be compatible with the models that will be included since there's specific model adjustments that would cause funky shiz without the models. Why you'd want to use this PSA without the model I don't know, but anyways as MarioDK said the tail will be animated anyway
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« Reply #6003 on: January 07, 2012, 05:17:15 PM » |
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or for saiyan saga vegeta with tail at tail bones or SSJ4 vegeta Well Saiyan Saga's Vegeta only uses his tail as a fashion accessory.
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« Reply #6004 on: January 07, 2012, 06:32:29 PM » |
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Vegeta looks pretty good so far, but IMO his F-smash and U-smash look awkward.
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« Reply #6005 on: January 07, 2012, 07:09:35 PM » |
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Comments like "x looks awkward" don't really help much because it doesn't diagnose what exactly is awkward about the animation. I could've easily told you that the U Smash looks off. I knew that upon animating it. Despite trying to replicate one of the moves Vegeta does in Tenkaichi 3, it looks stiff and unnatural and I can't properly diagnose why. It may sound like I'm being picky, but I've really only seen a couple of comments that help me to understand what I'm doing really right and what I'm doing more wrong with these animations (this applies to both Cloud and Vegeta but mores Vegeta). I remember Pikazz gave some really excellent feedback on my Cloud special animations on smashboards a week or so ago. It was really helpful because it detailed what was good about the animations and what could be improved.
As regards to the F Smash, I see nothing particularly wrong with it really. Infact it's by far my favourite Smash of the three. It's the transition is dynamic and it overall has a smooth but powerful flow to it. It's meant to be quite a bit like Sagat's Tiger Knee from Street Fighter.
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« Reply #6006 on: January 07, 2012, 07:25:10 PM » |
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The PSA will only be compatible with the models that will be included since there's specific model adjustments that would cause funky shiz without the models. Why you'd want to use this PSA without the model I don't know, but anyways as MarioDK said the tail will be animated anyway
I would love to see a levitating Wolf who shoots energy balls.
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« Reply #6007 on: January 07, 2012, 08:10:31 PM » |
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Vegeta is looking pretty cool so far Sdoom. Loving the wait animations. Random question but what do you use to record your psa videos? I'm just curious as it looks like a good quality recorder and I've been meaning to get one >.<
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« Reply #6008 on: January 07, 2012, 08:17:46 PM » |
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I would love to see a levitating Wolf who shoots energy balls.
Or Zangoose. Or Tigger.
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« Reply #6009 on: January 07, 2012, 08:23:24 PM » |
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About vegeta These are just in my opinions. You don't have to change things if you don't see need be.
~ Stance is epic but it looks alittle wide. ~ I agree with the comments on the jumps, they are too monkey like. (Even though he is one.) ~ Dash attack is a little delayed. You should maybe make its speed even. ~ Up smash, I think still should have abit bigger hitbox. I personally don't think you should be that close to hit. ~ Also its animation, I think it should be something similar to sonic's forward tilt but more upwards. Straight out somewhat like an arch. ~ The forward air head butt needs to go. Thats more of something of Goku's nature, not Vegeta.
I don't know if it helps but its all I could think of from watching the first preview video. Yet i still look forward to its completion.
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« Last Edit: January 07, 2012, 11:45:14 PM by slayermarth101 »
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« Reply #6010 on: January 07, 2012, 08:44:32 PM » |
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Or Zangoose. Or Tigger.
Or the up coming Metal Also I never was a fan of replacing all characters slots with only alt costumes of 1 char. Either way, Vegeta looks pretty solid right now SDoom. My biggest complaint at the moment is the rapid kicks in the AAA combo. Looks way to awkward, i think it has to do with when vegeta is bringing his leg back in. It may also be the loop is not smooth, ends to sudden perhaps. Any way, great job and can't wait to try him out my self.
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #6011 on: January 07, 2012, 10:55:35 PM » |
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The up smash needs him to flex his back in an arch, and propel his legs in an arc as he straightens it out.
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« Reply #6012 on: January 07, 2012, 11:07:23 PM » |
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well i like the way Vegeta came out. As you've probably already gotten, His up smash doesnt look so great, It looks really hard to hit, maybe you should try angleing his legs a little lower so that it looks like it would hit someone up, or maybe instead of hitting up maybe it should hit diagonally so that way your animations you made can work with that. Just a thought though.
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Soon enough... I'll show you my true power.
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« Reply #6013 on: January 07, 2012, 11:32:01 PM » |
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The Neutral A kicking just looks very stiff to me, as if he's randomly swinging his legs and his upper body stays in the same position except moving around. The Up Tilt should have his upper body do something, and the leg should straighten out at the end of the kick to show force being applied. I think the Up Smash doesn't look like a natural movement, even for a Saiyan. It just doesn't look right how he just pops into that position in what seems like a blink of an eye. The forward air, that also doesn't really fit Vegeta, it just looks odd and out of place for him to use that headbutt unless it was part of a rush combo. That's the only negative I have from that video.
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« Reply #6014 on: January 07, 2012, 11:53:10 PM » |
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May i say, very nice work you have done so far SDo0m, this is coming along nicely. I agree with others here that the USmash should either have more range, or i dunno, something different. Also for some reason, the charging animation for FSmash looks wobbly to me, like hes moving around too much. Also you should make his DTilt trip opponents, given the animation it has, it only makes sense, or make it act like Sonic's, popping the opponent into the air for combos and whatnot.
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« Last Edit: January 07, 2012, 11:54:03 PM by Thundaga_T2 »
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Thundaga_T2 & AwesomeCasey795 Check out our music request thread here
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