SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!

Started by SiLeNtDo0m, October 12, 2010, 05:44:47 PM

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DEADPOOL! (cheers to Nano for the vid) http://www.youtube.com/watch?v=K5I4s74Q2WI

Delicious like a chimichanga
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SDo0m and Mephisto classy mofos ಠ_ರೃ
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OMG A MOD WUT SORCERY IS THIS?!?!
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[spoiler]
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Seriously Classy Option™ ಠ_ರೃ
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wherez vegeeeta?
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Total Members Voted: 47

Quote from: KiDTeeCT on April 13, 2012, 12:08:06 AM
I knew it all a long but what happen to the thunder bombs?

Dude on Youtube asked the same question, so I'll just use copy/paste powas:

It was something I was considering, but I decided not to. Partially due to file size constraints and partially because I just didn't think they'd have too much of a purpose and the amount of effort needing to code them in wouldn't really be worth it. But still, three different bombs gives pretty good variety.

I dont even like bomberman... But i need to get this PSA just because it looks awesome... sort of like Kid Buu. Don't like the character, but the PSA is amazing

SDoom you troll >.>
Looks awesome, totally gunna try him out.

Quote from: Nanobuds on April 13, 2012, 12:19:10 AM
I dont even like bomberman... But i need to get this PSA just because it looks awesome... sort of like Kid Buu. Don't like the character, but the PSA is amazing
This^
But one thing is... I want Metal Sonic :'(


SDo0m... you lied to us....

I thought I could trust you!  :oshi:


But really though it looks great so far; the moveset looks fun and unique and has your usual quality animations and polish. Looking forward to it's release.

Also, may I ask what's left to be done? From the vid, he seems nearly complete.

Quote from: Beyond on April 13, 2012, 12:32:19 AM
SDo0m... you lied to us....

I thought I could trust you!  :oshi:


But really though it looks great so far; the moveset looks fun and unique and has your usual quality animations and polish. Looking forward to it's release.

Also, may I ask what's left to be done? From the vid, he seems nearly complete.

Only stuff left are the Final Smash (though I'll probably leave this out for beta release), some general polishes, and some model and retexture related things I asked StarWaffle for. 

And thank you all for the positive comments so far.  I had great fun making this and Bomberman's always been a character quite close to my heart and StarWaffle's model was just to sexy to not make a PSA for.

is the beta gunna be on teh vault, or are beta testers gunna beta test the beta
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Quote from: NekuBrawler on April 13, 2012, 12:43:12 AM
is the beta gunna be on teh vault, or are beta testers gunna beta test the beta

Straight to vault.  No beta testers.

ah ok. sweet. and idk if you saw my comment on the youtube vid, but will this use artciles?
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I have a few questions:

Why a Shoryuken like move as part of the moveset?

That move where Bomberman does a straight glide forward. What is that?

What are the effects of the Bomb Changes. I saw Fire Bombs, Ice Bombs, and what looks like Gravity Bombs. Fire Bomb is self explanatory, but what do the Ice and Grav Bombs do?

What other moves are you planning for this moveset, if any?

3DS Friend Code: 2895-6640-9302

SilentWeed, you are amazing. You really [censored]ing are. Damn you hear it enough, but I just had to say that.

That [censored]ing video, blew my mind away. It really did.

How awesome is that [censored]? I always read about Bomberman being a candidate for a Smash Bros series, and I was like well, what else can he do? Just throw bombs?

You made all his main attacks, sick as [censored]. I love it, very well balanced I can tell. Love the bombs, but then I thought... hmm, they're kind of weak. Then when I saw that you could charge it, I [censored]ing flipped. Sick as [censored]!

Then you surprise us yet again, with different bombs by what, doing a taunt I'm guessing?

Then I see you got some mixture of ice/electric bombs (gray ones) love the special effects of them, they are outstanding. What I love even more is the sound effects you gave them

I know they're Luigi's with some others here and there, but I greatly appreciate you doing that since I'm not a Riivolution user. The sounds fit in a lot better than I thought.

Then the purple gravity bombs. Wow. Just [censored]ing wow. So epic.

I already can't wait to try this PSA out.

Also noticed that you edited the size of Bomberman, since the Import was bigger than he should have been, lol.

Last thing, it's a question.

What in the [censored] is the side special move? The green one? The one with the ray gun effects? I'm seriously clueless and it does no damage? Damn.

April 13, 2012, 01:10:49 AM #6746 Last Edit: April 13, 2012, 01:17:20 AM by SDo0m InFiNiTy
Quote from: NekuBrawler on April 13, 2012, 12:48:27 AM
ah ok. sweet. and idk if you saw my comment on the youtube vid, but will this use artciles?

This beta won't but the Final Smash will since I'll need an article for the FS.  I could however make an alternate version with a different FS that won't use articles :)

Quote from: Velen on April 13, 2012, 12:57:23 AM
I have a few questions:

Why a Shoryuken like move as part of the moveset?

That move where Bomberman does a straight glide forward. What is that?

What are the effects of the Bomb Changes. I saw Fire Bombs, Ice Bombs, and what looks like Gravity Bombs. Fire Bomb is self explanatory, but what do the Ice and Grav Bombs do?

What other moves are you planning for this moveset, if any?

1) Why not?

2) He needs a jetpack model.  It's a nod to Jet Bomber and the rocket power up from Bomberman Blast.  It's also a nod (function wise) to Quotes Booster jetpack from Cave Story.  Evidently, I'm waiting on Star for the model.  He can take his time though.

3) Ice Bombs freeze foes at higher % but do a little less damage and knockback.  Gravity Bombs do the lowest damage but send foes at awkward angled for gimping or drawing foes closer.  Fully charged ones also strongly repel foes away if they aren't caught in the centre of the blast.

4) Apart from the Final Smash, no.  Final Smash I'll keep more of a secret for now since it won't be in the beta.  I also need to animate taunts and victory poses but I'm a little short of ideas.

@Mr Italiano

Thanks so much bro :happy:  Very much appreciated.  The bomb switching is controlled by Down B and it cycles through Fire -> Ice -> Gravity and back round to fire again.  As for the Side B it's the Speed Booster from Bomberman II DS.  It basically acts as a fast command dash with invulnerability near the start and jump and run cancels nearer the end.  I think I'll make it faster overall though.  In Bomberman II it was very quick.

April 13, 2012, 01:13:26 AM #6747 Last Edit: April 13, 2012, 01:14:40 AM by Velen
Quote from: ItalianStallion on April 13, 2012, 01:09:53 AM
Last thing, it's a question.

What in the [censored] is the side special move? The green one? The one with the ray gun effects? I'm seriously clueless and it does no damage? Damn.


Yeah, that Rush Attack seems like something you'd implement onto Samus. For the Speed Booster.

3DS Friend Code: 2895-6640-9302

Quote from: SDo0m InFiNiTy on April 13, 2012, 01:10:49 AM
This beta won't but the Final Smash will since I'll need an article for the FS.  I could however make an alternate version with a different FS that won't use articles :)


that would be great. :D i hope u can! :D i would LOVE to port him over someone else, because luigi is great, and i dont wanna replace him, like many others dont. :af:
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Looks really good SDoom. Animations look fluid, and the psa seems well done. There are a few things I am curious about, such as the Up B. When Bomberman slides to the side after the boost into the air, how is that controlled? Also I saw after the Up B and slide Bomberman preformed another jump, can Bomberman jump thee times? Also will the moveset work with other Luigi models?
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