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Author Topic: ~PROFESSOR LAYTON [Another puzzle solved!]~  (Read 65096 times)
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cuckoos
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    « Reply #30 on: October 31, 2010, 08:56:11 AM »


    Whoa, whoa, that's a triple bump, bro. No need to do that.

    I'm obviously still working on this project. Me being away for 2 days doesn't mean the project is dead, of course. I've just been in somewhat of a hacking slump over a few days, and I've been trying to put together a costume, spend time with my family, and help my dad work on my house before weekend's end.

    I'll start working on this now, I suppose. If not now, I'll work on it a lot more next week.
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    Weyard
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    « Reply #31 on: October 31, 2010, 09:51:46 AM »


    yeah, sorry about jumping to conclusion like that. After bumping the topic back to page 1 three times i started to worry.

    i took a small break from this project also, and made a Ridley PSA moveset for StarWaffle's texture. Its almost done and if i cant finish the psa work myself i might have to make a thread here for it.
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    Mr.Misfortune
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    « Reply #32 on: November 01, 2010, 07:00:37 AM »


    Ive never heard of this character before but it looks intresting and I sorta wanna see this in brawl.. anyone mind telling me what this is from so I can start playing?
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    vontower
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    « Reply #33 on: November 01, 2010, 12:23:28 PM »


    hes in three games.  they are puzzle/mystery games.
    just google professor layton.
    they are all titled Professor Layton and the blahblahblah
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    « Reply #34 on: November 01, 2010, 06:36:54 PM »


    just ignore the fact that they are puzzle games. The story is what makes them what they are. You should really play them.
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    « Reply #35 on: November 01, 2010, 07:11:59 PM »


    Layton 3 is the best!
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    Weyard
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    « Reply #36 on: November 02, 2010, 01:07:13 AM »


    yeah, 3 is the best but you would probably understand it all better if you started with the first one, The Curious Village.


    Back on topic though, have you ported it to Ike yet?
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    Segtendo
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    « Reply #37 on: November 02, 2010, 08:02:43 PM »


    I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here.

    Is that supposed to be Layton? Because I checked the textures and it was Jeff.
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    Weyard
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    « Reply #38 on: November 02, 2010, 10:47:48 PM »


    I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here.

    Is that supposed to be Layton? Because I checked the textures and it was Jeff.


    thats just Jeffs model. I can get a better idea of how its going to look when animating using Jeff's model than i can with Ike's. Hes supposed to be working on porting it right now. Which shouldnt have taken this long D:
    Its pretty simple imo.
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    cuckoos
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    « Reply #39 on: November 03, 2010, 02:03:30 PM »


    I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here.

    Is that supposed to be Layton? Because I checked the textures and it was Jeff.


    thats just Jeffs model. I can get a better idea of how its going to look when animating using Jeff's model than i can with Ike's. Hes supposed to be working on porting it right now. Which shouldnt have taken this long D:
    Its pretty simple imo.

    Honestly, you should be more patient :\

    I'll get it done when I have time to get it done. Constantly rushing me isn't exactly motivating.

    EDIT: Porting is done. I'm on my way to try it now
    « Last Edit: November 03, 2010, 02:57:51 PM by cuckoos » Logged

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    « Reply #40 on: November 03, 2010, 05:17:29 PM »


    Sorry. Its just that the community is sitting here waiting for the only good Layton we will ever get and something as simple as porting it is on delay. I guess i just expected things to go a little faster than they are going. I wont post again until you make a little more progress if its bothering you.
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    cuckoos
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    « Reply #41 on: November 03, 2010, 05:35:52 PM »


     Well, keep in mind that this project has just started. Not only that, but I have work to do on other forums that I frequent; I don't pay as much attention to Brawl modding as I do with other communities and message boards.

    And I never said porting was on delay, or anything of the like

    EDIT: The porting worked, somewhat. It has the walking glitch, the HaveN glitch, and the model is invisible in-game. It works so far, it just has some glitches right now that make it unplayable at the moment. I'll probably have to ask Snoopy to help.
    « Last Edit: November 03, 2010, 05:38:01 PM by cuckoos » Logged

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    « Reply #42 on: November 03, 2010, 08:46:40 PM »



    Did you import Jeff's textures into Ike or just the model? That might explain the invisibility since if the correct texture isnt included the models appear clear/white in the viewer. Models can only read textures if they are named right. Just export each of them from Jeff's, then import them to Ike's and name them what they were called (AsfJeffFace, AsfJeffUnder, AsfJeffUpper). Just leave Ike's old textures alone since you may need them when/if you can keep his sword. Other than that i have no idea, its never happened when iv ported things. Once i imported several Pokepark models and they were visible and everything so i dont see what the problem could be. But that was before some of these fixes were known so i gave up on it.

    Theres a fix for the walking problem and the HaveN but i dont know exactly where to find it. I think theres a simple translation error on the HipN or something that causes the walking in place glitch.  Im not familiar with Snoopy but if he has dealt with that before then he should be able to help.
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    cuckoos
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    « Reply #43 on: November 05, 2010, 02:03:45 PM »



    Did you import Jeff's textures into Ike or just the model? That might explain the invisibility since if the correct texture isnt included the models appear clear/white in the viewer. Models can only read textures if they are named right. Just export each of them from Jeff's, then import them to Ike's and name them what they were called (AsfJeffFace, AsfJeffUnder, AsfJeffUpper). Just leave Ike's old textures alone since you may need them when/if you can keep his sword. Other than that i have no idea, its never happened when iv ported things. Once i imported several Pokepark models and they were visible and everything so i dont see what the problem could be. But that was before some of these fixes were known so i gave up on it.
    I imported the textures too, so I don't see why it's acting up.
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    « Reply #44 on: November 05, 2010, 07:56:15 PM »


    I imported the textures too, so I don't see why it's acting up.

    Its because Jeff's BodyM bone is over Ike's EyeYellowM bone so he will only show up when he gets a smashball, you should ask snoopy to fix it for you.
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