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BlueBrain
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    « on: October 26, 2010, 02:53:52 PM »


    anybody knows why G&W is 2D???, cuz in the model previewer he is 3D!!!


    if anybody knows, maybe it would be possible to make him 3d...
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    DarkPikachu
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    « Reply #1 on: October 26, 2010, 03:05:07 PM »


    oh yea...

    thank you for reminding me of a project I thought of a long time ago...

    it's exactly what you stated below XDD

    it involves flag3 in the materials Smiley
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    DrPanda
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    « Reply #2 on: October 26, 2010, 03:25:20 PM »


    Doesn't he turn 3d when grabbed by Snake? that might help figure it out
    (never actually checked, just noticed it as all)
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    BlueBrain
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    « Reply #3 on: October 26, 2010, 03:33:57 PM »


    well, i never noticed that, as i barely use g&w, nor snake, and even less together... xD
    i just thought it would make g&w a little less "ugly" in a design meaning
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    « Reply #4 on: October 26, 2010, 03:49:13 PM »


    anybody knows why G&W is 2D???, cuz in the model previewer he is 3D!!!

    if anybody knows, maybe it would be possible to make him 3d...

    Hardcoding in the PSA and game files.

    Just like how ONLY Jigglypuff's 02(Green) texture can use a separate model and how some stages force everyone 2D. That's just how he works and can't be changed. This is an old topic of discussion after all. It has nothing to do with flags because once you port G&W on someone else, he's 3D.

    This can't be fixed or changed on G&W. If there was anyway around this, it would have been done months ago.
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    BlueBrain
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    « Reply #5 on: October 26, 2010, 04:13:01 PM »


    good to know
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    « Reply #6 on: October 26, 2010, 07:45:22 PM »


    I saw this too! I wanted to figure out what made him 2D, because his preview is in fact 3D.
    I thought it had something to do with the flag things and materials but I'm not sure :\
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    « Reply #7 on: October 26, 2010, 07:56:41 PM »


    I saw this too! I wanted to figure out what made him 2D, because his preview is in fact 3D.
    I thought it had something to do with the flag things and materials but I'm not sure :\

    No because him being 2D has nothing to do with his model in any way.
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    Pinutk™
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    « Reply #8 on: October 26, 2010, 08:02:23 PM »


    I saw this too! I wanted to figure out what made him 2D, because his preview is in fact 3D.
    I thought it had something to do with the flag things and materials but I'm not sure :\

    No because him being 2D has nothing to do with his model in any way.
    Hmm, than the motion pac? I remeber the Paper Mario animations, I think whoever made it said they used G&W's translations or whatever they're called. I THINK but I don't remember fully.
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    « Reply #9 on: October 26, 2010, 08:05:35 PM »


    I saw this too! I wanted to figure out what made him 2D, because his preview is in fact 3D.
    I thought it had something to do with the flag things and materials but I'm not sure :\

    No because him being 2D has nothing to do with his model in any way.
    Hmm, than the motion pac? I remeber the Paper Mario animations, I think whoever made it said they used G&W's translations or whatever they're called. I THINK but I don't remember fully.

    BeyondYou. He just renamed bones and flattened Mario to be 2D and a one-slot size mod.

    EDIT: Checked his animations. They don't make sense but don't make him flat. Seriously...looking at his animations, he spins all over the place in his Wait animations. O_o

    He looked normal in his Run. Everything else he was flying and spinning everywhere.

    But it's all PSA hard-coding making him flat. Same as stage hard-coding that makes them flat. It absolutely can not be changed.
    « Last Edit: October 26, 2010, 08:10:42 PM by dingoberriz » Logged

    awesomedude
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    « Reply #10 on: October 27, 2010, 02:33:36 AM »


    Give a look at his final smash model... In fact there are not any FS model then look the fs animations
    I just think his morphing but brawl box can't decode the animation since these were made for get him look in 2D (probably made him spin around)
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    « Reply #11 on: October 27, 2010, 09:39:52 PM »


    Give a look at his final smash model... In fact there are not any FS model then look the fs animations
    I just think his morphing but brawl box can't decode the animation since these were made for get him look in 2D (probably made him spin around)

    Maybe....but also for the fact that his slot forces him to be 2D, which has absolutely nothing to to with his motion file, and I've heard forces anyone put on him 2D. So it definitely ISN'T the motion file. Just like people have been saying for too many months to count.

    It's either PSA hard-coding, or game programming to his character slot ID. This isn't going to be changed. There isn't any single way around it at the moment. Maybe Dant can do it, other then that, this is entirely impossible at the moment.

    Nobody is going to magically solve something that could never be touched before and nobody has ever been capable of removing PSA hard-coding so far. If you want him in 3D, you'll have to port him on someone else and try to remake his entire PSA on that character.
    « Last Edit: October 27, 2010, 09:41:23 PM by dingoberriz » Logged

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    « Reply #12 on: October 28, 2010, 04:24:05 AM »


    there's a number in flag 3 that sets him 2D...

    materials arn't processed too well in Brbx making him 3D...

    another thing is that he's 3D in blender...
    there has to be an X=0 modifier on him before animations will look 2D...

    but that's kinda getting off topic...

    it is the materials
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    « Reply #13 on: October 28, 2010, 06:52:52 AM »


    Or maybe it has something to see with the huge amount of polygons....
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    BlueBrain
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    « Reply #14 on: October 28, 2010, 11:27:04 AM »


    u ppl rly dont read do u?
    if u port the exact model to another character, hes friggin 3D!!!!
    so this means its not his materials, as that is included in the model...
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