Guide to Stage Builder Block Based Stages

Started by ForOhFor Error, November 03, 2010, 10:04:01 PM

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Getting them from other places, like the stage builder files.

By the way, textures don't need to be squared. 1024x1024 is possible, but 1024x512 is possible too. Just use those numbers... 8, 16, 32, 64, 128, 256, 512...

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Quote from: Mewtwo2000 on February 03, 2011, 12:32:34 AM
Getting them from other places, like the stage builder files.

And you just texture them then? If so, the 3D backgrounds on 3D stages I've seen all look so pro.

February 03, 2011, 12:57:22 AM #32 Last Edit: February 03, 2011, 01:01:51 AM by Stuff3
Quote from: (specter) on February 02, 2011, 11:07:26 PM
So how do you get 3D floors, backgrounds, skies, etc. in there?
import them from other stages, or use 404s stage builder stuff.
Heres what I got so far from using his stuff and an import from the yoshis island stage:


You just gotta get creative with the items provided. You can put them over each other and stuff to make more complex shapes. But if your trying to make really complicated things then idk... alot of other stuff is imported from other games, trophies taken from the game and resized, stuff like that.
Take a look at Kariko village:


Most of the buildings are simple squares with triangles on top of them. I bet it would be somewhat easy to remake with stage builder items and an import of the windmill from pokemon stadium.



And thanks for the info mewtwo!



I make stages and music! GO check em out!

Hmmm...yeah, I don't think I could ever move onto 3D stages then lol. It seems like too much work and I'm really lazy. Also if I need to use GIMP to make the textures then you can forget it because I can't use GIMP for my life -- I don't know how to use it that well.

I go to import what do I import?
We nobodys can never hope to be somebodies.

ummmm I right clicked the modeldata101 and put import but idk what to import
We nobodys can never hope to be somebodies.

Quote from: xion on February 03, 2011, 03:17:04 AM
ummmm I right clicked the modeldata101 and put import but idk what to import
>.>
Import a model, select an MDL0 file....

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Kakariko is mine... All mine...  :>.>:

It may be the next stage I make when the next stage to the next stage I'm doing is made xD
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


Ok so someone mentioned earlier in the thread that you need to have animation files already in the stage in order to make animations? If so does that mean since 404s stage pac is based over final destination can I have up to 3 animations in the stage?

I make stages and music! GO check em out!

Quote from: Stuff3 on February 05, 2011, 10:38:53 AM
Ok so someone mentioned earlier in the thread that you need to have animation files already in the stage in order to make animations?
That's for animations that don't actually move the bones.... like CLR0 or VIS0, but not CHR0s, which are the animations that move the bones. You can make those through brawlbox.
Quote from: Stuff3 on February 05, 2011, 10:38:53 AMIf so does that mean since 404s stage pac is based over final destination can I have up to 3 animations in the stage?
This part is true, but only because each modeldata only uses the first animation in it's animation section.

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ok so im trying to have 4 things move in my stage. So that means only 3 will move huh?

I make stages and music! GO check em out!

No. Each animation can move more than one thing at once >.>

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Oh Im not talking about all at once. Im saying there is a limit to how many animations you can have overall in the stage itself. Im only trying to animate one thing, but it has like 40 sprites I need to use. It will only let 3 sprites become animated. The rest simply do not move after that.
The way ive got it is that Ive got 39 sprites floating 400 feet in the air, out of camera while 1 sprite is in the players view. Then I send that sprite up with the other ones, and then send another sprite down instantly the next frame. Thus making it look like an animation.

Idk if I just screwed up something or what, but trying to get more then 3 things moving in your thing does not work for me.

I make stages and music! GO check em out!

Er... scratch that. I just got 5 things to move....
I have no idea what i did this time that made it work...

I make stages and music! GO check em out!