Guide to Stage Builder Block Based Stages

Started by ForOhFor Error, November 03, 2010, 10:04:01 PM

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....are the bones all named differently?

FC: 2191-7379-6272

Anyway, by doing this, you will get some weird effects when the match is slowed down (final smashes or end of fight). You definitely need a VIS0 animation. With it, you wouldn't need to move the models, just activating them when you need each frame to appear.
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Stage light and fog tutorial
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Quote from: Mewtwo2000 on February 21, 2011, 04:11:51 PM
Anyway, by doing this, you will get some weird effects when the match is slowed down (final smashes or end of fight). You definitely need a VIS0 animation. With it, you wouldn't need to move the models, just activating them when you need each frame to appear.

Yeah I went back and turned all of them into vis models. Its alot easier by far.

I make stages and music! GO check em out!

Though it's a bit harder to actually get the VIS0 in the stage file.

FC: 2191-7379-6272

I just copy mewtwos what is love model data and replace another model data with it.

I make stages and music! GO check em out!

Quote from: Mewtwo2000 on February 21, 2011, 04:11:51 PM
Anyway, by doing this, you will get some weird effects when the match is slowed down (final smashes or end of fight). You definitely need a VIS0 animation. With it, you wouldn't need to move the models, just activating them when you need each frame to appear.


How do you make VISO animations... I mean what programs and crap...
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

March 27, 2011, 02:42:00 AM #51 Last Edit: March 27, 2011, 02:50:21 AM by ForOhFor Error
They're in existing files. FD has one. You have to replace the modeldata with one already having a VIS0 in it.

FC: 2191-7379-6272

March 27, 2011, 12:01:19 PM #52 Last Edit: March 27, 2011, 09:42:30 PM by ADJSonic
Thankx so much...That makes my life so much easier than resizing everything and bullcrap like that...

How do VISO's work?  :-X
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

Um... just to say,
I believe editing the rotation & scale in the 0 frame of the model makes it so you don't have to copy the animation.


Yoshi is a dinosaur from Nintendo Corporation
And when he's small
Hes what we call a dinosaur sensation.
Yoshi's friends are big and small
They come from lots of places
After lunch they meet to play
And kill with happy faces
Yoshi shows us lots of things
Eating and stomping
And how to egg people!
Yoshi comes to play with us
whenever we may need him
Yoshi can be your friend too
If you turn on the gamecube!

Barney's theme fits better with Yoshi ^_^

Ok got that off my belt... Umm why does my model still rely on the old textures even though i've renamed the texture 1 folder . raw models....?
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

March 28, 2011, 02:58:44 AM #55 Last Edit: March 28, 2011, 02:59:59 AM by ForOhFor Error
Quote from: Robo5yoshi on March 27, 2011, 10:08:02 PM
Um... just to say,
I believe editing the rotation & scale in the 0 frame of the model makes it so you don't have to copy the animation.
Have you tried that in-game?
Because that is just changing the location. The game needs keyframes. The yellow frames.

Quote from: ADJSonic on March 28, 2011, 01:16:55 AM
Ok got that off my belt... Umm why does my model still rely on the old textures even though i've renamed the texture 1 folder . raw models....?
Try saving the file, closing, and reopening after changing those.

FC: 2191-7379-6272

Red Box of death...

Object refrence not set to object... Yes the textures are named ccorrectly..
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

Are you sure they're the same in textures1, textures2 (if there's textures2), and materials1?

They need to match. Be careful with spaces.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

March 29, 2011, 08:01:13 PM #58 Last Edit: March 30, 2011, 01:09:32 AM by ADJSonic
OMGOSh i feel pathetic i didn't cange material1 to that name xD i feel stupid.

NVM still didn't work... NOw it kept the old ones.... Rename the material1 to the same names as the textures correct.. If not what do i do?
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

What you need to rename are the texture names, inside the material names in materials1.

materials1
-materialname
   -texturename
materials2
-materialname
textures1
-texturename
textures2
-texturename

The changes won't be visible until you restart brawlbox
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial