Updated Stage Roster Expansion Code - PAT0 Editing functional now!

Started by Eternal Yoshi, November 06, 2010, 08:53:12 PM

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Quote from: Link40 on November 07, 2010, 10:51:26 AM
I don't understand how the Tracklist modifier works. Has anybody tested it ?

It works but conflicts with the SSS for some reason.

I don't mind, I'd just want the SSE Multiplayer-Suitable stages. |D

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: LordNOaH on November 07, 2010, 04:42:26 AM
Quote from: LC-DDM on November 07, 2010, 01:10:54 AM
And PAL gets yet again a great dose of /ignore.

That's still good though, pretty awesome. :>
Should be very soon, kyral's code for draggable bones will be added, as well as eternal yoshi's code for this, and I'm sure some other changes will have been made
I meant to quote this
Quote from: SmashClash on November 07, 2010, 12:47:33 AM
When will we be able to input 255 extra? Also, does anyone know when BrawlBox update(This month or next month)? I can't wait. :D
I would guess this month

Quote from: EternalYoshi on November 07, 2010, 04:05:32 PM
Quote from: Link40 on November 07, 2010, 10:51:26 AM
I don't understand how the Tracklist modifier works. Has anybody tested it ?

It works but conflicts with the SSS for some reason.
What do you mean by "conflict" ? And there are some things I don't understand in the code... What are exactly the values who have to replace ?

Quote from: LordNOaH on November 07, 2010, 06:13:58 PM
Quote from: LordNOaH on November 07, 2010, 04:42:26 AM
Quote from: LC-DDM on November 07, 2010, 01:10:54 AM
And PAL gets yet again a great dose of /ignore.

That's still good though, pretty awesome. :>
Should be very soon, kyral's code for draggable bones will be added, as well as eternal yoshi's code for this, and I'm sure some other changes will have been made
I meant to quote this
Quote from: SmashClash on November 07, 2010, 12:47:33 AM
When will we be able to input 255 extra? Also, does anyone know when BrawlBox update(This month or next month)? I can't wait. :D
I would guess this month
Hopefully. :)

Wow!
Once we can add icons this will be SWEET.

As of now, The SSS cannot handle 255 as exceeding the page limit will result in the game freezing when you get to the SSS.

I THINK the page limit is 39 per page as of now.

Eternal, my question to you is: If I use your code without modifying it, which stages will I be able to put on those slots? Is your code made for certain stages or overall?? 'Cause then it'd force me to learn to use .rel files, I never took the time since I followed this http://www.smashboards.com/showthread.php?t=254340 which didn't support .rel files.

You can put  ANY stage over the custom stage slots.
You need to get some stages and learn how to use .rel files.

Also, I'm here to confirm 2 things:

1. The maximum amount of stages the SSS can take per page before freezing out is 39.
I have that very same amount on the first page.

2. Phantom Wings PMed me the reason why the Tracklist modifier was conflicting with the code I have.
When you do a data byte count, you aren't supposed to include the executable
(a.k.a. E000000 8008000) in your data byte count.

Quote from: EternalYoshi on November 08, 2010, 06:31:28 PM
You can put  ANY stage over the custom stage slots.
You need to get some stages and learn how to use .rel files.

Also, I'm here to confirm 2 things:

1. The maximum amount of stages the SSS can take per page before freezing out is 39.
I have that very same amount on the first page.

2. Phantom Wings PMed me the reason why the Tracklist modifier was conflicting with the code I have.
When you do a data byte count, you aren't supposed to include the executable
(a.k.a. E000000 8008000) in your data byte count.

Thank for the info, but it still don't know what I have t replace in the code and with what :s
Thanks  for your help.

November 08, 2010, 08:48:59 PM #25 Last Edit: November 08, 2010, 08:49:52 PM by EternalYoshi
OK. Here's my maxed out SSS.
Don't add more stage than this.
Code (Eternal Yoshi's Maxed out SSS V0.6X) Select


046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 400E4101
420F4308 441C4505
4602470C 4839491C
4A024B01 4C024D01
4E024F02 50025102
52015301 54015501
56015701 58015901
5A015B01 5C015D01
5E015F01 60016101
62016301 64016501



Is there a way to get these codes to work with Riivolution? Whenever I have these on and launch riivolution, the screen goes black and doesn't go anywhere. I'm assuming it's because these codes are so big, but is there a way around that? (And I know it's just these codes.) Someone told me to use a gameconfig.txt but I have absolutely no idea how to use it or anything.

If you are using riivolution, put the gameconfig.txt in the same directory as your XML and copy to the root of the SD card. You also have to mod your XML to handle the stages.
Here's an example with stages 01 - 0F


<file external="/private/wii/app/RSBE/pf/module/st_custom01.rel" disc="/module/st_custom01.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom02.rel" disc="/module/st_custom02.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom03.rel" disc="/module/st_custom03.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom04.rel" disc="/module/st_custom04.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom05.rel" disc="/module/st_custom05.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom06.rel" disc="/module/st_custom06.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom07.rel" disc="/module/st_custom07.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom08.rel" disc="/module/st_custom08.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom09.rel" disc="/module/st_custom09.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0A.rel" disc="/module/st_custom0A.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0B.rel" disc="/module/st_custom0B.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0C.rel" disc="/module/st_custom0C.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0D.rel" disc="/module/st_custom0D.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0E.rel" disc="/module/st_custom0E.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/module/st_custom0F.rel" disc="/module/st_custom0F.rel" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM01.pac" disc="/stage/melee/STGCUSTOM01.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM02.pac" disc="/stage/melee/STGCUSTOM02.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM03.pac" disc="/stage/melee/STGCUSTOM03.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM04.pac" disc="/stage/melee/STGCUSTOM04.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM05.pac" disc="/stage/melee/STGCUSTOM05.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM06.pac" disc="/stage/melee/STGCUSTOM06.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM07.pac" disc="/stage/melee/STGCUSTOM07.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM08.pac" disc="/stage/melee/STGCUSTOM08.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM09.pac" disc="/stage/melee/STGCUSTOM09.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0A.pac" disc="/stage/melee/STGCUSTOM0A.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0B.pac" disc="/stage/melee/STGCUSTOM0B.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0C.pac" disc="/stage/melee/STGCUSTOM0C.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0D.pac" disc="/stage/melee/STGCUSTOM0D.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0E.pac" disc="/stage/melee/STGCUSTOM0E.pac" create="true" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0F.pac" disc="/stage/melee/STGCUSTOM0F.pac" create="true" />

I finally managed to undestand how the Music Modifier works, so I tested it with The first Stage Expansion Code. It works wonderfully with it :)
I'll soon try with the 2nd code...

November 09, 2010, 10:00:38 PM #29 Last Edit: November 09, 2010, 11:57:21 PM by whiselifax
I don't know much about XML's or anything, but does this look about right?

Sorry but you are not allowed to view spoiler contents.



Edit: I tested it out, and it works! Thanks for the help.