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« Reply #1 on: November 06, 2010, 09:29:18 PM » |
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We need more information to help you on this.
We need more information on the textures.
Otherwise, if it isn't the texture, it's materials.
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If you turn to your left, you'll see that I have left.
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« Reply #2 on: November 06, 2010, 09:31:57 PM » |
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what im saying is that the models texture/materials is acting up and i dont know what to do about it
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« Reply #3 on: November 06, 2010, 09:39:48 PM » |
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what im saying is that the models texture/materials is acting up and i dont know what to do about it
Are the textures the correct format?
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If you turn to your left, you'll see that I have left.
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« Reply #4 on: November 06, 2010, 10:05:39 PM » |
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yes
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« Reply #5 on: November 07, 2010, 04:30:54 AM » |
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was it originally a 'Dark' character (FitSonicDark.pcs)?? you may have a reflective texture over it :/
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« Reply #6 on: December 13, 2010, 01:14:31 PM » |
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he has a good point was it originally a 'Dark' character (FitSonicDark.pcs)?? you may have a reflective texture over it :/
he has a good point
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brawl:2622-2144-7561 i know you can do it keep on trying and you well get
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« Reply #7 on: December 13, 2010, 02:25:04 PM » |
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he has a good point was it originally a 'Dark' character (FitSonicDark.pcs)?? you may have a reflective texture over it :/
he has a good point No it was not a Dark' character.
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« Reply #8 on: December 13, 2010, 02:47:59 PM » |
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oh then i got nothin
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brawl:2622-2144-7561 i know you can do it keep on trying and you well get
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« Reply #9 on: December 13, 2010, 07:42:15 PM » |
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Ok do to no body helping i found out how and fixed it myself
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« Reply #10 on: December 13, 2010, 07:57:17 PM » |
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well congrats
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brawl:2622-2144-7561 i know you can do it keep on trying and you well get
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« Reply #11 on: December 14, 2010, 08:31:40 PM » |
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Ok do to no body helping i found out how and fixed it myself
My friend was having this problem, can you explain what you did to fix it?
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« Reply #12 on: December 14, 2010, 10:21:57 PM » |
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of and import model has rim_soft texture put the format to RGB565 and of it has a spc_body aswell put that to l4 and there you go
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