Project RIDLEY PSA *VERSION 1.1 IS OUT*

Started by Aether, November 09, 2010, 09:18:27 PM

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Exactly why i am making it. Every other main franchise on the roster got a new rep except for Metroid. And no, i dont exactly count Zero Suit Samus as a new character. The least Sakurai could have done was give her a real moveset. No, he just made one up on the spot and gave her a whip. Her moveset should have been nothing but melee attacks with the stun pistol integrated in with the special attacks.
That reminds me to add another thing to the to-do-list. Once im done with this im making a Other M Samus AND Zero Suit Samus PSA.

Sakurai's way of thinking is apparently very different from any normal sane person. Rather basing a character's moves on concepts and moves that they actually used in their game, he always chose to pull ideas out of his a$$ first, then fill in the remaining gaps with real moves. ZSS is one of the best examples of this. He himself coined the term Zero Suit Samus, because Zero Mission introduced gameplay of Samus in that suit. Then he came up with the electric whip idea....out of nowhere. Normal Samus's moveset is the exact same way. Rather than giving her a fast projectile beam as she SHOULD HAVE, he gave her a blast that is completely useless without charging. Not to mention the fact that you can't move while charging. Charge Beam has been optional in nearly every canon Metroid game. It was just a stupid idea from the very beginning.

Another Rant:
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On Topic:

I would also prefer not to go begging, but if it must be done, then it must be done.

It's not like we're asking for that much. The dash's animation is already finished and I've already got some psa work done for it. It doesn't work, but I'm pretty sure I have all of the necessary stuff there. I used Ike's forward B as a template and went in and changed it so it applies to charizard's things. I apparently just have something horribly wrong at some point XD. I'll just post the link to it's download again so someone might just have a look at it and tell me whats wrong if nothing else. http://www.mediafire.com/?tfe77qbpu8h2rt1




Personally, I have to say that Isaac was the single most deserving Character for Brawl, because Ridley should have been in Melee. The Golden Sun series is, to me, hands down the best rpg since Chrono Trigger and in my eyes, has still yet to be bested. There are games with a better storyline, and games with superior gameplay, but Golden Sun had so many things going for it and stuck with me.

@Aether

Other M Samus needs ZSS's downB evade jump thing of course. The rest of the B moves would probably just stay the same, excluding the Neutral B. You could just get rid of the charge, make it fire faster with no delay and do less damage.

November 21, 2010, 07:36:32 AM #167 Last Edit: November 21, 2010, 07:43:00 AM by irishladdie727
I'm just going to go ahead and say that Zero Suit Samus' moveset is probably one of the funnest ones to play as hands down, and replacing it would be silly.  Maybe Sakurai approaches game design with things like fun in mind instead of canon accuracy or whatever, seeing as he's a game designer and not a fanboy.  I'm all behind what you guys are doing, but I don't think that the Brawl modding community is anything more than the crazies running the asylum sometimes, especially when I see people getting all high and mighty and saying they could have made a better game than Sakurai.  The truth is, he made the game that Nintendo wanted to release and not everybody was going to be pleased with it, and there are about a million more factors that constrained every one of his decisions to put things in the game than the three (ability, time, [censored]-giving) that restrict us.  Don't make modding your "revenge" against those heartless game developers who spend their lives trying to think of new ways to entertain you, and please don't whine about Nintendo taking canon liberties with their own licensed properties.  Nintendo are and always have been gameplay first and story second and I would not have it any other way.  Just make the hacks you want and stop complaining about what was missing from a game that we've now made nearly unrecognizable.  There are more anime characters in the vault now than Nintendo ones for god's sake.  We can do whatever we want to this game.  Whining about what Sakurai did or didn't do at this point is such a worthless waste of good time and energy.  Especially when you nitpick at the numerous things Vanilla Brawl got perfectly right, such as coming up with a really fun moveset for Zero Suit Samus, rarely seen outside her suit, just like Sakurai had done before with Captain Falcon and Fox, never even controlled outside their ships before Smash 64.  He may be pulling things out of his ass, but that same ass shat THE FALCON PUNCH, which had no basis in F-Zero whatsoever.  That's one brilliant ass in my opinion.

All that said, I'll still do that vertex when I get the chance.


Edit: Also your willingness to tweak balance in favor of storyline accuracy for a new Samus moveset concens me a little bit.  Please promise me you'll try and integrate Ridley into the balance scheme.  I remove overpowered characters from my game once I discover their cheapness and it would sadden me to do that with Ridley.  We all know the Cloud PSA is crazy bull[censored].  Everybody should shoot for a PSA as well-balanced as Zero or Mewtwo.  Even Zero is a little overpowered in my opinion.

November 21, 2010, 08:51:27 AM #168 Last Edit: November 21, 2010, 08:53:20 AM by Weyard
Quote from: irishladdie727 on November 21, 2010, 07:36:32 AM
I'm just going to go ahead and say that Zero Suit Samus' moveset is probably one of the funnest ones to play as hands down, and replacing it would be silly.  Maybe Sakurai approaches game design with things like fun in mind instead of canon accuracy or whatever, seeing as he's a game designer and not a fanboy.  I'm all behind what you guys are doing, but I don't think that the Brawl modding community is anything more than the crazies running the asylum sometimes, especially when I see people getting all high and mighty and saying they could have made a better game than Sakurai.  The truth is, he made the game that Nintendo wanted to release and not everybody was going to be pleased with it, and there are about a million more factors that constrained every one of his decisions to put things in the game than the three (ability, time, [censored]-giving) that restrict us.  Don't make modding your "revenge" against those heartless game developers who spend their lives trying to think of new ways to entertain you, and please don't whine about Nintendo taking canon liberties with their own licensed properties.  Nintendo are and always have been gameplay first and story second and I would not have it any other way.  Just make the hacks you want and stop complaining about what was missing from a game that we've now made nearly unrecognizable.  There are more anime characters in the vault now than Nintendo ones for god's sake.  We can do whatever we want to this game.  Whining about what Sakurai did or didn't do at this point is such a worthless waste of good time and energy.  Especially when you nitpick at the numerous things Vanilla Brawl got perfectly right, such as coming up with a really fun moveset for Zero Suit Samus, rarely seen outside her suit, just like Sakurai had done before with Captain Falcon and Fox, never even controlled outside their ships before Smash 64.  He may be pulling things out of his ass, but that same ass shat THE FALCON PUNCH, which had no basis in F-Zero whatsoever.  That's one brilliant ass in my opinion.

All that said, I'll still do that vertex when I get the chance.


Edit: Also your willingness to tweak balance in favor of storyline accuracy for a new Samus moveset concens me a little bit.  Please promise me you'll try and integrate Ridley into the balance scheme.  I remove overpowered characters from my game once I discover their cheapness and it would sadden me to do that with Ridley.  We all know the Cloud PSA is crazy bull[censored].  Everybody should shoot for a PSA as well-balanced as Zero or Mewtwo.  Even Zero is a little overpowered in my opinion.

I found Sonic's moveset to be unique and fun to play as, yet we have more shadow PSA's (finished and in process) than we have Landmasters in Brawl. XD




Nintendo might not have followed their canon source material, but we can. And we feel that character's will turn out better if they follow the source material, despite what history has shown (cap falcon/fox for example)

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My look on the entire series in response:

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Balancing has been the number 1 issue with Ridley since the beginning. When coming up with his potential moveset, several things were trashed because they would have been Metaknight-level broken or worse, while others were just far too hard for either of us to do in psa. I don't see the point of playing as character's who 1-hit everything and would never purposefully make one. We wanted him to have fast, with many no knockback comboing attacks like Metaknight, that would hit 3-5 times then let the opponent DI out of it. After we got started though, his moveset started getting simpler and simpler to fit what we would be able to do in psa. People have brought us ideas that far surpass what we were able to do in psa, so that's why we're still waiting on other people to do certain moves for us.

He's going to be made faster. I don't know why Aether made him so slow in the first place. One would think that when messing with attributes to see what they did, you would add to them instead of lowering them. As he is made faster, even more tweaking is going to have to be done so his newly added speed doesn't make anything extremely spammable and broke.

Right now, his only attack's that are somewhat broken are his forwardAerial (and If I'm not mistaken, Aether has already put some delay on it so it can't be spammed), his forward smash (it still has far too much knockback when sweetspotted), and his downAir (due to it's spammability). These will all be corrected at some point.

The fireballs can wall an opponent out of the screen if used correctly (or should I say incorrectly), but unless Aether finds a way to fix the Double fireball effect of it, I don't think that's going to be changed.

I said earlier that once he is finished I'll be making a list of his match-ups. If he was meant to be broken, this would be pointless as he probably wouldn't have any bad match-ups period.

And about the ZSS and Samus moveset tweaks, just because he's going to change their movesets doesn't mean that it's going to effect the balancing. If Samus's charge beam was made a little more spammable and lost the knockback of a Fully charged blast, I don't think it would affect her match-ups in the long run. She would be losing a potential killmove, but gaining a new damaging move.  If ZSS used kick's or something instead of the whip, I don't think it would affect her match-ups either. In ZSS's case, the changes are probably going to just be visual from what he's told me. Aether just doesn't like it that Sakurai made up the whip thing to seemingly fit some random criteria he had for a whip-user. However Samus could use a new/altered moveset. The only other Samus psa that I know of is Dark Samus's. Variation is always good in my opinion. If you get bored with one moveset, you can just swap a different fitmotion and pac into the folder and your ready to go. That's one of the great things about Brawl Hacking now.


I'm not going to quote your post Weyard because it's enormous, but it put me at ease.  I just kind of vented my frustration with the Hacking community at large on you guys.  At least we can agree that the Anime and Shadow stuff needs to go bye bye.  Idk though, maybe I'm just a purist, and granted I do use Brawl + so I barely remember what the old Brawl actually felt like, but I've always been hesitant to meddle with the original 35 characters.

I play balanced brawl, and am (and always have been) sick of normal brawl. Sakurai ruined all that melee was and all that brawl could have been. If not adding the most deserving characters wasnt bad enough, he greatly favored his own game even making his favorite creation, the "Best" Character. And no, im not satisfied with that. I think that every character should be balanced, which my Ridley will be. This is still in the early stages. Once the moveset is completely finished i can tweak his damage and knockback to make him balanced.

If anything, the reason i starting hacking was to get these ideas out to Nintendo and the world and show them where they went wrong. They need to know that the very man directing the game is the one who has lead to thousands of fans hating it. I just wish that they would let somebody else make the next one. Maybe let Shigeru Miyamoto help Sakurai with it. Atleast he will spread the favoritism over a few more deserving series (Mario, Zelda, Metroid).

For the dash: Do you have a line of code in "other" called 18000100-06? That caused problems for me when I was working with PSA, but I'm not certain it'll fix yours.

Quote from: Fliptocat on November 22, 2010, 03:20:49 AM
For the dash: Do you have a line of code in "other" called 18000100-06? That caused problems for me when I was working with PSA, but I'm not certain it'll fix yours.

No idea. I'd have to redownload it to check. My computer's been rebooted since I started on that so I lost it.

So what did you do with that code, just delete it to fix the problem?

I took all of the information from Ike's forward B Special Tab, replaced all of the parts that mentioned Ike's subactions and related them to the correct ones for Charizard. Then took the Main and Other from Ike's and changed what I thought was appropriate there.


November 24, 2010, 01:08:25 AM #175 Last Edit: November 24, 2010, 01:09:18 AM by Fliptocat
^Yeah, it just needs to be deleted. I would've tried it myself, but mediafire wasn't working.

EDIT: forgot to mention this, but you could try the add/remove momentum command.

Quote from: Fliptocat on November 24, 2010, 01:08:25 AM
^Yeah, it just needs to be deleted. I would've tried it myself, but mediafire wasn't working.

EDIT: forgot to mention this, but you could try the add/remove momentum command.

I'm working on a couple of other projects right now, but as soon as I get back into this, I'll definitely try that momentum command. I think I might have moved his model while leaving his transN on the neutral position. If that's the case, that could explain it. Usually the TransN has to be moved as well if I'm not mistaken.

^I've messed with the TransN before so yeah, that's likely the problem. Well, good luck.


i think im just going to just get rid of the false projectile air fireball and replace it with a throw N fireball like the ground one. It doesnt cause the double fireball problem i think. Either way it looks like im going to be updating again before anybody helps us : /
So, for changes to expect next update:
-Edited air fireball
-Weakened ground fireball
-Non spammable forward aerial
-lower knockback resistance/defense for balancing
-more air mobility and less weight