I tried to vertex hack Lucario's body. Everything went fine, DasDonkey read the ddf fine and the OBJs fine and created an MDL0, like it should.
Let's cut to the point:

Top is before importing, bottom is after importing.
Trying to view the model crashes BrawlBox with the usual "An exception has occurred in the program" error.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.OnIniti alize()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChil d(String path, Boolean searchChildren)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.ApplyCHR(CHR0Node node, Int32 index)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context)
at System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target)
at System.Windows.Forms.ModelEditControl.ModelChange d(MDL0Node model)
at System.Windows.Forms.ModelEditControl.set_TargetM odel(MDL0Node value)
at BrawlBox.ModelForm.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallb acks()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
Assembly Version: 0.63.3691.33774
Win32 Version: 0.63.3.0
CodeBase: file:///C:/Users/MikeYoshi/Desktop/BrawlBox/BrawlBox.exe
----------------------------------------
BrawlLib
Assembly Version: 0.10.3691.33773
Win32 Version: 0.10.3.0
CodeBase: file:///C:/Users/MikeYoshi/Desktop/BrawlBox/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I have no idea what went wrong. Any ideas?
Files:
lucario.obj (original)
edit_lucario.obj (edit)
vertex.ddf (copied from BrawlBox)
.ddf (after my 2nd attempt at importing the OBJ, it made this instead of...)
FitLucario00_BodyM1.ddf (only appeared on the first attempt)