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« Reply #75 on: December 20, 2010, 03:08:19 PM » |
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Remember, first release people. 
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Muslims are literally murderers
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« Reply #76 on: December 20, 2010, 03:16:22 PM » |
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About to get her 1.5 release soon. well after i get something done first.
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« Reply #77 on: December 20, 2010, 03:16:31 PM » |
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Her walk is definetely going to get changed lol.
it's all in the works.
LOL on the purse.
yep. Hey, I think I got the wait animations good now. want to see?
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« Reply #78 on: December 20, 2010, 03:17:51 PM » |
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Dangit, all this should've gotten done before the video.  Ah well, I'd be willing to record a v1.5 for you too, if you want.
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Muslims are literally murderers
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« Reply #79 on: December 20, 2010, 03:20:04 PM » |
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Dangit, all this should've gotten done before the video.  Ah well, I'd be willing to record a v1.5 for you too, if you want. jaja I know right? I hope the eye can get open soon.
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« Reply #80 on: December 20, 2010, 03:21:12 PM » |
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completely up to you.
i never force any one to do anything.
the release might not be till tommorow anyway. you know i mean this project is going pretty fast on alot of things.
bug fixes, textures, PSA.
the only thing that's halting me is Vertexes.
but i might learn how to do it. i did work on 3d models at one point, and did learn how to stretch vertices. so i don't think making a vertex will be hard, just a little tasking on making the character a character.
@DivineOverlord.
Working on the eyes as we speak. after i get it done i'll hand it off to you.
Because we've got to consider that Zelda Uses Anvis. which each animation has 1 Anvis, i am adding new animations that DON'T have anmvis files attached. even though they work perfectly. they just have no face to refer to. so i'll give the BASIC animations (attack 100, Special100 ETC) their own animation sequence data.
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« Last Edit: December 20, 2010, 03:23:15 PM by Ultraxwing »
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« Reply #81 on: December 20, 2010, 03:23:24 PM » |
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I hope the eye can get open soon. What do you mean? ~~~EDIT~~~Oh, are the eyes closed? I didn't even notice....  But yeah, tomorrow's fine anywho.
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« Last Edit: December 20, 2010, 03:24:37 PM by Santa Ridley »
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Muslims are literally murderers
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« Reply #82 on: December 20, 2010, 03:23:39 PM » |
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completely up to you.
i never force any one to do anything.
the release might not be till tommorow anyway. you know i mean this project is going pretty fast on alot of things.
bug fixes, textures, PSA.
the only thing that's halting me is Vertexes.
but i might learn how to do it. i did work on 3d models at one point, and did learn how to stretch vertices. so i don't think making a vertex will be hard, just a little tasking on making the character a character.
@DivineOverlord.
Working on the eyes as we speak. after i get it done i'll hand it off to you.
Alright, I send over the wait1 animation to you. @Ridley: I just meant clare's eyes. lol
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« Reply #83 on: December 20, 2010, 03:27:35 PM » |
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Good good. can't wait for it =P EDIT::: Theres a good reason why i think i could do vertexing (to a point) These were in .OBJ format. lol for an old mod i was working on, but trolls sorta killed it for me saying "your textures lookl like [censored] smeared on the chassis, make that the chassis looks like it was made of smeared [censored]..." so i went to brawl mods, a much frendlier and better community than some old grody one. i atleast got a V1 of something released 
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« Last Edit: December 20, 2010, 03:35:47 PM by Ultraxwing »
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« Reply #84 on: December 20, 2010, 03:42:48 PM » |
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Trolls suck.
JUST SAYING.
I probably could vertex as well, since I took a year long course in 3DS Max, which is where I learned how to animate and stuff....
I don't have the appropriate tools however. Or skill....
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Muslims are literally murderers
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« Reply #85 on: December 20, 2010, 03:53:24 PM » |
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okay, i'll give you some uplifting words of advice as i listen to TF2: one winged scout.
to gain skill you must practice. no one starts out great. i helped so many people in HW2 especially figuring out the triple barrel turrent glitch. as well as adding in certain things in .DDS format instead of a specially formattted .TGA
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« Reply #86 on: December 20, 2010, 03:56:11 PM » |
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I guess. ^^ I tried to vertex Pikachu's tail off once, but it didn't turn out so hawt. :| So I stick with animaing, which I'm slightly decent at.
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Muslims are literally murderers
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« Reply #87 on: December 20, 2010, 04:03:08 PM » |
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very nice XD hope the vertixes get done soon 
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« Reply #88 on: December 20, 2010, 04:06:34 PM » |
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if you can animate decently, you mind redoing her Quick sword? i mean it looks really weird. i mean it works great, it's 12 frames of random sword swings that are meant to look ridiciously fast. if you can keep it in that consitent speed but make it where the sword isn't always staying or looking like it's going in the same spot, that'll be great. you could make custom sword swings as well if you want. you just have to make sure the RHaveN bone is where the sword is going @Flamin Freak: thnx 
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« Last Edit: December 20, 2010, 04:08:34 PM by Ultraxwing »
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« Reply #89 on: December 20, 2010, 04:15:06 PM » |
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Well, I'm not amazing, per se, but I'll give it a shot. I might have to redo the animation entirely, though, just so I caan feel comfortabble with it. /: Don't worry, the speed can be adjusted in PSA, I'm sure DivineOverlord knows how to do it. 
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Muslims are literally murderers
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