Link40's Treasure Chest [Forest Meadow released - 25th Sept]

Started by Link40, November 28, 2010, 09:19:27 PM

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Which OoT stage should I do next ?

Forest Temple (First room)
1 (3.8%)
Forest Temple (Main Hall)
1 (3.8%)
Fire Temple (first Room)
2 (7.7%)
Gerudo Valley (the bridge)
10 (38.5%)
Gerudo Fortress
2 (7.7%)
Water Temple (main room)
10 (38.5%)

Total Members Voted: 26

I would move it a bit forward, and if you have the alpha I released at Christmas, I want to move the stamp +20 or 30 in the Z axis.

Ok guys, Forest Meadow is finished (I will just add M2000's shadow system), but Ineed help for Saria's Eyes, because nothing is working...
Besides, I have a surprise, it will be released with the stage, but first I must test it because I think it is over the file-size limit.
Note : If I fix the problem with Saria's eye, I'll release the stage this week...


Quote from: Tron on February 27, 2011, 04:22:49 PM
Ok guys, Forest Meadow is finished (I will just add M2000's shadow system), but Ineed help for Saria's Eyes, because nothing is working...
Besides, I have a surprise, it will be released with the stage, but first I must test it because I think it is over the file-size limit.
Note : If I fix the problem with Saria's eye, I'll release the stage this week...

Send me saria, or the stage with saria. I'll try it ^^U
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

oh man lookin forward to it

if this is successful it wins a permanent slot on my SD card. I'll probably put it over Distant Planet or something.

My god, I really hate bad luck -__-

Something happened with the forest spirits. I don't know what, but now there is a lot (30/40) which don't disappear since the animation got corrupted.
I really don't know how it could happen, and it's really annoying.

I had a similiar problem with my Phoenix wright stage with having like 40 things at once.
Are you using vis files as well?

I make stages and music! GO check em out!


ok dont worry they are really easy to use.
You cant import them, but you can import brres files that contain them.
I went and downloaded Mewtwo2000's what is love stage and figured out pretty quickly what vis files do and stuff.

Basically they just tell the stage when things should appear and disappear. If you set an object in the vis file to appear for 10 frames, then it will only show up for 10 frames. It can still move around and stuff because of the character animation, but you just cant see it unless you wish for it to be seen using the vis files.

Instead of having to do your old technique where you shrink things down to 0 you can just use these. And trust me, these are a way better way of doing it. It takes so much less time. I know your shrinking the fairys at a slow rate because thats what they are supposed to do, but even when they are fully shrunken they still take up data space and you need to use a vis to fully make them go away.

This is really important because the game cant handle 40ish things or more being shown at all times, especially things that are moving. You will have to export all of your fairy things and then re import them into the new brres file. Its a real pain but it pays off in the end.

For future stages replace all of your brres files with ones that have vis files in them. Just in case.

Im happy to guide you through this if you wish. Just pm me.

I make stages and music! GO check em out!

Ok, thanks a lot for the infos. So I'll redo the fairies with this method and combine it with mine, it will be better that way. And time is not a problem, since I'm someone who can work a lot on a project until it's perfect (which is never, that's why I don't like my own work...).




Dang that sucks about the spirits. At least you know a more efficient method now. That's the joy of redoing hacks. Every time you redo it, it gets better each time.

How is saria coming along?

I still need to fix Saria's eyes :s
And for the new method, does someone know how to make a model fade out, like M2000 did with some elements Ganon's Tower ? I think it is done with Clr0 files, but I didn't understood how they work.