Official *Project Zero* Thread (STILL NOW HIRING) (ACT NOW!)

Started by Nuke, December 02, 2010, 08:39:00 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

ZERO 
PROJECT UPDATES!!
Currently Working On: : ATTENTION!! WE NEED ANIMATORS URGENTLY!!!....... NUKE: Dash....Velen: Attack 1,2,3...        :happy: To Know Whats Completed Check Below vVv :happy: *Completed So Far, Status Bar Added Below*                                               Follow us on Twitter :af2:... Im Kidding XD MOVESET
Sorry but you are not allowed to view spoiler contents.


WHAT EACH MEMBER IS WORKING ON:
Sorry but you are not allowed to view spoiler contents.


TO DO:
Sorry but you are not allowed to view spoiler contents.


COMPLETED:
Sorry but you are not allowed to view spoiler contents.


CURRENTLY HIRING:
Sorry but you are not allowed to view spoiler contents.


ATTENTION TEAM MEMBERS!
Sorry but you are not allowed to view spoiler contents.


VIDEOS:
Sorry but you are not allowed to view spoiler contents.


DOWNLOAD LINK:
Sorry but you are not allowed to view spoiler contents.


COMPLETED:
[][][][][][][][][] 20%
FC:4898-8419-2778

O.O I already can't wait!!  I also have a suggestion.  Do you think you could also somehow do Zero's Rekkoha move?  He could either do the one from Tatusnoko vs Capcom where the beams come down across the stage at an angle, or the one from Marvel vs Capcom 3 where they come directly downwards at one point.

Also, his damage seems really low o.O I know this is definately supposed to be balanced, but not even the weakest characters in the game do 8% on a smash attack.

I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?
FC:4898-8419-2778

Quote from: Nuke on December 02, 2010, 09:36:59 PM
I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

Trans N methinks :-\

December 02, 2010, 09:38:36 PM #4 Last Edit: December 02, 2010, 09:41:25 PM by INACTIVE
Hello team.
I've come back with good news.

My animations are coming a long VERY nicely.
My estimated release for both animation is 2 weeks, because I still need to comfort my family.

I like the new thread, by the way. :)
Quote from: SDo0m InCaRnAtI0n on December 02, 2010, 09:37:42 PM
Quote from: Nuke on December 02, 2010, 09:36:59 PM
I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

Trans N methinks :-\
Correct.
If you turn to your left, you'll see that I have left.

December 02, 2010, 09:44:02 PM #5 Last Edit: December 02, 2010, 09:46:35 PM by Nuke
Quote from: SDo0m InCaRnAtI0n on December 02, 2010, 09:37:42 PM
Quote from: Nuke on December 02, 2010, 09:36:59 PM
I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

Trans N methinks :-\
I Think your right... But... If only i knew which bone that was O_o.... The bones have different names thats why...

@Soul Zero: Do you think you can send me what you have so far plz... And Thanks :)... Ill combine what we have so far and send it to you and velen...

Currently im gonna finish the minor animations to walk middle and fast then im gonna T-Stance all the animations that havnt been work on yet...
FC:4898-8419-2778

Quote from: Nuke on December 02, 2010, 09:44:02 PM
Quote from: SDo0m InCaRnAtI0n on December 02, 2010, 09:37:42 PM
Quote from: Nuke on December 02, 2010, 09:36:59 PM
I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

Trans N methinks :-\
I Think your right... But... If only i knew which bone that was O_o.... The bones have different names thats why...

@Soul Zero: Do you think you can send me what you have so far plz... And Thanks :)... Ill combine what we have so far and send it to you and velen...
Not now.
I don't have time right now, I only have a few minutes.

Also, the bone that moves him is the very FIRST bone of the list when you are animating.
If you turn to your left, you'll see that I have left.


December 02, 2010, 10:00:51 PM #8 Last Edit: December 02, 2010, 10:29:14 PM by Velen Zaiga
Like I said. I won't be focusing on Zero until after Finals.

As for Rekkoha, I wanted to avoid using it as a special since TvC, MvC3, and a Hollow's Omega Zero all use Rekkoha as specials. So we'll (if everyone agrees) keep it open as a Final Smash option.

In the simplest possible terms to avoid being long-winded:

We're just making a Zero. Not any specific kind of Zero, just a Zero.

Love the new OP, Nuke! =)


EDIT: I just got another idea for the Grounded Down B. Hold on...

3DS Friend Code: 2895-6640-9302

December 03, 2010, 12:48:14 AM #9 Last Edit: December 03, 2010, 12:58:47 AM by super hax
why cant Raikousen be the grounded side B? isnt it possible to make his dash move be like a double tapping the joystick or something?

EDIT: w8 a sec why would you want to be able to angle the raikousen down (as said in the move list above) if it can only be preformed grounded? you cant go down anymore...and another thing for the Hyouryuushou, is it possible to have the animations for an ice attack without it actually freezing the opponent?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

Quote from: super hax on December 03, 2010, 12:48:14 AM
why cant Raikousen be the grounded side B? isnt it possible to make his dash move be like a double tapping the joystick or something?

EDIT: w8 a sec why would you want to be able to angle the raikousen down (as said in the move list above) if it can only be preformed grounded? you cant go down anymore...and another thing for the Hyouryuushou, is it possible to have the animations for an ice attack without it actually freezing the opponent?

If you read above, that was an idea, GaLoT however found it to be a bad idea (and he is good at coming up with PSA concepts, so I'm taking his advice). Besides, if we want (and if we haven't made the animations yet) we could switch Hienkyaku and Raikousen.

Though the main reason I switched it is because I took inspiration from one of Zero's Command Arts in MvC3 (Where Raikousen can happen in place of Sentsuizan). Raikousen and Hienkyaku's functions aren't set in stone (and neither are their Special B positions) yet, so they could change if it is suggested.

3DS Friend Code: 2895-6640-9302

ah yes i can see your idea. And i suppose it would be more useful to have the dash move be on the ground anyways. It has a better feel if it was on the ground. And forget about that slanted thing I said. I misread it and for some reason got mixed up thinking Raikousen was a ground attack making the downwards slant useless but that isnt the case. But back to the Hyouryuushou thing. Is it possible to have the icy animations and ice damage without actually freezing your target?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

I'm pretty sure it can be.. I think it either has to do with the knockback or hit percentage.. But it should be possible..
FC:4898-8419-2778

That sounds more reassuring. It would make that attack look allot better if it DID have that icy blast animations. But without making it freeze people. Because like all of us we wouldnt want zero being cheap, but still be cool. Hey and Nuke, are you going to make another post for your progress or are you leaving it in the "completed spoilers box"?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

omg ...so much progress XD...keep it up  ppls ......yayness