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Author Topic: Ridley's Lair: Hats  (Read 311029 times)
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BlueBrain
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    « Reply #840 on: December 12, 2012, 11:21:14 AM »


    @stage preview:
    looks great, but there are some texture oddities at the borders..

    like this:

    O+__________+O

    O=mountain borders
    +=floor with weird texture oddities
    _= nice floor
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    Gamma Ridley
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    « Reply #841 on: December 12, 2012, 11:23:21 AM »


    Dat thread title. I love it.
    Terrible Villains In Videogames: Oikonny


    He is a really bad villain... XD

    @stage preview:
    looks great, but there are some texture oddities at the borders..

    like this:

    O+__________+O

    O=mountain borders
    +=floor with weird texture oddities
    _= nice floor


    I'm not quite sure I get what you mean...?
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    ItalianStallion
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    Might controls everything

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    « Reply #842 on: December 12, 2012, 12:21:37 PM »


    I mean, I've never seen that design, but it looks somewhat cool!

    Wait, you said a Vellino texture? =o!

    I are excited.

    Also, Ms. Ridley. The more sexy stages, and model imports from Starfox that you do, the less I dislike you. ;p

    Have a decent day.
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    BlueBrain
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    « Reply #843 on: December 12, 2012, 12:23:22 PM »


    let's see, the floor (not plattform, but actual floor)

    focus on the floor xD

    now, specially on the left side, near the rocs/mountains/border thingies

    i have the impression there are 2 textures that dont match together...
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    Gamma Ridley
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    « Reply #844 on: December 12, 2012, 01:03:30 PM »


    i have the impression there are 2 textures that dont match together...

    I... don't see it... Are you referring to the green floor texture? If so, I'm pretty sure that's how it is. There weren't too many textures this time around, so it would have been hard to screw that up, but knowing me it's a possibility.
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #845 on: December 12, 2012, 04:26:37 PM »


    Looking at Andrew's head...It seems rather off...
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    Gamma Ridley
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    « Reply #846 on: December 12, 2012, 05:20:33 PM »


    Looking at Andrew's head...It seems rather off...

    That's... kind of vague. Care to elaborate?
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    Velen
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    « Reply #847 on: December 12, 2012, 05:41:21 PM »


    Look at the actual model compared to concept art?
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    Gamma Ridley
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    « Reply #848 on: December 12, 2012, 05:44:47 PM »


    Look at the actual model compared to concept art?

    Well gee, if only I had thought of that while making the model.

    Oh wait.
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    Velen
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    « Reply #849 on: December 12, 2012, 06:02:54 PM »


    Well gee, if only I had thought of that while making the model.

    Oh wait.

    Funny.

    The ears look like soft spikes protruding form the ears. They don't look like ears at all. They look like antennae.
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    Gamma Ridley
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    « Reply #850 on: December 12, 2012, 06:03:56 PM »


    Ohhhhh, the ears. I haven't touched the ears. I actually completely forgot to edit them.

    See? Why didn't you just say that.
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    Velen
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    « Reply #851 on: December 12, 2012, 06:06:11 PM »


    Ohhhhh, the ears. I haven't touched the ears. I actually completely forgot to edit them.

    See? Why didn't you just say that.

    I have a hard time expressing myself well...A lot.
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    SJS
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    « Reply #852 on: December 12, 2012, 06:07:49 PM »


    Also his stripes pants aren't the right shade of red.
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    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


    Velen
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    « Reply #853 on: December 12, 2012, 06:10:58 PM »


    Also his stripes pants aren't the right shade of red.

    Rofulmao
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    Gamma Ridley
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    « Reply #854 on: December 12, 2012, 06:15:10 PM »


    Also his stripes pants aren't the right shade of red. *SHOT!!!*

    get_out.gif

    Oh wait, before you get out, I figured I'd ask. Would you object to drawing me some concept art for Steampunk Layton? I'd like to take another crack at him at some point and concept art is a great way to get started.
    « Last Edit: December 12, 2012, 06:16:36 PM by Ridley-G » Logged


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