Ridley's Lair: Hats

Started by Gamma Ridley, December 04, 2010, 07:48:05 AM

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Quote from: Ridley-G on December 13, 2012, 01:15:10 AM
get_out.gif

Oh wait, before you get out, I figured I'd ask. Would you object to drawing me some concept art for Steampunk Layton? I'd like to take another crack at him at some point and concept art is a great way to get started.

You mean like side and back views? I can try.
Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


Quote from: SJS on December 13, 2012, 01:23:23 AM
You mean like side and back views? I can try.

Yeah, front side and back, and all in a T-stance would be preferable. And some close ups on areas with more detail would be super cool too.

I've decided to wait until you unwrap the model. Cause I hate flying blind here.

3DS Friend Code: 2895-6640-9302

Alrighty, that's cool, I'll get on that later on tonight.



I'm gonna be bluntly honest here and say...I don't like this. Why not just leave them connected? It will take up the same amount of space and save us both a lot of trouble. That's the whole point I want trying to make with leaving them connected. It would make changing the UVs to fit the texture unneeded.

3DS Friend Code: 2895-6640-9302

Mmmalright, if you think leaving them connected will be easier, I'll do that. You want me to flatten out the pockets, by the way?

Quote from: Ridley-G on December 17, 2012, 12:06:25 AM
Mmmalright, if you think leaving them connected will be easier, I'll do that. You want me to flatten out the pockets, by the way?

That would help.

In fact. On most of the stuff you separated top to bottom, leaving them connected will save us both a lard-ton of trouble in the long run because adjusting the UVs will become less of an issue, because there will be less pieces to adjust.

3DS Friend Code: 2895-6640-9302

Weeeell, as the title implies, I'm not down for the count just yet. I've been dealt every blow life could have possibly thrown at me, and I came out smiling.

In short, bills are paid, exams' asses are kicked, taxes have been done, and my computer is now fixed and fully operational. Yaaaaaay.

So I figured I'd get things started by showing the stage I was working on while transferring my files before the format. I've shown it in the Stage Workshop, and if you haven't taken a look at that thread... go. Doit.

k stage time


Phase 9
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I made it that far. It looks pretty sweet, too! 'Specially the platforms.



Gamm Ridley's back, mother[censored]ers! :af:
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on February 21, 2013, 07:19:48 PM
Gamm Ridley's back, mother[censored]ers! :af:

Awwwwwww shiet

Anywho, I finally got around to editing the fog and lighting. Any thoughts?

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Wish I knew more about stages. Maybe I could go into more detail. As far as my (rather insignificant) opinion goes, I like the previous preview more. The fog was a bit more outstanding, the lighting a bit more "atmospheric." Right now everything's really bright and clear. It's like, the previous one was more "cave-like" to me.

Still pretty sweet though. Will the Queen be animated?


February 24, 2013, 01:51:21 AM #868 Last Edit: February 24, 2013, 02:12:07 AM by Ridley-G
Aw darnit. I thought it was too foggy, so I toned it down. Heheh. I'll keep toying around with it, lighting's tough.

Yep, she's animated, made a nice long loop by appending animations straight from Other M. Pics don't really do her justice, of course, I'll see if I can get a video up at one point or another. Gotta get Fraps again I guess. Hnnng.

And I don't know if this will mean anything to anyone else but me, but

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