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Author Topic: What do you guys want for the new Shadow PSA?  (Read 20715 times)
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SiLeNtDo0m
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    « Reply #30 on: December 11, 2010, 08:49:30 AM »


    SDoom, What have you done so far?

    All the animations and model swaps.  Now comes the tricky part of the PSA.  This will take a lot of trial and error Tongue
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    « Reply #31 on: December 11, 2010, 08:58:01 AM »


    SDoom, What have you done so far?

    All the animations and model swaps.  Now comes the tricky part of the PSA.  This will take a lot of trial and error Tongue
    Animations? I could do animations, but I don't have brawlbox, and all of the NTSC character pacs Sad
    Dang I sure wish you could teach me how to PSA.
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    « Reply #32 on: December 11, 2010, 09:33:05 AM »


    SDoom, What have you done so far?

    All the animations and model swaps.  Now comes the tricky part of the PSA.  This will take a lot of trial and error Tongue

    haha that's true. looking forward to this Cheesy
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    « Reply #33 on: December 11, 2010, 09:42:02 AM »


    For those wondering about a port over another character:

    As long as his Shadow PSA does not contain Homing Attack, Spindash, and "Super Shadow", the PSA can be almost perfectly ported to Donkey Kong with only the double jump needed to fix. This Shadow PSA sounds a lot better than mine over Donkey Kong (which the .pac file got corrupted..... ugggh). Can't wait.
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    « Reply #34 on: December 11, 2010, 09:57:02 AM »


    Lol, I've already exceeded the file size limit for Shadow XD (the limit according to Mr N is 544KB, I'm currently on 592KB and have done nothing with the PSA XD).

    HOWEVER, I have a plan!

    I'm gonna remove the Dragoon glide to free up some space.  Then, I'm gonna do the Chaos Rift (because I now have a decent idea for what to do with it) for Chaos mode, and Black Tornado for the hardcore mode (Down B).  Here is how they will work:

    Down B (Chaos): Chaos Rift - Shadow creates a black hole just in front of him that is able to reflect projectiles and disorientate enemies.  Once you release the move, there is a small black explosion which damages foes.  8%

    Down B (Hardcore): Black Tornado - Shadow spins round and upwards at high speeds to gain a lot of height.  This is primarily a defensive technique, able to push foes outwards as well as working as a good recovery move.  Not to mention that you can follow up with the Up B afterwards for massive recovery.  Be warned though, you can only gain vertical height with this move THE FIRST TIME YOU USE IT (before hitting the ground).
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    « Reply #35 on: December 11, 2010, 10:18:55 AM »


    If this can be ported over donkey kong I would download instantly!!! (even if it can't I'd still dowload it)
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    « Reply #36 on: December 11, 2010, 11:39:52 AM »


    If this can be ported over donkey kong I would download instantly!!! (even if it can't I'd still dowload it)

    With the clone engine it'll be not needed to port anymore.
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    « Reply #37 on: December 11, 2010, 12:00:31 PM »


    But it isn't ready yet, right.
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    « Reply #38 on: December 11, 2010, 04:09:34 PM »


    Nope Sad
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    « Reply #39 on: December 11, 2010, 04:28:50 PM »


    Sorry to say this guys, but he won't be able to use the Bike either.  The file size will be way too big (seriously, the amount of file size that the Bike adds is ridiculous). 
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    « Reply #40 on: December 11, 2010, 04:53:28 PM »


    Sorry to say this guys, but he won't be able to use the Bike either.  The file size will be way too big (seriously, the amount of file size that the Bike adds is ridiculous). 
    Dat sucks...Im really looking forward to this: all of the other sonic psas are either overpowered or just meh. Good luck!
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    « Reply #41 on: December 11, 2010, 06:44:30 PM »


    Can't you just put the Bike in the FitSonicEntry file then use it as a GFX for in PSA? That's what I did for my Shadow.
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    « Reply #42 on: December 11, 2010, 07:54:24 PM »


    A lot of the moves that you've proposed sound very cool.  I'm looking forward to seeing what you come up with.


    I realize you're already very far along and it's too late for suggestions like this, but since you asked:
    Quote
    What do you guys want for the new Shadow PSA?
    Pretend that the Shadow the Hedgehog game doesn't exist.
    No bike.  No guns.  They were an interesting(sorta) but ultimately poor design choice in the source game and they will be the same in Brawl.  Use them in taunts and the entry, if you want to, but not the moves.
    There's a reason Snake's moveset doesn't have any bullets in it.
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    « Reply #43 on: December 12, 2010, 01:12:39 AM »


    A lot of the moves that you've proposed sound very cool.  I'm looking forward to seeing what you come up with.


    I realize you're already very far along and it's too late for suggestions like this, but since you asked:
    Quote
    What do you guys want for the new Shadow PSA?
    Pretend that the Shadow the Hedgehog game doesn't exist.
    No bike.  No guns.  They were an interesting(sorta) but ultimately poor design choice in the source game and they will be the same in Brawl.  Use them in taunts and the entry, if you want to, but not the moves.
    There's a reason Snake's moveset doesn't have any bullets in it.

    well, you are right, using weapons like pistols in brawl is kinda cheap, i have used some PSA that uses weapons and even that they have lag, they were cheap (comparing it with a balanced PSA) but admit it, shadow looks a hell lot cooler with guns.
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    « Reply #44 on: December 12, 2010, 01:35:30 AM »


    A lot of the moves that you've proposed sound very cool.  I'm looking forward to seeing what you come up with.


    I realize you're already very far along and it's too late for suggestions like this, but since you asked:
    Quote
    What do you guys want for the new Shadow PSA?
    Pretend that the Shadow the Hedgehog game doesn't exist.
    No bike.  No guns.  They were an interesting(sorta) but ultimately poor design choice in the source game and they will be the same in Brawl.  Use them in taunts and the entry, if you want to, but not the moves.
    There's a reason Snake's moveset doesn't have any bullets in it.

    You're probably right in a sense, but it still doesn't change the fact that a lot of people do want to see the guns etc incorporated as moves whilst quite a few don't.  This is the reason why I'm making modes for Shadow.  So that people have the ability to choose whether they want to use Shadows regular Chaos Attacks, or his weapons.  

    Can't you just put the Bike in the FitSonicEntry file then use it as a GFX for in PSA? That's what I did for my Shadow.

    Actually, this could work.  As long as it still stays within the FitSonicEntry.pac limit it would be fine.

    EDIT: Actually there is one teenee tiny problem....
    Sonic doesn't have a FitSonicEntry.pac.....I could however use the FitSonicFinal.pac?

    « Last Edit: December 12, 2010, 02:28:40 AM by SDo0m InCaRnAtI0n » Logged


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