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Author Topic: Project Boo: restarted with a one-move-per-week quota, starting this weekend  (Read 22647 times)
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renegade109
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« Reply #30 on: December 09, 2010, 05:20:43 PM »


awesome Smiley

will you make the css stuff too? That would be epic!!!!!
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« Reply #31 on: December 09, 2010, 05:48:06 PM »


If you want, I can try.
The only really difficult thing I can see would be the CSPs. I'll get to work on the other stuff right now...
I already have two things finished.
http://bin.smwcentral.net/35292/MenSelchrChrNmS.006.png
I have that,



then I have that. Sorry it's in that font, it's the only one I can use at the moment, I don't have access to the original font.
for the CSPs and stuff I need to know if you want images to be of actual picture of the boo vertex and it's recolors, or if you want it to be a picture like
This:

And I'm just gonna leave the recolors up to someone else.
« Last Edit: December 09, 2010, 06:07:48 PM by SpacePirateOverlord » Logged


renegade109
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« Reply #32 on: December 09, 2010, 06:51:54 PM »


Awesome! Cheesy

the font's fine, I honestly don't care about it, lol

...how's the vertex coming along?
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« Reply #33 on: December 09, 2010, 07:32:23 PM »


As of right now, it's going kinda slow since  I'm kinda learning how to do it.
EDIT: Alright, I think I got the hang of it now, when I figure out which vertex file the hammer is I'll start.
I Found the hammer!
« Last Edit: December 09, 2010, 08:16:39 PM by SpacePirateOverlord » Logged


renegade109
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« Reply #34 on: December 09, 2010, 08:37:45 PM »


cool, can't wait to see it! ^_^
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« Reply #35 on: December 09, 2010, 08:42:39 PM »


Well, it was going pretty well, what I planned on doing is putting the vertices from the star part of the hammer and the handle of the hammer out of view so that I could use the base of the hammer to make the tongue. However, would anyone know why when I edited the model and finished, I previewed it and it looked like That?
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renegade109
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« Reply #36 on: December 09, 2010, 08:46:48 PM »


when you move the vertices of those parts of the hammer, the polygons stretch over to those vertexes... just put the vertexes close together and put them inside the tongue (NO STRETCHINESS ANYMORE!). Hope that helps... I'm just guessing but I think that's what you did.
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    « Reply #37 on: December 10, 2010, 02:21:21 PM »


    So how is the Psa coming along?
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    renegade109
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    « Reply #38 on: December 10, 2010, 02:27:23 PM »


    unfortunately, I will not be able to start for another week because I will be EXTREMEMLY busy Sad
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    « Reply #39 on: December 10, 2010, 03:00:06 PM »


    when you move the vertices of those parts of the hammer, the polygons stretch over to those vertexes... just put the vertexes close together and put them inside the tongue (NO STRETCHINESS ANYMORE!). Hope that helps... I'm just guessing but I think that's what you did.
    I DID put the vertices close together I'd post a picture, but I can't right now. What would happen if I were to just delete the texture file for that part altogether?
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    renegade109
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    « Reply #40 on: December 10, 2010, 08:26:28 PM »


    oh, I misread your post... maybe some of the vertices pass/overlap/cross/however-you-wanna-word-it so then the polygons stretch infinitely because  their "direction" is "negative" or something? I don't know anymore, try removing the extra stuff after you make the tongue vertex over the base. That might be the better approach.
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    « Reply #41 on: December 12, 2010, 12:40:47 PM »


    Ugh, sorry I have to say this, I'll still be trying, but I'm to inexperience as of right now for the tongue vertex, I'll work on it, but you should get a more experienced person for right now, if I finish I'll show you, but yeah.
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    « Reply #42 on: December 12, 2010, 02:18:26 PM »


    You know you can get the real boo model from new super mario bros wii
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    « Reply #43 on: December 12, 2010, 02:23:09 PM »


    Down B should make him transparent for a few seconds.

    I like that idea
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    renegade109
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    « Reply #44 on: December 12, 2010, 08:45:26 PM »


    @spacepirate: oh well, at least u tried :/
    @dark sonic: yeah I know, but isn't it a pain to animate? Sad
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    Computers will ALWAYS do what you TELL them to do, but RARELY what you WANT them to do! - My personal saying

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