Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: BlackJax96 on July 22, 2012, 06:05:27 AM
Planning to release tomorrow. >.>
Dude. You work FAST. Is that your middle name?
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Hey BJ, does CLR0 work in model previewer and have you figured out its flags? (Well you said nothing is unknown anymore, so I guess yes.)

Also, when you decide to add STDT support, I will never need to use the Modset version again! :D
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

July 22, 2012, 05:15:42 PM #11807 Last Edit: July 22, 2012, 05:20:13 PM by BlackJax96
Quote from: Sky Grounder on July 22, 2012, 05:10:33 PM
Hey BJ, does CLR0 work in model previewer and have you figured out its flags? (Well you said nothing is unknown anymore, so I guess yes.)

Also, when you decide to add STDT support, I will never need to use the Modset version again! :D

CLR0 doesn't work in the preview cuz of lack of shader support, which it passes through.
And yeah I know all the CLR0 flags.

also nice 666th post

Quote from: Segtendo on July 22, 2012, 03:30:36 PM
Dude. You work FAST. Is that your middle name?

Maybe


Quote from: BlackJax96 on July 22, 2012, 05:15:42 PMCLR0 doesn't work in the preview cuz of lack of shader support, which it passes through.
So when do you think you'll crack the shaders for the model viewer? Hopefully by then there'll be less trial and error when making imports. :)
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on July 22, 2012, 05:49:59 PM
So when do you think you'll crack the shaders for the model viewer? Hopefully by then there'll be less trial and error when making imports. :)

I don't need to "crack" it, I just need to rewrite pretty much everything that uses OpenGL.
That will be very time consuming :srs:

how many flags are they in pad1/2?

any flags like "always on the ground" (strects down to the ground even if you have jumped) or "always centered in the stage?" <w<

cause I have some thoughs and ideas
Stupid Tinypic :C

Quote from: Peke~ on July 22, 2012, 06:06:43 PM
how many flags are they in pad1/2?

any flags like "always on the ground" (strects down to the ground even if you have jumped) or "always centered in the stage?" <w<

cause I have some thoughs and ideas

Nope, I posted all the flags already.

July 22, 2012, 06:37:38 PM #11813 Last Edit: July 22, 2012, 06:38:36 PM by Sky Grounder
So when you're posting the new version of BB, it won't be in the middle of the night for Europeans hopefully?

Also, I've started to map out the non-float values in STPM for the different stages.

EDIT: Ok, I survived my postcount xD
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: Sky Grounder on July 22, 2012, 06:37:38 PM
So when you're posting the new version of BB, it won't be in the middle of the night for Europeans hopefully?

Who knows :af:

Atm I'm practically re-writing CLR0 (it was all wrong) and am finishing up SCN0 camera entries.

Also, there are some minor flags in CHR0 and SRT0 that weren't correct... I've fixed the SRT0 ones but I'm hesitant to edit CHR0 because it seems to work right. I'll release v0.67b and then test CHR0 a bit after.

Quote from: Sky Grounder on July 22, 2012, 06:37:38 PMSo when you're posting the new version of BB, it won't be in the middle of the night for Europeans hopefully?
One problem with that, it'll still be the middle of the night for some people since there are brawl hackers around the world. -_-
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on July 22, 2012, 07:11:17 PM
One problem with that, it'll still be the middle of the night for some people since there are brawl hackers around the world. -_-

Well yeah, there's Hawaii, Asia and Australia. I guess that was a bit ego of me to say :P
Quote from: NaOH on July 22, 2012, 05:34:12 PM
What each STDT value does can only be determined by testing, correct?
Unless we crack the module files (Which by the way is the host of the STDT values), yes, we have to test to figure out. That's why we have your STDT collab thread, right?
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

One question, what does the REFF seem to do/do?
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PM me your FC as well, K?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on July 22, 2012, 08:38:49 PM
One question, what does the REFF seem to do/do?
almost anything, like a PSA to the external effects like movement, color ect
Stupid Tinypic :C

Quote from: Peke~ on July 22, 2012, 08:49:05 PM
almost anything, like a PSA to the external effects like movement, color ect
Oh, ok! That sorta explains it. But I get the jist.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
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My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE