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Author Topic: Brawlbox Resources & History  (Read 3902404 times)
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    « Reply #11790 on: July 21, 2012, 06:26:17 PM »


    idk if this has been reported yet but I <3 you blackjax
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    BlackJax96
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    « Reply #11791 on: July 21, 2012, 06:32:05 PM »


    lol

    can't ban me for a one-word post because lol is really three words
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    « Reply #11792 on: July 21, 2012, 06:34:27 PM »


    Eyes always face the screen Cheesy xD Idea; 1. Get a Mona Lisa picture model 2. Make seperate texture/bones for the eye 3. Turn on Face-the-screen boneflag 4. ??? 5. Profit!!
    Now where can I find a model of Mona Lisa? xD
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    « Reply #11793 on: July 21, 2012, 07:13:54 PM »


    idk if this has been reported yet but I <3 you blackjax
    Another report: You're too sexy.
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    BlackJax96
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    « Reply #11794 on: July 21, 2012, 09:15:07 PM »


    Hey Sky Grounder, mah boi.
    And anyone else interested in figuring out all the flags.

    Behold, the all the SCN0 Flags:
    Code:
            [Flags]
            public enum FixedFlags
            {
                StartXConstant = 0x8,
                StartYConstant = 0x10,
                StartZConstant = 0x20,
                ColorConstant = 0x40,
                EnabledConstant = 0x80, //Refer to Enabled in UsageFlags if constant
                EndXConstant = 0x100,
                EndYConstant = 0x200,
                EndZConstant = 0x400,
                CutoffConstant = 0x800,
                RefDistanceConstant = 0x1000,
                RefBrightnessConstant = 0x2000,
                SpecColorConstant = 0x4000,
                ShininessConstant = 0x8000
            }

            [Flags]
            public enum UsageFlags
            {
                LightTypeMask = 0x3, //See LightType enum
                Enabled = 0x4, //Unused by Program
                HasSpecular = 0x8, //Use NonSpecLightId, SpecularColor, Brightness
                HasColor = 0x10,
                HasAlpha = 0x20,
            }

            [Flags]
            public enum LightType
            {
                Point = 0x0,
                Directional = 0x1, //Don't use distFunc, refDistance, refBrightness
                Spotlight = 0x2, //Use cutoff
            }

    ...and all the bone flags:
    Code:
        [Flags]
        public enum BoneFlags : uint
        {
            None              = 0x0,
            NoTransform       = 0x1,
            FixedTranslation  = 0x2,
            FixedRotation     = 0x4,
            FixedScale        = 0x8,
            ScaleEqual        = 0x10,
            SegScaleCompApply = 0x20,
            SegScaleCompParent= 0x40,
            ClassicScaleOff   = 0x80,
            Visible           = 0x100,
            HasGeometry       = 0x200,
            HasBillboardParent= 0x400,
        }

        public enum BillboardFlags : uint
        {
            Off = 0,
            STD,
            PerspectiveSTD,
            Rotation,
            PerspectiveRotation,
            Y,
            PerspectiveY,
        }

    And that's just a preview of the new stuff in v0.67b.
    >w>
    « Last Edit: July 21, 2012, 09:16:09 PM by BlackJax96 » Logged

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    « Reply #11795 on: July 21, 2012, 10:07:50 PM »


    Follow camera boneflags? I will love this new brawlbox.
    Your awesome BJ. When I grow up I wanna be like you Im srs here
    Even If you are younger than me... anyway, defeating a sandwich only makes it tastier.
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    « Reply #11796 on: July 21, 2012, 10:22:42 PM »


    Follow camera boneflags? I will love this new brawlbox.
    Your awesome BJ. When I grow up I wanna be like you Im srs here

    :'D sounds like a plan

    And yes. The new Brawlbox will be amazing.
    SCN0, PAT0, CHR0, SRT0, SHP0, VIS0, CLR0, TEX0, PLT0, & MDL0 are now 100% known Awesome Face

    Unfortunately, my new resources don't describe REFF. :v
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    « Reply #11797 on: July 21, 2012, 11:51:56 PM »


    :'D sounds like a plan

    And yes. The new Brawlbox will be amazing.
    SCN0, PAT0, CHR0, SRT0, SHP0, VIS0, CLR0, TEX0, PLT0, & MDL0 are now 100% known Awesome Face

    Unfortunately, my new resources don't describe REFF. :v
    when will the new BB be released? Shocked
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    « Reply #11798 on: July 22, 2012, 12:05:27 AM »


    when will the new BB be released? Shocked

    Planning to release tomorrow. >.>
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    « Reply #11799 on: July 22, 2012, 12:08:51 AM »


    Planning to release tomorrow. >.>
    ='O

    ... imma cry myself to sleep now... xD
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    « Reply #11800 on: July 22, 2012, 02:08:00 AM »


    ...and all the bone flags:
    Code:
        [Flags]
        public enum BoneFlags : uint
        {
            None              = 0x0,
            NoTransform       = 0x1,
            FixedTranslation  = 0x2,
            FixedRotation     = 0x4,
            FixedScale        = 0x8,
            ScaleEqual        = 0x10,
            SegScaleCompApply = 0x20,
            SegScaleCompParent= 0x40,
            ClassicScaleOff   = 0x80,
            Visible           = 0x100,
            HasGeometry       = 0x200,
            HasBillboardParent= 0x400,
        }

        public enum BillboardFlags : uint
        {
            Off = 0,
            STD,
            PerspectiveSTD,
            Rotation,
            PerspectiveRotation,
            Y,
            PerspectiveY,
        }

    And that's just a preview of the new stuff in v0.67b.
    >w>
    does that mean you have find out the boneflags like as make any bones like as Ike´s cape to be effect by Wind and that stuff?(if so i dont have to animte SSj3 hair on Gotenks+Goku xD)
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    « Reply #11801 on: July 22, 2012, 02:32:54 AM »


    does that mean you have find out the boneflags like as make any bones like as Ike´s cape to be effect by Wind and that stuff?(if so i dont have to animte SSj3 hair on Gotenks+Goku xD)
    dont think that is any bone flag since if you change the name the wind doesnt affect it so i dont think that will ever work

    bj what does each of those new bone flags do? what does the visible do?


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    « Reply #11802 on: July 22, 2012, 03:23:29 AM »


    Hey Sky Grounder, mah boi.
    And anyone else interested in figuring out all the flags.

    Behold, the all the SCN0 Flags:
    Code:
            [Flags]
            public enum FixedFlags
            {
                StartXConstant = 0x8,
                StartYConstant = 0x10,
                StartZConstant = 0x20,
                ColorConstant = 0x40,
                EnabledConstant = 0x80, //Refer to Enabled in UsageFlags if constant
                EndXConstant = 0x100,
                EndYConstant = 0x200,
                EndZConstant = 0x400,
                CutoffConstant = 0x800,
                RefDistanceConstant = 0x1000,
                RefBrightnessConstant = 0x2000,
                SpecColorConstant = 0x4000,
                ShininessConstant = 0x8000
            }

            [Flags]
            public enum UsageFlags
            {
                LightTypeMask = 0x3, //See LightType enum
                Enabled = 0x4, //Unused by Program
                HasSpecular = 0x8, //Use NonSpecLightId, SpecularColor, Brightness
                HasColor = 0x10,
                HasAlpha = 0x20,
            }

            [Flags]
            public enum LightType
            {
                Point = 0x0,
                Directional = 0x1, //Don't use distFunc, refDistance, refBrightness
                Spotlight = 0x2, //Use cutoff
            }

    ...and all the bone flags:
    Code:
        [Flags]
        public enum BoneFlags : uint
        {
            None              = 0x0,
            NoTransform       = 0x1,
            FixedTranslation  = 0x2,
            FixedRotation     = 0x4,
            FixedScale        = 0x8,
            ScaleEqual        = 0x10,
            SegScaleCompApply = 0x20,
            SegScaleCompParent= 0x40,
            ClassicScaleOff   = 0x80,
            Visible           = 0x100,
            HasGeometry       = 0x200,
            HasBillboardParent= 0x400,
        }

        public enum BillboardFlags : uint
        {
            Off = 0,
            STD,
            PerspectiveSTD,
            Rotation,
            PerspectiveRotation,
            Y,
            PerspectiveY,
        }

    And that's just a preview of the new stuff in v0.67b.
    >w>
    o.o
    O_O
    O_O

    And I who thought I did well with SCN0.

     Im srs here

    I might aswell throw myself through a window.

     Im srs here Im srs here
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    « Reply #11803 on: July 22, 2012, 03:31:06 AM »


    o.o
    O_O
    O_O

    And I who thought I did well with SCN0.

     Im srs here

    I might aswell throw myself through a window.

     Im srs here Im srs here
    whoa now man... dont start acting like that Shocked
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    « Reply #11804 on: July 22, 2012, 03:44:06 AM »


    whoa now man... dont start acting like that :o

    Don't take me serious :P
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