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« Reply #11790 on: July 21, 2012, 06:26:17 PM » |
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idk if this has been reported yet but I <3 you blackjax
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« Reply #11791 on: July 21, 2012, 06:32:05 PM » |
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lol
can't ban me for a one-word post because lol is really three words
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« Reply #11792 on: July 21, 2012, 06:34:27 PM » |
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Eyes always face the screen xD Idea; 1. Get a Mona Lisa picture model 2. Make seperate texture/bones for the eye 3. Turn on Face-the-screen boneflag 4. ??? 5. Profit!! Now where can I find a model of Mona Lisa? xD
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11793 on: July 21, 2012, 07:13:54 PM » |
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idk if this has been reported yet but I <3 you blackjax
Another report: You're too sexy.
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« Reply #11794 on: July 21, 2012, 09:15:07 PM » |
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Hey Sky Grounder, mah boi. And anyone else interested in figuring out all the flags. Behold, the all the SCN0 Flags: [Flags] public enum FixedFlags { StartXConstant = 0x8, StartYConstant = 0x10, StartZConstant = 0x20, ColorConstant = 0x40, EnabledConstant = 0x80, //Refer to Enabled in UsageFlags if constant EndXConstant = 0x100, EndYConstant = 0x200, EndZConstant = 0x400, CutoffConstant = 0x800, RefDistanceConstant = 0x1000, RefBrightnessConstant = 0x2000, SpecColorConstant = 0x4000, ShininessConstant = 0x8000 }
[Flags] public enum UsageFlags { LightTypeMask = 0x3, //See LightType enum Enabled = 0x4, //Unused by Program HasSpecular = 0x8, //Use NonSpecLightId, SpecularColor, Brightness HasColor = 0x10, HasAlpha = 0x20, }
[Flags] public enum LightType { Point = 0x0, Directional = 0x1, //Don't use distFunc, refDistance, refBrightness Spotlight = 0x2, //Use cutoff } ...and all the bone flags: [Flags] public enum BoneFlags : uint { None = 0x0, NoTransform = 0x1, FixedTranslation = 0x2, FixedRotation = 0x4, FixedScale = 0x8, ScaleEqual = 0x10, SegScaleCompApply = 0x20, SegScaleCompParent= 0x40, ClassicScaleOff = 0x80, Visible = 0x100, HasGeometry = 0x200, HasBillboardParent= 0x400, }
public enum BillboardFlags : uint { Off = 0, STD, PerspectiveSTD, Rotation, PerspectiveRotation, Y, PerspectiveY, } And that's just a preview of the new stuff in v0.67b. >w>
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« Last Edit: July 21, 2012, 09:16:09 PM by BlackJax96 »
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« Reply #11795 on: July 21, 2012, 10:07:50 PM » |
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Follow camera boneflags? I will love this new brawlbox. Your awesome BJ. When I grow up I wanna be like you Even If you are younger than me... anyway, defeating a sandwich only makes it tastier.
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« Reply #11796 on: July 21, 2012, 10:22:42 PM » |
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Follow camera boneflags? I will love this new brawlbox. Your awesome BJ. When I grow up I wanna be like you :'D sounds like a plan And yes. The new Brawlbox will be amazing. SCN0, PAT0, CHR0, SRT0, SHP0, VIS0, CLR0, TEX0, PLT0, & MDL0 are now 100% known Unfortunately, my new resources don't describe REFF. :v
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« Reply #11797 on: July 21, 2012, 11:51:56 PM » |
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:'D sounds like a plan And yes. The new Brawlbox will be amazing. SCN0, PAT0, CHR0, SRT0, SHP0, VIS0, CLR0, TEX0, PLT0, & MDL0 are now 100% known Unfortunately, my new resources don't describe REFF. :v when will the new BB be released?
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« Reply #11798 on: July 22, 2012, 12:05:27 AM » |
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when will the new BB be released? Planning to release tomorrow. >.>
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« Reply #11799 on: July 22, 2012, 12:08:51 AM » |
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Planning to release tomorrow. >.>
='O ... imma cry myself to sleep now... xD
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« Reply #11800 on: July 22, 2012, 02:08:00 AM » |
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...and all the bone flags: [Flags] public enum BoneFlags : uint { None = 0x0, NoTransform = 0x1, FixedTranslation = 0x2, FixedRotation = 0x4, FixedScale = 0x8, ScaleEqual = 0x10, SegScaleCompApply = 0x20, SegScaleCompParent= 0x40, ClassicScaleOff = 0x80, Visible = 0x100, HasGeometry = 0x200, HasBillboardParent= 0x400, }
public enum BillboardFlags : uint { Off = 0, STD, PerspectiveSTD, Rotation, PerspectiveRotation, Y, PerspectiveY, } And that's just a preview of the new stuff in v0.67b. >w> does that mean you have find out the boneflags like as make any bones like as Ike´s cape to be effect by Wind and that stuff?(if so i dont have to animte SSj3 hair on Gotenks+Goku xD)
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #11801 on: July 22, 2012, 02:32:54 AM » |
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does that mean you have find out the boneflags like as make any bones like as Ike´s cape to be effect by Wind and that stuff?(if so i dont have to animte SSj3 hair on Gotenks+Goku xD)
dont think that is any bone flag since if you change the name the wind doesnt affect it so i dont think that will ever work bj what does each of those new bone flags do? what does the visible do?
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« Reply #11802 on: July 22, 2012, 03:23:29 AM » |
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Hey Sky Grounder, mah boi. And anyone else interested in figuring out all the flags. Behold, the all the SCN0 Flags: [Flags] public enum FixedFlags { StartXConstant = 0x8, StartYConstant = 0x10, StartZConstant = 0x20, ColorConstant = 0x40, EnabledConstant = 0x80, //Refer to Enabled in UsageFlags if constant EndXConstant = 0x100, EndYConstant = 0x200, EndZConstant = 0x400, CutoffConstant = 0x800, RefDistanceConstant = 0x1000, RefBrightnessConstant = 0x2000, SpecColorConstant = 0x4000, ShininessConstant = 0x8000 }
[Flags] public enum UsageFlags { LightTypeMask = 0x3, //See LightType enum Enabled = 0x4, //Unused by Program HasSpecular = 0x8, //Use NonSpecLightId, SpecularColor, Brightness HasColor = 0x10, HasAlpha = 0x20, }
[Flags] public enum LightType { Point = 0x0, Directional = 0x1, //Don't use distFunc, refDistance, refBrightness Spotlight = 0x2, //Use cutoff } ...and all the bone flags: [Flags] public enum BoneFlags : uint { None = 0x0, NoTransform = 0x1, FixedTranslation = 0x2, FixedRotation = 0x4, FixedScale = 0x8, ScaleEqual = 0x10, SegScaleCompApply = 0x20, SegScaleCompParent= 0x40, ClassicScaleOff = 0x80, Visible = 0x100, HasGeometry = 0x200, HasBillboardParent= 0x400, }
public enum BillboardFlags : uint { Off = 0, STD, PerspectiveSTD, Rotation, PerspectiveRotation, Y, PerspectiveY, } And that's just a preview of the new stuff in v0.67b. >w> o.o O_O O_OAnd I who thought I did well with SCN0. I might aswell throw myself through a window.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #11803 on: July 22, 2012, 03:31:06 AM » |
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o.o O_O O_OAnd I who thought I did well with SCN0. I might aswell throw myself through a window. whoa now man... dont start acting like that
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« Reply #11804 on: July 22, 2012, 03:44:06 AM » |
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whoa now man... dont start acting like that :o
Don't take me serious :P
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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