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« Reply #11835 on: July 23, 2012, 03:30:37 PM » |
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BJ have you obtained new information on the Havok physics files in the MotionEtc files?
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« Reply #11836 on: July 23, 2012, 03:32:41 PM » |
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BJ have you obtained new information on the Havok physics files in the MotionEtc files?
Nope, not yet.
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« Reply #11837 on: July 23, 2012, 03:41:27 PM » |
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I'll go check if Fire Emblem Wii is using brres files. And if so, I'll check for Laguz MDL0s >.>
last i kno Sky was that FE Wii doesnt use mdl0 or brres files.. xD also, BB 67b is released by the man
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« Last Edit: July 23, 2012, 03:42:37 PM by DSX8 »
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« Reply #11838 on: July 23, 2012, 03:42:31 PM » |
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« Last Edit: July 23, 2012, 03:54:50 PM by BlackJax96 »
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« Reply #11839 on: July 23, 2012, 04:03:22 PM » |
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"on mobile" won't be able to download yet, but after an hour or so I'll get to it :-).
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« Reply #11840 on: July 23, 2012, 04:25:20 PM » |
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Btw, if anybody gets this message when opening a v10 or v11 MDL0 with v0.67b: "Unsupported Fur Data is used!" I need that MDL0 immediately.  Quite a few models from Sonic Colors have that message show up. I'd assume you'd want me to send you one of them, right?
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JoeTE ~ Now copying lifeform data!
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« Reply #11841 on: July 23, 2012, 04:32:00 PM » |
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Quite a few models from Sonic Colors have that message show up. I'd assume you'd want me to send you one of them, right? send it to him now :O
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« Reply #11842 on: July 23, 2012, 05:01:58 PM » |
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Send me it naoooo Ok I would've pm'd you back saying thanks but it said you blocked my message. 
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« Last Edit: July 23, 2012, 05:04:19 PM by BlackJax96 »
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« Reply #11843 on: July 23, 2012, 05:10:28 PM » |
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Send me it naoooo Ok I would've pm'd you back saying thanks but it said you blocked my message.  Sorry about that. I forgot that I set it to block all messages since about a year ago...  Still, I hope that those models will help you out.
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JoeTE ~ Now copying lifeform data!
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« Reply #11844 on: July 23, 2012, 05:21:47 PM » |
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The "Fur" thing now always appear if you open a MKWii SZS D:
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« Reply #11845 on: July 23, 2012, 05:24:01 PM » |
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DAMMIT  Apparently else if (offset > 0 && (iList == MR.FurLayerCoords || iList == MR.FurVectors))
isn't the same as
else if (offset > 0 && iList == MR.FurLayerCoords || iList == MR.FurVectors)
Now I have to update the download with a fixFor the poor 87.5 people who already downloaded, download it again
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« Last Edit: July 23, 2012, 05:29:41 PM by BlackJax96 »
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« Reply #11846 on: July 23, 2012, 05:36:59 PM » |
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Could you please use Wiimms compression algorithm for the next version for SZS?  Its fast and compress extreme.
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« Reply #11847 on: July 23, 2012, 05:39:01 PM » |
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Updating the update...
Updateception?
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« Reply #11848 on: July 23, 2012, 05:41:07 PM » |
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DAMMIT  Apparently else if (offset > 0 && (iList == MR.FurLayerCoords || iList == MR.FurVectors))
isn't the same as
else if (offset > 0 && iList == MR.FurLayerCoords || iList == MR.FurVectors)
Now I have to update the download with a fixFor the poor 87.5 people who already downloaded, download it again of course it isn't, the one without the extra "()" doesn't include extra chocolate sauge on cupcakes!
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Stupid Tinypic :C
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« Reply #11849 on: July 23, 2012, 05:41:36 PM » |
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Could you please use Wiimms compression algorithm for the next version for SZS?  Its fast and compress extreme. I already started to add it but I still need to figure out some more things to get it working. Updating the update...
Updateception?
The update's update has already been done good sir of course it isn't, the one without the extra "()" doesn't include extra chocolate sauge on cupcakes! o
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