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Author Topic: Brawlbox Resources & History  (Read 4501994 times)
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DoctorFlux(Mariodk)
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    « Reply #12165 on: August 13, 2012, 01:08:30 PM »


    if you compare that to model importing and moveset editing together it looks like a dance on flowers
    i dont think it will be that easy
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    pikazz
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    « Reply #12166 on: August 13, 2012, 01:14:57 PM »


    i dont think it will be that easy
    I mean the opposite, recoding OpenGL would make both model import and moveset editing look easy as pancakes and a dance on flower at the same time together!
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    « Reply #12167 on: August 13, 2012, 02:10:44 PM »


    Going to be sending requests and input from the Brawl- team your way.

    Most important is a way to view subroutines in the model viewer.

    (and wario support of course >.>)
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    SharpHackz200
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    « Reply #12168 on: August 13, 2012, 03:28:23 PM »


    Please use the updated brawlbox in the google code source if you are editing PSAs
    Because when you edit PSAs with the Brawlbox that BlackJax submitted in here doesn't work really good with PSAs.
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    « Reply #12169 on: August 13, 2012, 05:47:03 PM »


    ... what

    are you saying that it works fine with files already edited in PSA?
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    SharpHackz200
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    « Reply #12170 on: August 13, 2012, 06:30:03 PM »


    No iam saying that you can't edit PSAs with the brawlbox that blackjax submitted here
    If you try to edit them it will say brawlbox stop working
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    Numbuh 214
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    « Reply #12171 on: August 13, 2012, 06:32:04 PM »


    We are aware of this... but what you're saying is that there's a version that CAN edit files already edited in PSA without bugs?

    Because we've been waiting for such an advancement.
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    DSX8
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    « Reply #12172 on: August 13, 2012, 06:35:00 PM »


    No iam saying that you can't edit PSAs with the brawlbox that blackjax submitted here
    If you try to edit them it will say brawlbox stop working

    i have no clue wat ur saying... im able to edit and view PSA files in the BB that he has on here...
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    SharpHackz200
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    « Reply #12173 on: August 13, 2012, 06:41:25 PM »


    I mean like people had this problem with brawlbox that's in here
    Like this
    http://forums.kc-mm.com/index.php?PHPSESSID=4q9r6uaol0b9iej5afnj578gb6&topic=49154.0
    It does work on others
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    BlackJax96
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    « Reply #12174 on: August 13, 2012, 06:48:11 PM »


    You're all nuts as hell

    I am pretty much insane as well



    I hate the moveset format
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    SharpHackz200
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    « Reply #12175 on: August 13, 2012, 06:52:26 PM »


    Now that you see drogoth's problem
    Do you get me now?
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    « Reply #12176 on: August 13, 2012, 06:53:01 PM »


    playing with rels i see xD
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    BlackJax96
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    « Reply #12177 on: August 13, 2012, 06:56:19 PM »


    Now that you see drogoth's problem
    Do you get me now?

    Nope, not at all because he gave absolutely no guidance to fix the issue.
    I need an error code or I need an explanation of exactly what he was trying to do.
    Does it just crash as soon as he opens any moveset pac?
    When he expands the moveset resource tree?
    Or is he opening the moveset in the model viewer?
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    Segtendo
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    « Reply #12178 on: August 13, 2012, 07:00:46 PM »


    Haha nice. REL editing.
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    « Reply #12179 on: August 13, 2012, 08:49:33 PM »


    New BB gonna .rel port properly? :O
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