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« Reply #12120 on: August 07, 2012, 10:25:27 PM » |
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« Reply #12121 on: August 08, 2012, 02:19:24 AM » |
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I'm removing most values that you can't edit manually (such as offsets, sizes, counts) from the properties window of all file formats that are 100% known. That would include MDL0 and all its contents. I'm only going to display what's necessary to mod the game without needing the knowledge of hexing.
oh my god no wtf why remove offsets how the [censored] am I supposed to fix things like the Samus and Bowser bugs without knowing where BrawlBox put the data for them?
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« Reply #12122 on: August 08, 2012, 02:58:59 AM » |
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oh my god no
wtf
why remove offsets
how the [censored] am I supposed to fix things like the Samus and Bowser bugs without knowing where BrawlBox put the data for them?
use bb 67b to find out where they went to? xD
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« Reply #12123 on: August 08, 2012, 03:26:48 AM » |
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use bb 67b to find out where they went to? xD
You know, I'd really hope that with the newest BB, I (or anyone else) wouldn't need to use any previous BB versions anymore. Of course, that won't stay true to me, as it doesn't look like BJ is gonna add STDT support yet though 
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #12124 on: August 08, 2012, 05:05:50 AM » |
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You know, I'd really hope that with the newest BB, I (or anyone else) wouldn't need to use any previous BB versions anymore. Of course, that won't stay true to me, as it doesn't look like BJ is gonna add STDT support yet though  maybe cause he doesnt want to catch any STD's while doing it?  ... ok bad pun.. lol... well he does need to figure more stuff in the STPM files.. still have alot of unknowns/values in it..
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« Reply #12125 on: August 08, 2012, 08:43:49 AM » |
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maybe cause he doesnt want to catch any STD's while doing it?  ... ok bad pun.. lol... well he does need to figure more stuff in the STPM files.. still have alot of unknowns/values in it.. I've already sent him more info on it. He just hasn't bothered to update yet. Here's the stuff I sent him: x = non-float * = I figured it out  No symbol = Mewtwo2000 figured it out (I think) Value1 - Value2 - Value3 - Value4 - Value5 - x Value6 - ShadowVerticalAngle Value7 - ShadowHorizontalAngle Value8 - Value9 - Value10 - CameraAngle Value11 - MinimumZ Value12 - MaximumZ Value13 - MinimumTilt Value14 - MaximumTilt Value15 - *CamRotX? Value16 - *CamRotY? Value17 - *CamScale? Value18 - - Value19 - *CamTransZ? (leave it at 1) Value20 - *CamTransY+ (leave it at 1) Value21 - *CamTransY- (leave it at 1) Value22 - *CamTransX+ (leave it at 1) Value23 - *CamTransX- (leave it at 1) Value24 - PauseCamX Value25 - PauseCamY Value26 - PauseCamZ Value27 - PauseCamAngle Value28 - *PauseCamZoomIn Value29 - *PauseCamZoomDefault Value30 - *PauseCamZoomOut Value31 - *PauseCamRotY- Value32 - *PauseCamRotY+ Value33 - *PauseCamRotX- Value34 - *PauseCamRotX+ Value35 - FixedCamX Value36 - FixedCamY Value37 - FixedCamZ Value38 - *FixedCamZoom Value39 - FixedHorizontalAngle (FixedCamRotX) Value40 - FixedVerticalAngle (FixedCamRotY) Value41 - - Value42 - - Value43 - Value44 - Value45 - Value46 - Value47 - Value48 - Value49 - Value50 - x Value51 - Value52 - Value53 - Value54 - Value55 - Value56 - x Value57 - x Value58 - x Value59 - x Value60 - x Value61 - x Value62 - x Value63 - x Value64 - x However I can't seem to figure out the other values 
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« Last Edit: August 08, 2012, 08:46:35 AM by Sky Grounder »
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #12126 on: August 08, 2012, 10:57:01 AM » |
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oh my god no
wtf
why remove offsets
how the [censored] am I supposed to fix things like the Samus and Bowser bugs without knowing where BrawlBox put the data for them?
But the moveset format isn't 100% known, so I'm not going to remove anything. Read better next time 
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« Reply #12127 on: August 08, 2012, 11:10:00 AM » |
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Bug -_-" Not a very powerful or messy bug but yeah Deleting highlighted stuff (by holding control and selecting them separately) removes the number of stuff to be deleted but not the right ones. Copy > Pasting works Cutting or Removing does not
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« Reply #12128 on: August 08, 2012, 11:12:52 AM » |
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Ok so then just remove is bugged because all cut is is the Copy and Remove functions in sequence. lol I'll fix it
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« Reply #12129 on: August 08, 2012, 12:37:58 PM » |
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Silly bug haha, I dealt with it after looking that 3 sub actions got screwed cause of this :-P. but now I'm a tad more careful ^,^.
Those fixes are for BB0.68 I assume
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« Reply #12130 on: August 08, 2012, 12:39:05 PM » |
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Silly bug haha, I dealt with it after looking that 3 sub actions got screwed cause of this :-P. but now I'm a tad more careful ^,^.
Those fixes are for BB0.68 I assume
v0.67c with REFF (not the previewer though)
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« Reply #12131 on: August 08, 2012, 12:53:09 PM » |
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I can't wait for putting my teeth on the REFF 83
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Stupid Tinypic :C
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« Reply #12132 on: August 08, 2012, 01:01:35 PM » |
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v0.67c with REFF (not the previewer though)
I'm not sure if this is off topic, but what is the programming language for REFF? Is it C++, or Java, or does REFF have an exclusive language, like PSA does?
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« Reply #12133 on: August 08, 2012, 01:03:52 PM » |
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I'm not sure if this is off topic, but what is the programming language for REFF?
Is it C++, or Java, or does REFF have an exclusive language, like PSA does?
It's not a language at all. Just a collection of variables and flags with optional animations for any of the values.
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« Reply #12134 on: August 08, 2012, 03:00:26 PM » |
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how are bowser and samus action sillyness BlackJax96?
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