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Author Topic: Brawlbox Resources & History  (Read 3861908 times)
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DoctorFlux(Mariodk)
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    « Reply #1260 on: May 24, 2011, 11:07:03 AM »


    i also forgot we also needing a  Tutorial for get models to hav a Brawl char. Boneset as i was planing with Goku(so i dont have to redo all Animations again maybe fix them for the goku model but nothing else)
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    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    BlueBrain
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    « Reply #1261 on: May 24, 2011, 01:06:11 PM »


    im sure that when its done, someone will make a tutorial for most parts of this new hacking ^^
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    DarkPikachu
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    « Reply #1262 on: May 24, 2011, 01:22:12 PM »


    you guys have the wrong idea DX

    doing that only messes up the char it's over...


    I have a way of getting multiple imports over a single char...
    but it's still as of yet untested until BJ implements the bone adder into brbx
    (for adding bones to specific places)

    I'd build an adder myself, but I've already got enough on my hands... heh
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #1263 on: May 24, 2011, 01:24:20 PM »


    Or you could ditch ur current stuff for now and work on BB with blackjacks Tongue
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    DarkPikachu
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    « Reply #1264 on: May 24, 2011, 01:48:48 PM »


    (seperate post for seperate subject)

    well, I've just had a major rehaul on my tmp format...

    I'm gonna have to redo every plugin to support it >_>


    I've added the transforms,
    and everything references by an ID now

    I'm gonna bring up a custom shader idea to the blender developers...
    just to support the TEV's Tongue

    as of right now I'll have to see what I can't do with the current shaders blender already has:
    Diffuse Shaders:
    Fresnel
    Minnaert
    Toon
    Oren-Nayar
    Lambert

    Specular Shaders:
    WardIso
    Toon
    Blinn
    Phong
    CookTorr

    the shaders themselves (above) are specified in the materials with custom setings for each
    the TEV's act as manipulators for the shaders...

    this is done internally for blender


    i can barely make a cube with a dent in it without getting lost...

    it's extremely simple Smiley

    here's the idea I'm getting:

    delete a face "X" or "Del"
    extrude the verts of the deleted face "E" (on the selected verts)
    "Esc" cancel but keep the created data
    scale to 0 "S"
    merge the multiple verts "Alt+M" (at center)
    subdivide the 4 diagonal edges once (click 'Subdivide' on the button window)
    and move the middle vert inward by 0.2

    you now have a dented cube Tongue
    and that can be done in a matter of 5 seconds Awesome Face

    again... you have to memorize the buttons before you can actually use it...
    but you can create games at super speed once you do...

    heh...
    I'm only 2 years with blender, and I still havn't memorized everything Tongue

    use the tooltips alot, and be sure you're on a desktop computer...
    or at least have a USB Keyboard/mouse

    laptop mode is a pain...

    btw, views are on the num-pad:
    '1' - front
    '3' - side
    '7' - top
    'Ctrl + #' - inverse
    « Last Edit: May 24, 2011, 01:57:40 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #1265 on: May 24, 2011, 01:49:25 PM »


    Or you could ditch ur current stuff for now and work on BB with blackjacks Tongue

    me and C-type codes don't get along

    EDIT:
    IDC if he's ahead of me honestly Smiley

    I'm supporting WAAAY more formats than he is...
    he'll have to add code to Brbx to support another file...

    I'll only have to build a plugin for the file


    I should have my TMP format finalized by the time I have around 30 formats supported Wink
    « Last Edit: May 24, 2011, 01:55:53 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #1266 on: May 24, 2011, 02:50:29 PM »


    just a friendly bump for people who are interested Smiley

    here's my UD'd TMP format spec:
    http://tcll5850.proboards.com/index.cgi?action=display&board=umcrel&thread=81&page=1

    there's still quite alot I need to do,
    but I think the basic structures (for mesh object relations) are pretty much finished Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #1267 on: May 24, 2011, 05:02:13 PM »


    woah... Shocked

    these are some messed up values:

    00 00 00 48 00 00 00 03
    FF FF 00 00
    00 01 00 00 00 00 00 00 00 00 00 00
    00 65 00 00
    00 03 00 02 00 00 57 28 00 00 14 5C
    00 60 00 00
    00 01 00 02 00 00 57 50 00 00 16 5C
    00 5D 00 00
    00 00 00 03 00 00 56 84 00 00 18 5C


    alright... I really wanna know how those work now >.>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1268 on: May 24, 2011, 05:09:26 PM »


    zomg 4 posts ina row u gon' get warned

    ...Those are some messed up values indeed.

    @RTB: Good to see you could get a model imported successfully. See if you can find a model that throws an error though (so I know if I still have to fix it).
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    « Reply #1269 on: May 24, 2011, 05:14:54 PM »


    @Tcll
    Next time you need to add information to your post, don't double/triple/quadruple post or I'll have to warn you.
    It's unnecessary and space wasting.
    Just edit your already existing post from now on.

    @BlackJax96
    How about the model I sent you?
    Did you get it to import right?
    « Last Edit: May 24, 2011, 05:18:58 PM by ds22 » Logged

    BlackJax96
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    « Reply #1270 on: May 24, 2011, 05:20:17 PM »


    @BlackJax96
    How about the model I sent you?
    Did you get it to import right?

    No... I'm not sure what the problem is. The mesh just doesn't import. It might have to do with that UV modifier you applied.
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    « Reply #1271 on: May 24, 2011, 05:21:14 PM »


    How much would it effect the model if you would remove it?
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    DarkPikachu
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    « Reply #1272 on: May 24, 2011, 05:22:08 PM »


    zomg 4 posts ina row u gon' get warned

    hey, I've pointed out already

    I have good reasons for multi-posting

    NTM I'm admin of 4 forums other than my own...
    I think I know how to handle myself Wink

    @Tcll
    Next time you need to add information to your post, don't double/triple/quadruple post or I'll have to warn you.
    Just edit your already existing post.

    I prbly could've edited my first post for the second

    but the other 2 would still remain seperate
    (leaving a triple post)
    btw, how'd you like to be mod on my forum AWESOME 2.0!
    I've known you for a while, and you follow rules good enough
    NTM you're mod here Tongue

    I don't have such demanding rules on my forum
    they are a bit more technical though >.>
    if you don't know something, just ask me Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    The Corrupted
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    « Reply #1273 on: May 24, 2011, 05:25:43 PM »


    It doesn't matter what for reasons you might have for it, you aren't allowed to double/triple/quadruple post.
    Next time you do it, you'll be warned.

    Quote
    btw, how'd you like to be mod on my forum
    I'll have to think about it.

    Going back op-topic...
    « Last Edit: May 24, 2011, 05:34:20 PM by ds22 » Logged

    BlackJax96
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    « Reply #1274 on: May 24, 2011, 05:33:18 PM »


    How much would it effect the model if you would remove it?

    I'm not sure, I'll try it later.
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